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A Lockheed "Rounder"

Milton, this video (Along with Firekitten's pictures) supports my theories. Pause at 0:52. The video shows the plane parked, with the propellers at high rpm, throttle and mixture cut. This'd show that the mixture lever does in fact work in reverse and that the throttles are actually the middle 2 levers, while the 2 left levers are prop pitch.

I know it works in reverse now; I just did not know it when I animated the lever. :) No big deal.

EDIT: BTW, I provided the picture of the ECU, and the animations have already been changed. Breathe easy :)
 
Okay all you gurus; time to step up ...

I have two issues/questions:

1) I have electric fuel pumps installed; I have Boost pumps installed; are they the same or does boost supply extra psi for takeoff or whatever?
They each have their own names in the sim SDK, but when I switch on either one, they both come on.


2) On a cold start, neither switch brings up the fuelpsi. Battery is on, avionics switch on, gens on. Obviously will not start without fuel psi.
If I hit cntrl+shift+F4, fuel psi comes up to 15, but I see no switches moving when that happens.

What am I missing here??? What is the sim turning on that I am not?

Here is my cfg fuel section:

[fuel]
LeftAux = 0.000, -3.000, -2.000, 053.000, 0.000
RightAux = 0.000, 3.000, -2.000, 053.000, 0.000
LeftMain = 0.000, -6.000, 0.000, 270.000, 0.000
RightMain = 0.000, 6.000, 0.000, 270.000, 0.000
LeftTip = 0.000, -6.000, 0.000, 000.000, 0.000
RightTip = 0.000, 6.000, 0.000, 000.000, 0.000

fuel_type =1
number_of_tank_selectors =2
electric_pump=1
fuel_dump_rate=0.02000
anemometer_pump=0
manual_pump=0
engine_driven_pump=1
 
Okay, once I removed the engine driven pumps, the fuel psi comes up with the fuel pump switches, so I guess they are mutually exclusive to the sim and the last statement overrode the electric pump statement.

EDIT: So, I guess we can assume that if you have engine driven fuel pumps, you MUST use the hand pump to build PSI before starting.
 
I know it works in reverse now; I just did not know it when I animated the lever. :) No big deal.

EDIT: BTW, I provided the picture of the ECU, and the animations have already been changed. Breathe easy :)
Good to know. Have the throttle and prop pitch levers been fixed as well? Also, sorry if I'm making a big deal out of this, I just want to help out.
 
Good to know. Have the throttle and prop pitch levers been fixed as well? ... snipped ...

Explain yourself Sir ...

EDIT: I am curious since you seem to have downloaded the beta version, why you have not provided the courtesy of an issues beta report. This would have helped tremendously. This one thing at a time is not productive given the nature of time required to make changes and export/test them.

I will be cutting off changes Wednesday night.
 
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Explain yourself Sir ...

EDIT: I am curious since you seem to have downloaded the beta version, why you have not provided the courtesy of an issues beta report. This would have helped tremendously. This one thing at a time is not productive given the nature of time required to make changes and export/test hem.

I will be cutting off changes Wednesday night.

Well I had the Harpoon beta without those textures, so I never really noticed anything, and I simply hadn't flown the Lodestar that much. When I updated my Harpoon, I already had the Lodestar.

As I showed in the video and explained on my post before the that one, the current download has the levers in order (left to right) Throttle, Prop Pitch, Mixture, when in reality it should be Prop Pitch, Throttle, Mixture. As I stated before, the words "open" and "closed" appear near the pitch levers, but those words refer to throttle. Likewise, the words "High" and "Low" appear near the throttle levers, when they refer to prop pitch.
 
Well I had the Harpoon beta without those textures, so I never really noticed anything, and I simply hadn't flown the Lodestar that much. When I updated my Harpoon, I already had the Lodestar.

As I showed in the video and explained on my post before the that one, the current download has the levers in order (left to right) Throttle, Prop Pitch, Mixture, when in reality it should be Prop Pitch, Throttle, Mixture. As I stated before, the words "open" and "closed" appear near the pitch levers, but those words refer to throttle. Likewise, the words "High" and "Low" appear near the throttle levers, when they refer to prop pitch.

You are correct of course. And that Sir proves the value of an open beta that gets 135 downloads, and 3 responses for issues. :)

Thank you :)
 
And that Sir proves the value of an open beta that gets 135 downloads, and 3 responses for issues. :)

Thank you :)
I think it's because people don't realize what a "beta download" is. They instead think of it as getting the finished product early, when in reality they are supposed to find all the mistakes (If there are any). They just get blown away be the good of the aircraft, and fail to notice what's wrong.
 
I think it's because people don't realize what a "beta download" is. They instead think of it as getting the finished product early, when in reality they are supposed to find all the mistakes (If there are any). They just get blown away be the good of the aircraft, and fail to notice what's wrong.

Yes, I suppose. EDIT:

When I am modeling, my focus is on individual parts, individual textures, individual animations, everything is sharply focused. Only towards the end, does one step back to look and try to put it all together. But in modeling, I still see only individual components, not always the interaction of parts and textures. That's where alpha and beta testing comes into play. Different eyes with a different focus and perspective are necessary to catch these things. Thankfully there are a few around who do that well.

I have the levers corrected and the knobs now show white, blue, red, left to right. I assume the colors belong to the lever, not the position the lever is in.
 
Yes, I suppose different perspectives are crucial for detecting bugs. On a side note, I have a question regarding the propellers: When starting the engines, the props go from normal, to semi-transparent to the actual "on" position. Is this a bug or a side effect of me using this plane in FSX instead of FS2004?
 

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That is the approach the sim takes to speeding through rpms ranges: still-solid, slow-semi-transparent, fast-blurred.

There are actually 3 sets of props for each engine: still, slow, and blurred. The sim changes at set rpm values from one set to the next.

The slow is adjustable from solid to totally transparent.
 
That is the approach the sim takes to speeding through rpms ranges: still-solid, slow-semi-transparent, fast-blurred.

There are actually 3 sets of props for each engine: still, slow, and blurred. The sim changes at set rpm values from one set to the next.

The slow is adjustable from solid to totally transparent.
Thanks for clearing that up. Always glad to learn something new.
 
Sunday I am going on vacation for a week. I plan to release the Lodestar package Thursday night.

At this point I have Andre's permission to use some of his paints for the L-18 and Firekitten's permission to use her military paints for the C57 and C60A.

If anyone else would like their artistry included, contact me by Wednesday.

I know there are some great paints out there and we will have access to them eventually. I look forward to that. :jump:

Thanks
 
I've been looking forward to these for a while. I just wish I could have been of some use in the beta period. Sadly, I'm hoping I'll get a chance to fly the lodestars at all! A sixty hour work week in construction doesn't leave much energy for much else. But your alpha wip versions of the harpoon were easily my all-time favorite planes to fly back before I took this job, and I can't wait to fly the finished products!
 
For anyone who wishes to paint the Lodestar Overhead in their preferred scheme, the attached may help.

If you are doing exterior textures, there have been 2 new textures added for the new models that texture the exterior model cockpit panels, also attached.
 
Hi Milton,

The only way I could submit some textures to you is by going down this path...
The PM option doesn't allow attachments, and I don't have your email address.
These are the C-57 RAF transport textures with invasion stripes.
I hope they are up to your usual high standards... :-}

Kind Regards, Stuart
 

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Hi Milton,

The only way I could submit some textures to you is by going down this path...
The PM option doesn't allow attachments, and I don't have your email address.
These are the C-57 RAF transport textures with invasion stripes.
I hope they are up to your usual high standards... :-}

Kind Regards, Stuart

Thank you Stuart; got it.

Check your PM for my Email address. Always happy to share.
 
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