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Bisecting ships

stoney

SOH-CM-2023
I had landed on the beach at Antarctic station (Helipuerto Fragata 1FRH) for a medical evacuation and found the ship in the background was bisected by a second ship! Checking all my sceneries in the area I cold find no obvious issues. Any ideas?
 

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I recall that years ago I had the same intersecting ships issue with an Israeli scenery, but I don't remember how it was fixed.
 
tends to happen if the add-on scenery has a custom library or object that has same GUID number as a default object;
I had one that gave me airbridges in the sea where a fleet of ships was supposed to be off Florida
 
I remember a few instances of that. The idea was that the GUID was assigned at random by the software that made the item, and that the GUIDs were so long and complicated that they should only be duplicated by chance at a rate so low that we might not see it happen during the anticipated lifespan of the sun. Nope, didn't work out that way. FS9 had only been around for a few years when I saw it the first time. Then again, then again... The thing about randomness is that no matter how slim the chances are of something happening, it's just as likely to happen in the next hour as in a million years.
 
Hey thanks boys. Yeah, it's not a big deal, I still like the scenery and fly there a lot. I spent more than half my time in the USAF north of the Arctic circle. Though I know this scenery is way down south. By the way, what is a GUID?
 
Hey thanks boys. Yeah, it's not a big deal, I still like the scenery and fly there a lot. I spent more than half my time in the USAF north of the Arctic circle. Though I know this scenery is way down south. By the way, what is a GUID?
I dunno what the G stands for, but I believe the rest stands for Unique IDentifier. But not always so unique, as we've seen.
 
Hey thanks boys. Yeah, it's not a big deal, I still like the scenery and fly there a lot. I spent more than half my time in the USAF north of the Arctic circle. Though I know this scenery is way down south. By the way, what is a GUID?
Used by the sim; ( it's a number , is listed in scenery .bgl files rather than full written object names, all scenery objects have one assigned to them... supposed to be random enough not to generate duplicates but it happens ) to select specific objects to display according to the associated Bgl file
 
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