Regarding commercial flightsim developers who decide what products to create, for which platform, based on realistic sales data....it's basic logic. Any sales environment is ruled by Darwinian reality.....I have total acceptance of the concept. No questions or argument here.
For those who would decry that they're not receiving the subject matter that interests them, fitting into the sim platform that they favour.....I would suggest that there was never any time better than the present.........to take up the creative challenge themselves, and begin feeding that appetite with their own "hidden" talents.
There is a ton of information out there detailing how to render and finish aircraft models for MS flight Sim. One of the best is a brilliant series of videos available on Youtube by our esteemed local creator, Mr. Milton Shupe.
These are an in-depth presentation that takes the viewer by the hand and guides them through the creative steps in the most detailed and easy-to-understand manner that could be imagined. The amount of time and effort that Milton invested in the creation of those tutorials simply amazes me. These are a HUGE resource.
Websites like FS Developer (as well) are loaded with all manner of tutorials and tools, plus a highly active online community who's collective talent leaves my stone-aged jaw firmly stuck to the floor unto which it has dropped....(!!!)
...And a little consulting of the Great Oracle of Google will bring the earnest (even) more tutorials spread out through the internet ether, some of them probably lurking between the virtual lines of this very website.
So.....c'mon flightsim users.....need more warbirds...biplanes....bushplanes....dusters.... what have-you...?
Take some control of your appetite's destiny. Start yourself on the rendering pathway.....build'em for the next gen of what's coming our way.
You will survive the process to become a revered ether-master renderer, and you'll get your heart's desire self-served-up in spades.
......Questions?



