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A-20 Havoc FSX Native

You did such a nice job on the A20C I wondered why you did not carry it over to the A20G and P70A2.
Sorry to hear you will remove more. What will you do with the B26 where you have extensive interior modeling.?

In the A-20 , one cannot move from the cockpit back through the aircraft as you can with the Marauder. The Marauder interior is modeled front to back so you can move about as you can in that aircraft. That is why the difference.

Still, exterior camera views should be done with the exterior model, not the VC model.

The A-20C, G, and P-70's all have parts removed from the interior models. The C model even has parts removed from the exterior model as it is too poly heavy for FS9 though not an issue for FSX. The fact that there are differences might be explained below.

Counting the exterior and interior models separately, there are actually 10 models of the A-20 in FS9, and 22 models in FSX with munitions differences, 11 models exterior and 11 models interior to maintain.

As I assemble for export and remove selected parts, it is likely that there will be some differences that generally will not be consequential or noticed in the VC. You cannot get to the Bomb Bay from the cockpit so why have it there to be rendered? I care about frame rates for the pilot, and if you do bomb bay camera views using the exterior model, all will be fine. I did leave the rear gunner and turret areas in for VC camera views but they are not well modeled nor textured for quality - just a carryover from the exterior model.

If people want to get picky about this stuff, I'll simply remove everything behind the cockpit and they can go purchase some payware aircraft to satisfy their inner needs. This will be an added advantage for frame rates.
 
Thank you for the Havoc Milton ( bet thts the first time anyone has thanks someone for bringing Havoc to someplace ). Still downloading but really looking forward to flying it and comparing the P-70 to the P-61 and see what the pilots experienced.. :).. gonna be awesome..
 
Thank you Milton and crews for the A-20 and B-26. Two great free aircraft. Milton give yourself a break and go back to updating you older aircraft. When you get to it P3D4 needs a Ventura.
 
... I care about frame rates for the pilot....

You do cutting edge aircraft that no one else is touching. The size of the projects and the time resources you apply
are to be highly commended. I see your aircraft the way a model kit builder does. Unique works of art worthy of the time
to crawl around and explore. Frame rates are not as important to me as the sense of completeness of the aircraft.
But that's just me. If I seem overly sensitive it's because I feel you are the only quality show in town doing aircraft
I really like. There is none else to turn to.

(I think this is where I ask for a signed picture with your autograph) :ernaehrung004:
 
yenTARA.png


Ya know, This was a shock. The US Army used the P-70 in the south pacific as its first night fighterbecause the P-61 wouldnt be ready for another three years. Once the P-61 was released, the P-70 was re-purposed to being the night fighter trainer, because, "it had similar characteristics to the P-61", but this was a shock. This handles almost identically too the P-61. No lie. I felt totally at home in it and completely comfortable. It's slower than the P-61B but i imagine its right on par with the P-61A. Beautifully done and bravo too your entire team. Amazing Job.. Thank you again..
 
You do cutting edge aircraft that no one else is touching. The size of the projects and the time resources you apply
are to be highly commended. I see your aircraft the way a model kit builder does. Unique works of art worthy of the time
to crawl around and explore. Frame rates are not as important to me as the sense of completeness of the aircraft.
But that's just me. If I seem overly sensitive it's because I feel you are the only quality show in town doing aircraft
I really like. There is none else to turn to.

(I think this is where I ask for a signed picture with your autograph) :ernaehrung004:



If you like this your going to like the P-61 when its finished too.. On the other hand, if your waiting on the P-61, get this while you wait. Yeahh, its slower than the P-61, but in every other handling aspect, they're almost identical. Stay tuned..
Pam
 
Milton:

You're exactly correct. If one cannot get to the bomb bay or rear of the aircraft in real life, why model it ??
Go ahead and do what you feel is necessary. I think you and your team are doing great so far.
 
Milton,

I let the rollout continue down to 7 KIAS when I tried to get back to centerline from a poor landing, nothing, then I used asymmetric throttles to stay on the runway, then to a full stop at the end of the runway, then I tried again from a dead stop...nothing. I'll go back again and check everything, I tried in P3D V4, I'll try it also in V3 and see what happens.

V/R

Doc

Doc, it will be very hard to turn that nose gear if you are exceeding 10mph. For ground maneuvers less than 10, no problem.
 
Milton,

I let the rollout continue down to 7 KIAS when I tried to get back to centerline from a poor landing, nothing, then I used asymmetric throttles to stay on the runway, then to a full stop at the end of the runway, then I tried again from a dead stop...nothing. I'll go back again and check everything, I tried in P3D V4, I'll try it also in V3 and see what happens.

V/R

Doc

Doc, may be that P3Dv4 needs different differential braking settings than FSX. I have them set fairly high but due to weight of the aircraft (maybe a little too heavy on the nose depending on load out), but in FSX, she will not lock up the wheel brakes. You may want to adjust your differential braking a bit higher.

Here are the released settings:



[brakes]
toe_brakes_scale =0.84100
parking_brake =1
differential_braking_scale =1.00000
auto_brakes=0
hydraulic_system_scalar=1

You could try raising the toe brakes scalar to 1.0.

EDIT: Doc, I forgot to ask if you have rudder pedals. If not, then do this:

In the aircraft.cfg, locate teh Contact Points, point.0.

Notice the number in RED below and change the 180.0 to 040.0

point.0= 1, 10.833, 0.000, -7.678, 1800, 0, 0.916, 180.000, 0.220, 2.500, 0.900, 3.000, 3.000, 0, 150.0, 236.0

This changes the steering from castoring to steerable by rudder inputs.
 
Last edited:
Ya know, This was a shock. The US Army used the P-70 in the south pacific as its first night fighterbecause the P-61 wouldnt be ready for another three years. Once the P-61 was released, the P-70 was re-purposed to being the night fighter trainer, because, "it had similar characteristics to the P-61", but this was a shock. This handles almost identically too the P-61. No lie. I felt totally at home in it and completely comfortable. It's slower than the P-61B but i imagine its right on par with the P-61A. Beautifully done and bravo too your entire team. Amazing Job.. Thank you again..

Thanks Pam. After glh and I did the initial research and FM, I turned it over to Tom "Fliger" Falley to zero in. The results are what we would expect from Tom. Great stuff!
 
A-20 FSX Native

Hey Guys,
Anyone report having the A-20G and P-70 not show up in their hangar?? I removed the original A-20C Beta model, which worked just fine, and then put the new FSX native package in. The "C" model shows up in my hangar, but the "G" and "P-70" do not. I've checked the ui_manufacturer label they're all under Douglas for all the models. But when I go into my hangar all I get is the "C" model...........can't figure out why the hell they're not showing up.....any advice??

(Using FSX+Acceleration)
 
Hey Guys,
Anyone report having the A-20G and P-70 not show up in their hangar?? I removed the original A-20C Beta model, which worked just fine, and then put the new FSX native package in. The "C" model shows up in my hangar, but the "G" and "P-70" do not. I've checked the ui_manufacturer label their all under Douglas for all the models. But when I go into my hangar all I get is the "C" model...........can't figure out why the hell they're not showing up.....any advice??

(Using FSX+Acceleration)

Did you change the A-20 folder name?

The other 3 aircraft models alias the panel and sounds to the A-20C folder. If there is no hookup there, then they will not show.

You can change the A-20C folder name back, or change the panel and sound cfgs to agree with the new A-20C folder name.
 
BTW, I forgot to mention in the docs that the overhead canopy curtain is animated.


Click and drag way forward to pull the curtain forwards.
Just click to return to home position.
 
OK,
I think I follow Mr. Shupe.....yes I did change the name of the folders....I changed them to start with "Douglas", but then changed the G and P-70's back to the original (_title), but if I remember correctly, kept the C model as Douglas..........will check when I get home..........thanks a bunch. BTW thanks again for all your hard work sir.....your models are excellent, and the sound file for the Havoc is stupendous!! Your Havoc is one of my favorite aircraft to fly!! :ernaehrung004::ernaehrung004:
 
Thanks for a wonderful aircraft Milton.

I have installed the different models into P3D V4 but sadly I find that when trying to start the engines from the in cockpit procedure all I get is a flicker of the needles in the RPM and MP gauges then nothing. At the moment the only way I can start the engines is by using the CTRL+E keys. Knowing me being an old man I am probably doing something wrong.
 
OK,
I think I follow Mr. Shupe.....yes I did change the name of the folders....I changed them to start with "Douglas", but then changed the G and P-70's back to the original (_title), but if I remember correctly, kept the C model as Douglas..........will check when I get home..........thanks a bunch. BTW thanks again for all your hard work sir.....your models are excellent, and the sound file for the Havoc is stupendous!! Your Havoc is one of my favorite aircraft to fly!! :ernaehrung004::ernaehrung004:

I understand the need to change them Sir; I'll try to do that for everyone in the final release.

You can change them all if you wish, but you will need to change the panel.cfg and sound.cfg in each of the "G", P70A1 and P-70A2 aircraft Panel/Sound folders to agree with the name of the "C" aircraft folder.

Thank you; and thanks to Nigel Richards for the sounds. :applause:
 
Thanks for a wonderful aircraft Milton.

I have installed the different models into P3D V4 but sadly I find that when trying to start the engines from the in cockpit procedure all I get is a flicker of the needles in the RPM and MP gauges then nothing. At the moment the only way I can start the engines is by using the CTRL+E keys. Knowing me being an old man I am probably doing something wrong.


Sadly, we do not have a proper radial slow start available.

In order for these short of breath starter switches to work, you have to pump up the starter torque in the engine section.

The released statement in the aircraft.cfg Piston Engine section is as follows:

normalized_starter_torque =0.30370

Try bumping that up to:

normalized_starter_torque =0.40370

Maybe that will help. Otherwise try .5, .6, etc.
 
Milton,

Just tested the change to the [contact_points] point.0 in the aircraft.cfg, steering works and your guess is correct, I didn't have rudder pedals. Taxi works fine now, but I noticed another thing in V4, the attitude indicator will not cage and I can't set it to level while in level flight. I'll check the other models as I have time, I have only flown the A-20C. Still love this and it is a beta release.

V/R

Jim

Doc, may be that P3Dv4 needs different differential braking settings than FSX. I have them set fairly high but due to weight of the aircraft (maybe a little too heavy on the nose depending on load out), but in FSX, she will not lock up the wheel brakes. You may want to adjust your differential braking a bit higher.

Here are the released settings:



[brakes]
toe_brakes_scale =0.84100
parking_brake =1
differential_braking_scale =1.00000
auto_brakes=0
hydraulic_system_scalar=1

You could try raising the toe brakes scalar to 1.0.

EDIT: Doc, I forgot to ask if you have rudder pedals. If not, then do this:

In the aircraft.cfg, locate teh Contact Points, point.0.

Notice the number in RED below and change the 180.0 to 040.0

point.0= 1, 10.833, 0.000, -7.678, 1800, 0, 0.916, 180.000, 0.220, 2.500, 0.900, 3.000, 3.000, 0, 150.0, 236.0

This changes the steering from castoring to steerable by rudder inputs.
 
Milton,

Just tested the change to the [contact_points] point.0 in the aircraft.cfg, steering works and your guess is correct, I didn't have rudder pedals. Taxi works fine now, but I noticed another thing in V4, the attitude indicator will not cage and I can't set it to level while in level flight. I'll check the other models as I have time, I have only flown the A-20C. Still love this and it is a beta release.

V/R

Jim

Jim,

Just tested here in FS9 and FSXA; the AI adjusts fine. May be an issue with this gauge and P3Dv4; will look at it.

EDIT: I have verified (and re-verified) that the AI tooltip readout is correct for AoA against AFSD.

With reference to caging ... I never cage so not sure how to test that. Can you help with explanation?
 
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