• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

AI aircraft carrier ops!

SiR_RiPPER

Members +
Gents, this is a prototype development we believe is worth sharing early: an AI aircraft landing on a moving carrier! This development is the result of a gradual buildup of our Carriers Extended! SDK and the skill and perseverence of the programmer working on it.

The AI Carrier ops are being developed as a future add-on for FSX/P3D and will require a CEX-enhanced carrier to work. Click the links for more info on the carriers and CEX SDK. No more talk!

 
Wow! Then all we'll need are some native FSX naval AI aircraft to use in P3D v4.1 such as the various versions of the F-18, F-14, F-4, etc. :encouragement:
 
Coming from the long ago days of earlier FS versions and flying around the static boat, everything has almost come to fruition: I've got moving carriers w/ wires, an angry LSO, and the last piece for full immersion was the AI to share those night traps with!
 
I have to add that now we have Tacpack, CCP, and FSX@War as well! We have come so far in the last few years that it boggles the mind and it is all due to developers that refuse to accept that it can't be done!
 
Don't forget about FSCAI. After years of only being able to fly around benign scenery, now it can actually reach out and give you a smackdown...

KS-12 AAA over Haiphong

KhmhEPG.png


SimWorks Studios is only a handful of people, but they are continuously pushing the limits of what FSX and P3D can do.
I have no doubts that they are also working on the other parts of the AI equation (take-off and way point handling) in order to give their carrier ops a higher degree of immersion.





I have to add that now we have Tacpack, CCP, and FSX@War as well! We have come so far in the last few years that it boggles the mind and it is all due to developers that refuse to accept that it can't be done!
 
Nice work! A few years back I managed to get some AI aircraft to land on by setting waypoints for them to fly to but it didn't work for all types with interesting results! How are you controlling them, and what do they do once they're on deck?!
 
Nice work! A few years back I managed to get some AI aircraft to land on by setting waypoints for them to fly to but it didn't work for all types with interesting results! How are you controlling them, and what do they do once they're on deck?!

We have an AI algorithm which controls the plane much better than the default FSX/P3D one. It reacts faster, ignores the default AI's limitations of pitch, bank, yaw and flies like a pilot: it knows where it wants to go and how it should do that and flies in a predictive manner. So far it can fly, land, use stick & throttle, wingfold, flaps, gear, hook and taxi on the deck. We still need to do a parking and launch logic to complete the carrier pattern and move on to more interesting things.

The main requirement is that the carrier be CEX enhanced so that it can read the appropriate info (angle of deck, aiming point, meatball data etc). Speaking of this, I meant to contact you about making your ships CEX compatible using our SDK. Please PM me if you're interested. :)
 
Back
Top