Rgr that Martin. I modified the FM a few years ago, which brought it down to 249 kts at 17000. According to Rene Francillon's book "Japanese Aircraft of the Pacific War", an excellent resource, BTW, it should be closer to 230, which sounds like the FM you just made is better than mine. I've made a NOTAM declaring that this plane must use the revised FM, which is attached. This is the one we allowed in previous events. Can you send me the FM you created?
Paul - here's the FM I quickly created for the Betty. All I did was edit the "drag at zero lift" figure in AAM (Record 1101, primary aerodynamics) until I got the maximum speed coming out at 230 KTAS at 17,000 Critical Altitude. It changed from 0.02880 originally to 0.05859 in here).
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I'll be starting a Betty trip in the event, but not for at least a week yet (so early September).
Hi Paul, Martin .... All,
[Thoughts from a simple mind]:
Well this is handy .... Must have tested and thrown out a dozen appropriate aircraft that were too hot.
I actually gave up looking for a Zero that would "work" and moved to other suitable IJA aircraft including this one and turned up nil.
Maybe educating to these skills could take away the need (headache) for White Lists in events such as the RTW.
Simply find appropriate aircraft .... period specific, correct Theater, whatever applies to the event's theme ... and "fix" it to fit a more realistic performance standard (what we all want anyway).
Round peg for a square hole ... no probs, pass the knife so I can start whittling .... ready to go in just few minutes (so to speak).
[Long term]
The solution to what's been an absolute nuisance for event planners and marshals for many, many years now as well as a huge source of frustration for average "Joe" flight simmer who would like to use his favorite ride, on the flip side of that coin, could disappear, for ever.
Shine some light on the fix .... what has been taboo ... and break out a complied source of standards per aircraft (whatever has been used all these years, another light switch that needs to be turned on).
Wind up with a printable sheet (performance specs) .... expect to make edits from time to time for additions if nothing else ... explain how to make a model compliant and help (always remember that word with this hobby of ours) anyone that needs it .... then hold the entrants accountable for "Correct" cfg and airfiles that would have to be submitted when they entered/registered for an event.
With that epic and too long running "Tug of War" eliminated just think about how fluent and simple event planning would become and how open and inviting events would be for newcomers.
I would have to echo everyone else's concern about what is actually "Real World Weather". No two people see the same weather and judging from the screenshots I've seen posted people on the very same leg, same day see totally different weather patterns. Over the entire race length I never had a single day where even flying at 2500 feet I was able to make out an Island that was more than 5nm away. Even on final, in many cases I still had a heavy haze sitting over the landscape.
I understand the need for the presumption of Real World Weather for everyone, just to ensure that an individual or a group isn't flying in clear blue skies and light winds while everyone else is battling a Monsoon on approach. However it's obvious that there is no real consistency among all the various "so called" RW Weather programs. I don't know how you fix something like this. . .the only thing that comes to mind is to require every flight be made in Multiplayer and have the weather preset by the administrators. . .one weather environment for all flyers and over the course of a set number of days to complete the race the weather settings would be changed randomly on the fly, eliminating the individual weather programs completely because there is too much diversity between programs to be accurate for all.
Paul, FSGlobal Weather reacts the same way while it's updating. Several times over a hop the sim would stop completely for about 10 seconds then go back to normal.I'm switching to RealWXLite, to see how it works. Don't like the 50 NM vis and no clouds "real" weather I've been getting from the default system. The thing I don't like about RealWXLite is that when it updates the weather, my frame rate slows to a slide show until it's download the entire solar system's weather data from it's server.
the only thing that comes to mind is to require every flight be made in Multiplayer and have the weather preset by the administrators. . .one weather environment for all flyers and over the course of a set number of days to complete the race the weather settings would be changed randomly on the fly, eliminating the individual weather programs completely because there is too much diversity between programs to be accurate for all.
Paul - here's the FM I quickly created for the Betty. All I did was edit the "drag at zero lift" figure in AAM (Record 1101, primary aerodynamics) until I got the maximum speed coming out at 230 KTAS at 17,000 Critical Altitude. It changed from 0.02880 originally to 0.05859 in here)...
Paul, FSGlobal Weather reacts the same way while it's updating. Several times over a hop the sim would stop completely for about 10 seconds then go back to normal.
Miss Nellie,
Just some information about external WX engines. ( I use FSRealWX Pro ) Yesterday during a marathon session (5:30am - 4:00pm) about half way I noticed that the 51 just wasn't performing up to par. Did one more flight and then shut down everything (Sim & Comp) for about an hour before joining my teammates for a MP session. During a flight it was chatted about our WX conditions. Mine was off, not winds wise, but rather clouds and precip etc.. For the kicks of it, fingers crossed as Duenna was live, I went into FS and selected "Download Real WX" then immediately went back to FSRealWX Pro and downloaded the WX. Voila! Clouds came back, a little precip and best off all the 51 jumped up ~30 knots, INSTANTLY!
A little my fault as I should've noticed the temp being off. I assume what had happened is that during a WX write by FSRealWX Pro something got corrupted and stayed that way! Ignoring all subsequent writes. Flushing the WX by a properly formatted download from Jeppesen cured it.
It is now on my SOP to "flush" the WX before each flight and if a subsequent WX download causes the WX to "not seem right" (ex. clear skies suddenly after being in clouds) I will flush it again.
Just FYI about FSRealWX Pro/Lite - The writing stutters are fixed in the pro version and it's still free. All that's necessary is registering at the site in order to download. It seems that the pro version is now called V2 and $20 is needed for a continued "Full" package, although not necessary. --> WIKI I never got past the grace period because as of lately he been releasing updates nearly weekly. I hope that, after the grace, the program fits the bill to do one thing - inject proper, realtime WX into the sim.
Paul, the FSrealWX site says that lite is no longer supported and I couldn't find the download for it there (couldn't find it anywhere else either). There was a free download for FSrealWX Pro, but apparently it's a trial version as last night mine was saying I had 15 days of the trial period left. Not sure how I missed that tidbit when I downloaded it. Not sure what I'm going to do about it in a couple of weeks. Probably go back to the default Real Wx and hope for the best for now.