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If you are using Ankor's shaders, that is one of the bugs. Otherwise they should be working fine.
I've always had that problem with CFS2 as well. There may be a solution. Since I've started working with Gmax I've found that the ground polys made by it don't have this problem. It could be the that we add this to the material "ZBIAS_9_DAMAGE" and the polys sit just a wisker above the ground. It may be worth redoing them in this manor. Just a thought.
Are the craters part of the model? Or are they called in the xdp? If its the latter then my idea would work. Other wise without the source files it wouldn't.
Starbage1,
Now that I've re-read your post, It could be a draw issue. What texture format are the craters in?
No but I will now Z Bias has a ton of options, and no legend like the rest of the config program.. no this does that..
Daiwilletti, I'd be interested in seeing those settings too. Ankor, I am using the latest version of the WOFF shaders and the crater is still flickering. Perhaps it's a settings issue on my end?
Hi Gecko, can you explain what the issue is? That scenery looks pretty good to meThanks, this is helping. While we're talking about z bias things, does anyone know how to fix this issue on the horizon? Happens in CFS3 and WOFF.