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Alphasim Voodoo goes native FSX

SOH member glh PM'ed me about an omission in the zip files: The RadioStack.CAB file is missing. I will add it to the zip files on the Library but if you just want to grab the gauge without the hassle of a re-download I attached it here:
 

Attachments

  • Voodo Gauges.zip
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Looking good in P3dv3 too, with a couple of tweaks to the AB. Thanks Henk. :encouragement:

Voodoo.jpg


Paint by Pierre Lheureux.

Excellent Screen shot!!!
 
WOW! My earliest memories of fighter jets were the CF-101's opening the show at the Abbotsford Airshow...loud and fast. Sparked a life long love of aviation.

Thank you you for you work in getting this native for FSX. I believe I had bought this airplane many years ago before it was freeware.
 
SOH member glh PM'ed me about an omission in the zip files: The RadioStack.CAB file is missing. I will add it to the zip files on the Library but if you just want to grab the gauge without the hassle of a re-download I attached it here:

This is a one time addition to the gauge folder and covers both pt 1 and 2 yes?


EDIT: I've added the RadioStack.CAB to both PT1 and 2 gauges folder.
 
Fabulous! Any chance I'd be able to ask if there are placeholder specular textures in place? Is the alpha channel active? Im having an impossible time with making it active in the saber dog...im not very model savvy to begin with...this is one of those aircraft that truly was bare metal and would benefit from the texture enhancements! Looks great as a native.
 
I'll need to grab this too....great stuff...;)

Meanwhile....some time ago I did these...available here on the site....

attachment.php


attachment.php
 
Fabulous! Any chance I'd be able to ask if there are placeholder specular textures in place? Is the alpha channel active? Im having an impossible time with making it active in the saber dog...im not very model savvy to begin with...this is one of those aircraft that truly was bare metal and would benefit from the texture enhancements! Looks great as a native.

The single seater bare metal paints have diffuse texture alphas + paint specific specular maps which also have alpha channels to enhance specularity. The MDL materials call the FSX stock FRESNEL_RAMP and GLOBALENV_AC_CHROME maps.
The 2 seater uses a set of generic specular maps in the common texture folder. You are an expert in this field so you should be able to find them.
 
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I've noticed the metal paints come out quite dark; these files were set up for a port-over for DX9 and looked quite good (given they were done some years ago pre-Photoshop). A quick fix is to install a slightly lighter Fresnel ramp in the 'texture' file; alternatively, if you have it, I'm using John Terrell's out of his P-51D Little Friends pack. I'm in the process of lightening the base metal backgrounds and generally smartening things up a bit and will publish these when I can.

DaveQ

F-101C%201_zpslxnggwxh.jpg
 
Just a note on my SEA livery. I am not familiar with any of the newer techniques that everyone is discussing here so if anyone wants to "can/dump/get rid of", lol, what I did and do a decent repaint incorporating the tools available please feel free.
 
The single seater bare metal paints have diffuse texture alphas + paint specific specular maps which also have alpha channels to enhance specularity. The MDL materials call the FSX stock FRESNEL_RAMP and GLOBALENV_AC_CHROME maps.
The 2 seater uses a set of generic specular maps in the common texture folder. You are an expert in this field so you should be able to find them.

Thank you for the reply...saw this thread before i went to.bed and hadn't been able to DL...I'll see about it after work today. Thanks for taking the time to convert these. I'm seriously impressed.. .new life into some great aircraft that would otherwise might not make it nowadays!
 
Yep, great job getting the Voodoo Chil' into FSX natively...;)

BTW....I forgot the 'B' also available here...;)

attachment.php
 
Dark 81st TFW F101C textures

Hi Dave,

I am seeing exactly what you describe. I am also eagerly looking forward to whatever you do to make them look like your screen-shot!

ATB, Bill
 
Hi All,
I'm a little confused by the panel designations. According to the RF-101C manual this is the correct panel but I don't see this rendition anywhere. This of course dates back to the original renditions which I believe were incorrect.

RE-101C Panel from the manual:

RF-101C Panel.jpg
 
Hi All,
I'm a little confused by the panel designations. According to the RF-101C manual this is the correct panel but I don't see this rendition anywhere. This of course dates back to the original renditions which I believe were incorrect.

RE-101C Panel from the manual:

attachment.php

When I was doing my reworks of the Alpha panels into 1680 widescreen I'd dug up a photo of an RF101C ....

attachment.php


....a cleaner ver of which I used as a photo-real result as shown in the lower of the two above...;)

This is it...
attachment.php
 
Jafo, you did a great job on these panel, No question!
But I think there was some confusion when Alpha did the original panels. At least, according to the manuals.

I just picked up the F-101C manual and here is that panel. So that looks to be correct when comparing to the original Alpha bitmap. Just trying to sort out the different panels for my own information.

F-101C Panel.jpg

Here is the RF-101 G/H Panel
RF-101G-H Panel.jpg

Jafo, I know I've seen that other panel in one of these manuals I just need to find it again.
 
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