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Aeroplaneheaven Helldiver Released!

Some more screenshots, flying over Granite Falls, MN, home of the Fagen Fighters WWII Museum, where an SB2C-5 is currently under active restoration to fly in about 3 more years.

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The WOW" factor is pretty high on that one looking down the gun barrels, John! Great shots, all of them.
 
Btw. in 1.1 (havent yet 1.2 but perhaps is the same problem here too) I noticed strange sound in the VC when the engine is running (something like wave or wind sound, looping sound every few seconds) and You will have level flight.
I informed AH about it, the will look at it.

:applause:
 
Btw. in 1.1 (havent yet 1.2 but perhaps is the same problem here too) I noticed strange sound in the VC when the engine is running (something like wave or wind sound, looping sound every few seconds) and You will have level flight.
I informed AH about it, the will look at it.

:applause:

I believe that sound is being caused by the wind wav. If you want to get rid of it open up the sound.cfg and comment out WIND. Or, you can turn down the wind sound by editing the volumes to your liking ex. minimum_volume=4000 maximum_volume=8000
 
Yes and Thank You for this 207 from Essex.

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I don't see it in YoYo's screenshot, but the texture I downloaded has the holes in the dive brakes filled, not see-through. Not sure if this is an FSX issue or not. -d
 
The alpha texture is missing with the texture named "AH_Hellflaps_t.dds". Just copy the alpha from one of the stock texture sets for the appropriate file and install it. That'll fix it.
 
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Ooops, you're right! Sorry about that! As a stopgap, copy the correct texture from for instance my V15 paint in there, or wait till this weekend when I can fix it..
 
I don't see it in YoYo's screenshot, but the texture I downloaded has the holes in the dive brakes filled, not see-through. Not sure if this is an FSX issue or not. -d

Oh,no. Good find!:applause: I miss it also : D.

Btw. New nice skin in 1.2:

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ive found since the update i no longer can lower the re canopy and raise the guns, has the key assignments changed from doors to something else
 
The turtleback and rear guns animate with the "Ballast valve (open/close)" command. You'll probably have to assign a key to it.
 
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