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A big favour to ask WarbirdSim

Flame-Prop

Charter Member
First time experienced WarbirdSim's quality and I am blown away. Every time I fly the P-51D my adrenaline starts to pump, truly a masterpiece. But one thing is missing, I one day wish WarbirdSim will implement 100% realism :engel016: to their P51's. It would complete everything... It has the most accurate sounds, the detail is through the roof, flying the bird is like being on cloud 9. I want a challenge now when flying the P-51 I don't want you guy's to go easy on me. Would love if the P-51 had all the clickables and a start up procedure you have to follow in order for it to run. If you are sitting there and you are saying, hang on this sounds alot like Accusim expansion that A2A simulators have, hehehe it's similar.

The P-51 startup is quite straight forward once you get the hang of it and have a good training pilot like this guy below.

http://www.youtube.com/watch?v=TZEbooZsGhs
 
Flame-Prop,

I'm not sure there could be any more clickables within the cockpit of the Warbirdsim Mustangs than there already is, at least when it comes to everything used to start the aircraft. There is already a ton of my own written code, just so that there is far more functionality within the cockpit than what default-FSX/Acceleration coding supplies. Unfortunately, and I am being very serious about this, I would need a college degree in C++ and probably something more, to do really anything more than I have with these products, and have the features I know you're describing. The capability to provide that final measure, as you describe, is something that only a very, very select few individuals have the learned knowledge/invested schooling to do.

I like to think of it this way - even if you have to have a slightest bit of imagination, you can still run through the start-up procedure, using the exact same switches/levers as in the real aircraft, as they are all included, and all function. I probably shouldn't be as proud about it as I am, but both "Little Friends I" and "Little Friends II" even feature a very functional automatic supercharger (something that default FSX does not provide support for), that does at altitude exactly what you would experience in the real aircraft. At around 17,500 ft, you will definitely notice when the supercharger switches from low blower to high blower, just as you will notice when low blower, and then high blower, begins to run out of steam the higher you go (which, accurately, isn't quite so noticeable with low blower, until you reach about 8,000-10,000 ft, when the available power begins to start to die off a bit as you continue higher, until high blower automatically switches on (just as it does on the real aircraft, automatically) and you have enough power to just get you to the P-51D's max service ceiling of roughly 40,000 ft - which could just be reached, on a good).

I'm very glad to hear that you are enjoying the aircraft! I hope that it can be understood that I try to provide as much as I believe I feasibly can, with the knowledge and available resources I have at my disposal. Where in aspects I can't produce in, I try to compensate for with everything else you see and experience.

-John
 
That was a very good piece of information to read John, Indeed I have made it a rule never to start this P-51 using ctrl+e plus I moved all the leavers and switches as it was cold and dark. Thanks to all the hard work it's been put in I just need only a little amount of imagination. I have to say though when the dive comes, Oh my God the feeling I get inside hearing the wind scream :bump: very incredible. It is out there now anyways, we will see what happens near future.
 
Updade,

Was wondering about another little thing, I love the way the dive sound is, I was wondering if it could be amplified to "Double the volume" without crashing the game ?
Gabe
 
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