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Black Pearl Repaint for Milton's HMS Bounty

jmbiii

SOH-CM-2025
As you may or may not know, the Bounty played the part of pirate Captain Jack Sparrow's ship 'The Black Pearl' in the 2003 movie 'Pirates of the Caribbean - Curse of the Black Pearl'.
This repaint is a small tribute to the Bounty and the two crew who perished when the Bounty was lost off the coast of North Carolina in Hurricane Sandy in 2012.

The repaint for the UI and AI Bounty will be uploaded here at SOH today.


eIweINr.jpg


UvF7K1p.jpg


pKKg0p7.jpg


LqAvqfx.jpg


1kiPiuf.jpg


RWjArmp.jpg
 
Avast ye landlubber, Thar she blows and all that rot. Looking forward to the repaint. Looks fantastic!:applause:
 
Black Pearl for FS9

Hi Friends,
here she is rounding Groix on my good old FS2004
It was not difficult to convert the textures
Yours
Papi
 
First of all, I managed to save the AI Carrierscfg entries.txt as Sparrow.cfg and saved it in my AI Carriers/Confg folder. I numbered the entries:

[formation.0]
title=Black Pearl
unit.0=AI_Black_Pearl, 0, 0

[formation.1]
title=Black Pearl - anchored
unit.0=AI_Black_Pearl_anchored, 0, 0

[formation.2]
title=Black Pearl w launch
unit.0=AI_Black_Pearl, 0, 0
unit.1=HMS Bounty Launch, 15, 0

Next, I copied the texture.AI_black_pearl to the AI_HMSBounty folder.

Now the titles show in the AI carriers menu but I get a failed to load objects in upper left corner of the screen (no show)

What did I do wrong or not do?
 
First of all, I managed to save the AI Carrierscfg entries.txt as Sparrow.cfg and saved it in my AI Carriers/Confg folder. I numbered the entries:

[formation.0]
title=Black Pearl
unit.0=AI_Black_Pearl, 0, 0

[formation.1]
title=Black Pearl - anchored
unit.0=AI_Black_Pearl_anchored, 0, 0

[formation.2]
title=Black Pearl w launch
unit.0=AI_Black_Pearl, 0, 0
unit.1=HMS Bounty Launch, 15, 0

Next, I copied the texture.AI_black_pearl to the AI_HMSBounty folder.

Now the titles show in the AI carriers menu but I get a failed to load objects in upper left corner of the screen (no show)

What did I do wrong or not do?

Did you add the AI config entries to your AI HMSBounty folder ?
 
Did you add the Black Pearl entries to the AI_HMSBounty Sim.cfg file properly?

The AICarriers config entries must match the Sim.cfg's title=XXXXXX entries exactly.
An example:
Code:
[fltsim.0]
title=HMS Bounty Static No Sails


model=static
texture=

Is a [fltsim.X] entry from the latest AI_HMSBounty . The AICarriers file you use to get the Bounty to show should look like this:
Let's say it's called Bounty.cfg.
Code:
[formation.1]
title=AC_Unit_sm
unit.0=HMS Bounty Static No Sails, 0, 15

It's the unit.X= line that matters. Notice it's an exact match for the Sim.cfg Title= line. To avoid typo's, I personally use cut-n-paste to copy from the Sim.cfg file to the AICarriers file. You could put anything you want into the Bounty.cfg file's title= line.
The first entry in the Bounty.cfg file must be [formation.0], as must the AICarriers.cfg entry.
HOWEVER there must be an entry at the top of the AICarriers.cfg file that looks like this:
Code:
[base]
throttle=60
menu_shortcut=shift+j
confdir=conf.d
The Bounty.cfg should be located in ...\AICarriers\conf.d folder. Ensure that the original AICarriers.cfg file, that came with the program, is still there and located in ...\AICarriers folder.

I've found that it's best to place added formations in the conf.d folder. It's also best to keep the number of additional .cfg files in the conf.d folder to a minimum, and not to add entries directly to the original AICarriers.cfg file. This keeps the number of entries you need to search through to find the formation you desire to utilize short. You don't want to search through page after page after page of SHFT+J menu entries to find the formation you want.
As you get more and more add on AI ships, place their included (if any) *.cfg files into a storage folder. I use ...\AICarriers\conf.d\BAXX for mine. I have a lot of .cfg files in there, but only one, or at most two, .cfg files in the conf.d folder.

SO:
1) The AICarriers.cfg is still there, still relatively pristine, and located in ...\AICarriers
2) Your Sparrow.cfg file is located in ...\AICarriers\conf.d, but alone, or at least there aren't a ton of other .cfg files there.
3) The Unit.X= lines in the Sparrow.cfg file match the Title= lines in the AI_HMSBounty's Sim.cfg file. Exactly.
4) You did add the correct Black Pearl entries in the AI_HMSBounty's sim.cfg file. NOT it's aircraft.cfg file.

I hope something in all this may help...
Pat☺
 
Here's a small extra update to the pilotable Black Pearl. It is not necessary, but for total immersion sailing the Pearl :pirate: you may desire it. :biggrin-new:

1wgqvkZ.jpg


View attachment Pearl_panel.zip
Use the zip file a few entries below.
Also have uploaded the FS2004 (FS9) Black Pearl textures (this panel is already part of the FS2004 upload)..


EDIT: Also if you search the ship you will find the reason Captain Jack Sparrow can appear exactly where he wants. :highly_amused:
 
Last edited:
Got the Pearl Paintjob and tried her out. Nice 24Knot breeze on a Beam Reach. Had a problem with the pearl panel.zip. 7zip would not unzip or copy the files to my desktop.

The error read....An attempt was made to move the file pointer before the beginning of the file. Never saw that before and I have use 7zip most of the day with some aircraft downloads...all worked fine!:banghead:

Black Pearl.jpg
 
Got the Pearl Paintjob and tried her out. Nice 24Knot breeze on a Beam Reach. Had a problem with the pearl panel.zip. 7zip would not unzip or copy the files to my desktop.

The error read....An attempt was made to move the file pointer before the beginning of the file. Never saw that before and I have use 7zip most of the day with some aircraft downloads...all worked fine!:banghead:

attachment.php

View attachment Pearl_panel.zip

Zippy See if this one works. I've had trouble attaching in this forum.
Joe
 
Thanks Miton Shupe for the Bounty and jmbill for the pearl, Now all we have to do is find Captain Jack Sparrow
 
Did you add the AI config entries to your AI HMSBounty folder ?

I made a cfg file named Sparrow and it is in my AI Carriers/Config folder contents:

[formation.0]
title=Black Pearl
unit.0=AI_Black_Pearl, 0, 0

[formation.1]
title=Black Pearl - anchored
unit.0=AI_Black_Pearl, 0, 0

[formation.2]
title=Black Pearl w launch
unit.0=AI_Black_Pearl, 0, 0
unit.1=HMS Bounty Launch, 15, 0

I have another folder in AI Carriers/Config :
USS Bounty - Contents:
[formation.0]
title=HMS Bounty Static No Sails
unit.0=static,1,0,0

[formation.1]
title=HMS Bounty AI with Sails
unit.0=model_2, 0,0


In the Boats folder :

I have a separate confg "Bounty" - contents:
[formation.0]
title=HMS Bounty Static No Sails
unit.0=static,1,0,0

[formation.1]
title=HMS Bounty AI with Sails
unit.0=model_2, 0,0

Here are folders in Boats section:

boats.jpg


All I want was to use this in AI mode only not driveable - I don't see the little rowboat either.
 
Butch,

I'll give your post a look when I get home.

The launch is a separate "boat". See post #35 in the FSX Bounty thread.
 
Did you add the Black Pearl entries to the AI_HMSBounty Sim.cfg file properly?

The AICarriers config entries must match the Sim.cfg's title=XXXXXX entries exactly.
An example:
Code:
[fltsim.0]
title=HMS Bounty Static No Sails


model=static
texture=

Is a [fltsim.X] entry from the latest AI_HMSBounty . The AICarriers file you use to get the Bounty to show should look like this:
Let's say it's called Bounty.cfg.
Code:
[formation.1]
title=AC_Unit_sm
unit.0=HMS Bounty Static No Sails, 0, 15

It's the unit.X= line that matters. Notice it's an exact match for the Sim.cfg Title= line. To avoid typo's, I personally use cut-n-paste to copy from the Sim.cfg file to the AICarriers file. You could put anything you want into the Bounty.cfg file's title= line.
The first entry in the Bounty.cfg file must be [formation.0], as must the AICarriers.cfg entry.
HOWEVER there must be an entry at the top of the AICarriers.cfg file that looks like this:
Code:
[base]
throttle=60
menu_shortcut=shift+j
confdir=conf.d
The Bounty.cfg should be located in ...\AICarriers\conf.d folder. Ensure that the original AICarriers.cfg file, that came with the program, is still there and located in ...\AICarriers folder.

I've found that it's best to place added formations in the conf.d folder. It's also best to keep the number of additional .cfg files in the conf.d folder to a minimum, and not to add entries directly to the original AICarriers.cfg file. This keeps the number of entries you need to search through to find the formation you desire to utilize short. You don't want to search through page after page after page of SHFT+J menu entries to find the formation you want.
As you get more and more add on AI ships, place their included (if any) *.cfg files into a storage folder. I use ...\AICarriers\conf.d\BAXX for mine. I have a lot of .cfg files in there, but only one, or at most two, .cfg files in the conf.d folder.

SO:
1) The AICarriers.cfg is still there, still relatively pristine, and located in ...\AICarriers
2) Your Sparrow.cfg file is located in ...\AICarriers\conf.d, but alone, or at least there aren't a ton of other .cfg files there.
3) The Unit.X= lines in the Sparrow.cfg file match the Title= lines in the AI_HMSBounty's Sim.cfg file. Exactly.
4) You did add the correct Black Pearl entries in the AI_HMSBounty's sim.cfg file. NOT it's aircraft.cfg file.

I hope something in all this may help...
Pat☺

The Bounty works just fine. It's getting the black pearl to show in AI. The pearl with/with out show in the AI menu screen but not on the water.
 
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