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AH Spitfire Mk1A Updated

Fnerg

SOH-CM-2023
"Great news we have updated the Spitifre MK1a with some new functionality and some fixes to issues.

Changes :
-Exterior:
Extensive revision of the exterior models, textures and liveries.This includes all-new blind-riveting and panel delineations.
Numerous texture "fixes" and additions for more authenticity
New engine start-up effects including flames.
Additional "re-fuelling" diorama with authentic AEC Matador fuel truck.
-Interior:
Re-fuelling switch added to the main panel. (Toggles diorama and refuels aircraft on demand.)
Improved texture effects such as dust and dirt in appropriate places.
-Systems:
Re-fuelling availability through switch in cockpit and exterior diorama.
Engine failure on over-heat and stress.
-Flight model:
Engine failure on crash and prop damage model now correctly configured.

Closer inspection with the drone cam reveals some oversight in the texturing department still, and some fuzzy text in the cockpit. But, easy enough to fix with repaints I suppose, (except the mirrored trim tabs). A quick flight found it a little jumpy, had to knock the sensitivity back on my controller.
 

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Some related news - A Spitfire Mk1 P9372 flew again yesterday for the first time in 85 years at Biggin Hill Airport in Kent, England.

She was restored at Biggin Hill where she served with 92 Squadron back in 1940. She was shot down close to Biggin Hill on Sept 9 1940 and her remains were later excavated and placed in a local museum until 2016 when, via two subsequent owners, she became the subject of a project to bring her back to airworthy status. The Biggin Hill Heritage Hanger Team have restored many Spitfires but this I think is their first Mk.1.

 
A revised upgrade is now available with those glitches fixed, and some others that slipped the net. Sorry about that. P9372 carries an interesting side roundel.
 
I know that details of P9372's paintwork came from the skins that were recovered from the wreck site - even a number of patched-up bullet holes were also reproduced to match what was found on the original skins. The goal for the restoration of P9372 was to present it, in every detail, as it looked the day it flew its last mission, on September 9, 1940. The only real compromise in accuracy/authenticity is that they installed a Merlin 35 engine in it, rather than a Merlin III, due to greater reliability in using the 35. It does have the correct, metal, DH two-position bracket propeller. The largest part fitted to the reborn P9372, that comes from the original aircraft, is the tailwheel strut, however there are quite a number of smaller bits & bobs, fittings, brackets and placards, that came from the wreck site and were able to be reused in the reconstructed airframe (including a number of items in the cockpit).

Here's a period photo of a few Mk.I's with similarly-painted fuselage roundels.

N329092SqnGRUN3290France194001.jpg

492375032_1097606455745459_7642387988027613657_n.jpg
 
Last edited:
Excellent Doug, thanks. John I understand that the paintjob would be accurate, I just personally have never seen that roundel type before. I was comparing it with the one on P9374 and other Spits of the same vintage. crashspit.jpg
 
I took her for a spin yesterday. It seems that custom repaints don't work anymore.

Priller
 
I know that details of P9372's paintwork came from the skins that were recovered from the wreck site - even a number of patched-up bullet holes were also reproduced to match what was found on the original skins. The goal for the restoration of P9372 was to present it, in every detail, as it looked the day it flew its last mission, on September 9, 1940. The only real compromise in accuracy/authenticity is that they installed a Merlin 35 engine in it, rather than a Merlin III, due to greater reliability in using the 35. It does have the correct, metal, DH two-position bracket propeller. The largest part fitted to the reborn P9372, that comes from the original aircraft, is the tailwheel strut, however there are quite a number of smaller bits & bobs, fittings, brackets and placards, that came from the wreck site and were able to be reused in the reconstructed airframe (including a number of items in the cockpit).

Here's a period photo of a few Mk.I's with similarly-painted fuselage roundels.

View attachment 164582

View attachment 164583
Hope to see her in the flesh later this week
 
I know that details of P9372's paintwork came from the skins that were recovered from the wreck site - even a number of patched-up bullet holes were also reproduced to match what was found on the original skins. The goal for the restoration of P9372 was to present it, in every detail, as it looked the day it flew its last mission, on September 9, 1940. The only real compromise in accuracy/authenticity is that they installed a Merlin 35 engine in it, rather than a Merlin III, due to greater reliability in using the 35. It does have the correct, metal, DH two-position bracket propeller. The largest part fitted to the reborn P9372, that comes from the original aircraft, is the tailwheel strut, however there are quite a number of smaller bits & bobs, fittings, brackets and placards, that came from the wreck site and were able to be reused in the reconstructed airframe (including a number of items in the cockpit).

Here's a period photo of a few Mk.I's with similarly-painted fuselage roundels.

View attachment 164582

View attachment 164583
So far i understood she is still coming to the Netherlands as "PH-CAM" 3th spitfire of the "‘Stichting (=Foundation) Spitfires Flying Vintage".
 
The ailerons are textured to replicate the fabric covering which is why they appear a little different. Other than that they have the correct camo scheme.
 
OK, I have one of my paints visible in the sim and I think I figured out what needs to be done.
I need to rename a few texture files, and add new textures for the ailerons and horizontal tailplanes, as neither the color nor the pattern seems to fit with my textures (which of course may be the wrong camopattern or colors). Any thoughts?

Screenshot (16614) by JanKees Blom, on Flickr

Screenshot (16615) by JanKees Blom, on Flickr

Screenshot (16616) by JanKees Blom, on Flickr

It may take a while to get all of them done, I have 10 repaints I think.

Bazz, are you sure it should be spelled KIWII on Al Deere's KL-B?
 
Hi Jan, It should be KIWI II as per the starboard side. Left off a I. Sorry.

With regard to textures there are two revised, additional texture tiles now. 1) Ailerons and 2) NewTail.

You should be OK with everything else.

Reference the above screenshots. You are not running the latest version. The version number should be V1.7.1

Where did you purchase? It is likely that some vendors still have not released the latest version. We did a flash fix to address a few issues.


You should be seeing this


KL-BV1.7.1.jpg
 
Some related news - A Spitfire Mk1 P9372 flew again yesterday for the first time in 85 years at Biggin Hill Airport in Kent, England.

She was restored at Biggin Hill where she served with 92 Squadron back in 1940. She was shot down close to Biggin Hill on Sept 9 1940 and her remains were later excavated and placed in a local museum until 2016 when, via two subsequent owners, she became the subject of a project to bring her back to airworthy status. The Biggin Hill Heritage Hanger Team have restored many Spitfires but this I think is their first Mk.1.

I was incorrect it was not the BHHH's first Mk1 - they did one for Dan Friedkin!
 
We will be releasing the Mk1A on MarketPlace soon. When we do we will probably be including further improvements. We can look at the fabric ailerons but the game can render differently depending on settings. Unlike life, this game is not real - sorry to disappoint some with that revelation!
 
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