ASOBO P-51 IMPROVEMENT MOD

Yes, also use add-on linker here. Very strange, the canopy still cranks open so I don't see how it can't be installed regardless of the "NOT INSTALLED" message. Can someone tell them to get away from 2020 and tinker with 2024 please?

LouP
 
In related news, Airshow Assistant doesn't play nice with those doors either

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... and as the distance increases, a wheel artifact appears (see far plane)
I just picked this up today and read elsewhere that the problem is that ai planes have no hydraulic pressure so, the doors fall open.

LouP
 
Pilot figures
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I noticed pilots in the AI planes have white helmets.
I have no such figures in my avatar selections.
Where might they come from, I'd like to include these?
 
...and, since I am asking: taxiing is a nightmare.
No amount of stick forward/back, or tailwheel lock can prevent wild gyrations at some point in the rollout.
Maybe I should re-install - is there a link I could use to get the definitive upgrade?

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Pilot figures
View attachment 164275

I noticed pilots in the AI planes have white helmets.
I have no such figures in my avatar selections.
Where might they come from, I'd like to include these?
If this is MSFS 2020, then the default pilot avatar is set in the aircraft.cfg which calls a "military" pilot. For 2024, I am not sure if it follows the standard aircraft.cfg or pulls from elsewhere.

As for taxiing, it's a bit of a loaded question and one I'm not sure how to answer. I've not experienced any inconsistent ground handling, but am aware that the ground physics model is somewhat subpar and intend to address the issue with a future update thanks to some help from reverse engineering the GF F4F.
 
As for taxiing, it's a bit of a loaded question and one I'm not sure how to answer. I've not experienced any inconsistent ground handling, but am aware that the ground physics model is somewhat subpar and intend to address the issue with a future update thanks to some help from reverse engineering the GF F4F.

Not the most exhaustive study, but maybe this gives an idea of what happens:


My twistgrip joystick usually copes with taildraggers, even though I don't have differential braking.
 
Not the most exhaustive study, but maybe this gives an idea of what happens:


My twistgrip joystick usually copes with taildraggers, even though I don't have differential braking.
That does shed some light on what *might* be happening, and I am planning to focus on fixing things in the future as I'm not happy with how MSFS does tailwheel physics.

The way MSFS handles the tailwheel lock/unlock logic in the P-51 and T-6 specifically, is coupled to your stick position. If >90% forward stick then unlock tailwheel, else lock/couple the tailwheel and steering IF the tailwheel angles is less than 2°. This basically means you have to completely straighten the tailwheel to get the steering pin to "drop in" and behave properly. It's close to how things are on the real bird, but very finicky in the sim.

What I did notice is very little elevator movement in your video, so do you have a keybind to lock the tailwheel that could be conflicting with the default stick behavior in the Mustang thus causing the erratic steering?
 
Yes I do have a TW lock binding to joystick, but I had imagined this would override the default joystick forward/back?
Main problem seems to be that once unlocked, the thing careens over to max lock for no real reason, and nothing short of stopping will recentre it. Perhaps the castor angle is too small?
Thank you for looking, maybe there is a Soft Solution for us hamhanded pilots...
 
Yes I do have a TW lock binding to joystick, but I had imagined this would override the default joystick forward/back?
Main problem seems to be that once unlocked, the thing careens over to max lock for no real reason, and nothing short of stopping will recentre it. Perhaps the castor angle is too small?
Thank you for looking, maybe there is a Soft Solution for us hamhanded pilots...
Unfortunately, model behaviors and keybinds will always conflict with each other in this way.

You're definitely right though. It shouldn't be snapping over like that with it unlocked.

What controls do you have? I'll do my best to emulate the same setup and address the issue.
 
Many real world P-51 pilots today use the HGU-55 Gentex USAF Grey helmets. For this there is a Finnish pilot avatar available on .to which works well. However, once again as per the T-33 and the Hunter I find the P-51 pilot figures to be a little small in the cockpit compared to photos of the real thing.

 
I've just been made aware of these projects by a friend. The Maker side of me is VERY intrigued.

These fellows have gone and made open-sourced 3D printable controls for an impressive selection of warbirds. The best part? They wrote their own interface software so you don't have to code all the microcontrollers and such yourself!

 

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Wow so out of my league :)

What controls do you have? I'll do my best to emulate the same setup and address the issue.

Your comment about the assigned button conflict made me think a little.
Problem is solved if you simply NEVER engage the TW lock from the joystick.
I'll live with that, thanks for looking at it.

Many real world P-51 pilots today use the HGU-55 Gentex USAF Grey helmets. For this there is a Finnish pilot avatar available on .to which works well.
Thank you that works.
Now to get rid of all those airline pilots.
 
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Wow so out of my league :)



Your comment about the assigned button conflict made me think a little.
Problem is solved if you simply NEVER engage the TW lock from the joystick.
I'll live with that, thanks for looking at it.


Thank you that works.
Now to get rid of all those airline pilots.
Sorry there's not a more elegant solution to the steering issue. At least it's "realistic" though! :p
 
Pleased to say that I think the Asobo/Reno T-6 Improvement Mod has finally reached a point where I am comfortable releasing it.

This will be a joint 2020/2024 release. Expect to see it on FS.TO this evening or tomorrow.

This is just the beginning. Plenty of additions/improvements planned over time!

Completed fixes:

* Dome spinner modeled - selectable by cockpit switch
* Gear doors - selectable by cockpit switch* Smoke system (bound to Logo Lights)
* Opening canopy
* Engine sounds tweaked
* Realistic primer logic prevents starting when engine is not primed properly, and changes based on air temperature (further improvements planned)
* Engine/airframe vibration resonates through instruments, canopy, and rudder pedals.
* Completely functional rear cockpit with new camera definition
* Custom ground handling physics based on input of real world T-6 pilot.
* Revamped flight model with CFD and Soft-Body physics.
* Revamped engine model to match real world performance within 3% margin of error
* Revamped starter switch logic - allows real world startup procedure
* Pilot visibility toggle (2020 users)
* Rudder trim orientation corrected
* Tail nav light emissive corrected
* Revamped flaps logic - more closely matches real system (more improvements to come)


Major To-Dos Planned

* Engine damage modeling and permanence. Rough starts, failures, etc
* Implement new prop system
* Fuel system rewrite for accurate reserve tank behavior
* Flaps system rewrite for true-to-life function

Now for the bugs:

* Known bolt attached to the canopy animation visible near pilot left hip. Nothing we can do with it.
* 2024 Only - cockpit model clipping through fuselage (to be fixed)

 

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Ah, cool!
The T-6 has a small texture problem below the wings, with some mirrored textures. Would you be able to remedy that as well?
 
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