ferondoe
Charter Member
Hi Mark,
Thank you very much!
Cheers,
Maarten
Hi Mark,
Thank you very much Mark!
Regards
Marty
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The Staff of SOH
Hi Mark,
Thank you very much!
Cheers,
Maarten
Also wanted to give a "shout out" to Martial "Ferondoe" Feron for his paint scheme; very nice Marty; thank you.
You can get these textures here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=184&linkid=20259
Will this work in FS9? Say yes! Please!
The textures are in DDS DXT5 format for FSX and 2048, so no they will not work directly.
They need to be converted to bmp then resized to 1024..
I converted mine to bmp and they work great in FS9.
I would be happy to share but need the okay from Marty first.
Just downloaded and there is a 1024x1024 set of dxt1 textures already included! Wow! Thank you so much Martial!Thanks Milton, I'll convert them this evening.
Just downloaded and there is a 1024x1024 set of dxt1 textures already included! Wow! Thank you so much Martial!![]()
The sim crashed with Marty's 1024 repaint but I couldn't find any obvious textures in a non-FS9 format. Milton, if you could send me your working repaint I'd really appreciate it.
Sascha
I find with the 2d panel view the panel doesn't completely fill to the edges of my screen. It's certainly not exclusive to this aircraft, many panels out there exhibit the same behavior. I haven't really explored why it occurs in the past because I don't use any of those panels. Is there a simple fix like maybe just extending the edges of the panel .bmp by a pixel or two?
I find with the 2d panel view the panel doesn't completely fill to the edges of my screen. It's certainly not exclusive to this aircraft, many panels out there exhibit the same behavior. I haven't really explored why it occurs in the past because I don't use any of those panels. Is there a simple fix like maybe just extending the edges of the panel .bmp by a pixel or two?
The landinglight.DDS may have been the issue. There were 7-8 24-bit textures as well, and the winginner.bmp at 1024X512X24bit was hard to spot.
But, no problem Sasha; happy to help: http://www.sim-outhouse.net/downloads/SOHTeam/Texture.TAA.zip
Quick question, where is this antenna mount thingy on top of the nose in the texture map? I'd like to paint it green.
Having a few nose problems today.....
W
(Yes, it's Panair do Brasil, I did a Panagra a couple of days ago and figure on releasing them together)