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Aerosoft MH60J Reworked

flewpastu

Charter Member
Ive been playing around with the Aerosoft Jayhawk for some time. Ive reworked the main rotor and tailrotor colors and a little blur for the main rotor. Mostly ive transformed the interior to the CG blue and replaced the MFD display with the FSX default 172 MFD , that's only because I like to see on the screen where im flying lol . Ive added a few decals and warnings to the main frame and touched up the pilot and co-pilot panels to make them a little more sharp . Ive also added some interior red lights for nite flying but its not too brite , just subtle . This repaint is in Kodiak colors but I can do any CG station you guys might fly in . Yes its still dated so to speak but its the only helo out there in FSX that I can tell that does a pretty good job as far as representation to the real thing. There are a few touch ups that I have to do but if anyone is interested Ill upload here and go from there ?

Bill
 

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The only thing that I am having a problem with is I cant find the file to put the KODIAK plate on in the proper place . as you can see it sitting to low and needs to be higher

any suggestions ?

Bill
 

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Like the screen swap out from the MFD. Unless I add ship/base locations to the text file, the MFD is far from usable on the fly. Great substitution as the J/T cockpit is quite different from the original Aerosoft work based on the USN R/S Seahawks. Some basics mods on Hovercontrol add the extra gas coming from the drop tanks, fuel burn is still off.
 
Hi Josef
There is a repaint of the anniversary SH-60 here on page 2 of the military helicopters repaints.

Regards Paul Day.
 
Josefk, it’s almost done, I finished the interior lighting but lights that I want to come on don’t come on properly, I think they are coded to the model. But anyhow, I have a few exterior details to finish up . This bird is hard to repaint because there is no paint kit available and I’ve made my own but I’m no expert so it’s trial and error to get the paints proper finish without blocking out any detail. Worked on it all weekend and found some freeware sounds from hovercontrol and modified those to sound a little better. Added a lot of detail to the uscg paint, ie the warning labels etc and am sharpening different interior and exterior txteures as the original uscg paint was very blurry in side and out as far as detail goes. I’m a little in the dark about bmp textures and dds textures as to which one is better for detail , if there is any difference at all ? . I converted the original files from 1024 to 2048 via the invented paint kit. I was told that would enhance the detail so we shall see .also cleaned up the Bump textures (sharper) and added a few details so they would show up better on the model. As I said, I’m no expert here, I just like fiddling with repaints and adding more detail .I’ll let those who end up downloading the repaint to be the judge so to speak. Sorry for the rant

Bill
the kodiak repaint will be uploaded here, I plan on doing more uscg station units, if anyone has a unit they want repainted it will be easy to do.
 
". . . . .if anyone has a unit they want repainted it will be easy to do."


Astoria
San Diego
Clearwater
Elizabeth City
Sitka
Cape Cod
Mobile

And Centennial colors.:wavey::biggrin-new:
 
Side numbers :

Astoria - 6008
- 6003 Centennial *
San Diego - 6037
- 6029 Centennial
Clearwater - 6012
- 6044 Centennial
Elizabeth City - 6016
- 6006 Centennial *
Sitka - 6030
Cape Cod - 6004
- 6042 Centennial
Mobile - 6011
- 6001 Centennial *


PS: I've painted 6001, 6003 and 6006 in the centennial colors (search "jmbiii" in the SOH military helicopter skins)
 
Has anyone successfully used the ships especially the boxer that came with the package able to use it in AI Carriers
 
Seahawk72s, I like that setup better. Looks very nice, do u think you could provide that panel config setup here ?

Bill
 
Seahawk72s, I like that setup better. Looks very nice, do u think you could provide that panel config setup here ?

Bill

Once you have the "GPSNEW.cab" file (see link above), place in your "Gauges" folder.
Backup your panel.cfg
I decided to replace the default GPS with this new one.
Here is the 2D window info. Keep this size and position and it should drop in place right over the top of the ND.
Add a GPS window icon and you can switch back and forth between ND and GPS..

Code:
gauge07=SimIcons!GPS Icon,  1483,1144,28,28

Code:
//--------------------------------------------------------
[Windowxx]
Background_color=0,0,10 
size_mm=800,670
window_size_ratio=0.760  
position=7
visible=1
ident=GPS_PANEL
window_size= 0.383, 0.378
window_pos= 0.035, 0.622
zorder=8

gauge00=GPSNEW!GPS,  0,0,800,670

Here is the VC info: Here I replaced the ND.

Code:
//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0 
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$ND_cluster

gauge00=GPSNEW!GPS,  0,5,1024,760
 
Resources...?

Does anyone have drawings or screen shots of the ND...?
Data window and or system pictorials..?
I've only seen the one pic showing something that looks like engines.
 
Ok cool, thanks for the info , I will update per your instructions . Have been researching your last post, only problem I can see is the ones I’ve seen to migrate over are payware , and then what about getting the info to show properly on the screen , I’m no designer or programmer or anything like that but I would think that would take some knowledge ? . Thanks for the input on the mfd . This just keeps getting better by the day

Bill
 
Not sure what you mean..."only problem I can see is the ones I’ve seen to migrate over are payware"...?
Layering up switchable screens can be done, the only question is if there is enough information to make it interesting.
If only FSX had FLIR...
 
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