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Captain Sim Stops Developing for FSX

High schools? Or Universities? My kids middle schools have Chrome books. But those are paid for via Public schrool funds. Interesting. Well you can always get the cheapest free phones! Would hate to see you have to give your hobby because of this sensationalist cell phone addicted cry-baby, self-induced pandemic... You deserve better!
 
High schools? Or Universities? My kids middle schools have Chrome books. But those are paid for via Public schrool funds. Interesting. Well you can always get the cheapest free phones! Would hate to see you have to give your hobby because of this sensationalist cell phone addicted cry-baby, self-induced pandemic... You deserve better!

Elementary School.

In any case, it was mentioned earlier in this thread that FSX still has a huge following. So, as long as I can keep my current rig patched together, I can still keep my foot in the flight sim world. As far as P3D goes, I can't deny that I'm really envious of the developments that I coming down the pipeline and wish all the P3D converts all the best.

Tommy
 
Personally I am really glad they are going to focus on V4, since I upgraded to it myself I really miss there 707 and 727, and been disappointed on how slow they were going, I just hope this means they are going to speed up there releases.
 
I keep P3D3 running just so I can fly my CS tubes.
What really annoys me is their delay in upgrading when an operation like Just Flight makes a point of keeping up to date.
OT: The latest batch of 'phones' aren't marketed as such, now they're promoted as 'cameras'........which any serious photographer finds hilarious.
:biggrin-new:
 
I will waiting if P3D implement PBR or similar for more realistic 3D world, then I'll thinking for new rig and considering for new development focus
as developer, maintaining widespread of sim version, neither easy, neither hard, it just need more time.
upgrading complex aircraft system from 32bit to 64bit could be hard, or the worse things is the code can't upgrade-able to 64bit which is need to do rewrite everything from scratch.
 
isn't this about facing up to reality? 32 bit has served us well for years, but progress now dictates moving over to 64 bit.

Priller
 
isn't this about facing up to reality? 32 bit has served us well for years, but progress now dictates moving over to 64 bit.

Priller

And that is just it. Progress. When MS released the demo of FSX, I hated it. It ran poorly on my computer, the graphics appeared to be inferior to those in my tricked out FS9, and I just did not like it. Once FSX became established and many of the bugs were fixed, software developers focused their attention on FSX and the new features that FSX brought to the flight sim world. I ended up embracing FSX and a few months ago, having not used it in ages for anything other than testing and having problems with my flight sim hard drive, I deleted FS9 when I upgraded the drive to a SSD. I see P3Dv4 and X-Plane 11 the same way I saw FSX back in 2006. My current computer won't run them, I'm holding onto FSX, but I know that in a couple of years I will end up enjoying the new, 64-bit flight sims.
 
Why in the world would they announce this when almost their entire fleet is still 32 bit only? At the rate they're 'upgrading' aircraft, by the time they're finished, we'll all be on P3D V6. It doesn't make sense from a business perspective to make an announcement that alienates most of your customers and offerings, without giving you some sort of competitive advantage. :dizzy:
 
Two weeks ago, I finally got a custom built rig (i7-8700k, GTX 1070 OC, 16gb RAM) to run P3Dv4. This machine is just adequate for running P3D; but with absolutely no AI, boats or car traffic.

Unless you are willing to put up with more shimmering and poor anti-aliasing (especially compare to FSX) than I am; 8XSSAA is a required setting.
 
I have all of my FSX CS aircraft archived on safe storage. I have my primary work/flight box that runs Win10 64bit and P3Dv4.
I have a second box (needs a new cpu) that runs Win7 32bit. I keep a boxed version of FSX/Acceleration in my physical possession.

There should be no dilemma for those who choose to follow the technology curve, and are able to make the investments in hardware. The new 64bit CS packages will make a fine addition to the existing inventory. Just don't have any fun if you fly them in P3D. Promise...cross your heart.

A good FSX setup is still quite lovely and can offer worlds of fun...without consequences...for those who cannot, or choose not to go 64bit.

As for the developers, anyone who has undertaken to learn either scenery or aircraft development (or both in my case) realizes that the 32bit/64but curve becomes unrealistic and economically prohibitive to maintain. Keeping up with P3D is a full time commitment, and now moving towards the new engine things are going to accelerate away from FSX rapidly. The cost benefit are difficult for large teams to manage, much less developers who are restricted with resource limitations.

I think it's great that CS is moving towards 64bit and beyond. Their existing 32bit inventory has been a joy for many years and will remain magnificent for those who remain in FSX.

It's really a win/win...IMO.
 
"Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product" Are most users ignoring this stipulation?

No comments on this?
 
"Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product" Are most users ignoring this stipulation?

No comments on this?

That's kind of a third rail subject, and has been discussed in depth. Verboten.

For my own part, I primarily use FSX and P3D as test beds for scenery and aircraft that I create. This keeps me in honor with the P3D EULA regardless of whether or not I am entertained, which I am not...never...ever.

FSX and Prepar3D both offer SDKs for any, and everyone to explore, and could be construed as an "educational" tool by any definition. Therefore, anyone using the SDK to learn is in honor of the Prepar3D EULA and not subject to ethical violation of the letter of the contract.

The above is purely my opinion and should not be construed as legal advice, and does not necessarily represent the views or opinions of this site, their management or administration. :untroubled:
 
Personally, I really don't care if CS stops developing for FSX. Every plane I ever bought from them was filled with bugs and things that didn't work. I run FSX, FSX Steam and P3Dv3. If they are not going to build for P3dv3 that really won't do me any good.
 
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"Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product" Are most users ignoring this stipulation?

No comments on this?

The comment following SOH rules is the following: Don't mention the P3D EULA. ;)

Priller
 
"Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product" Are most users ignoring this stipulation?

No comments on this?

You can use it, just don't enjoy it.
 
That is like the thing, first person to make a comparison with Hitler in any argument, that person has lost the argument. :pop4:

That's just it. I don't comment on the EULA, but I use and enjoy P3Dv4.3. 64 bit is the future. And P3D currently is the superior product. XP11 doesn't even come close.

Priller
 
Two weeks ago, I finally got a custom built rig (i7-8700k, GTX 1070 OC, 16gb RAM) to run P3Dv4. This machine is just adequate for running P3D; but with absolutely no AI, boats or car traffic.

Unless you are willing to put up with more shimmering and poor anti-aliasing (especially compare to FSX) than I am; 8XSSAA is a required setting.

Well that's a better set up than I've got and I don't have any of those problems. I'm running an i5 from about 4 years ago, a 4gb nVidia graphics card, and 8gb of RAM. No anti-aliasing problems and I have plenty of AI, including Henrik's shipping and custom routes for about 20+ airlines.
 
"Two weeks ago, I finally got a custom built rig (i7-8700k, GTX 1070 OC, 16gb RAM) to run P3Dv4. This machine is just adequate for running P3D; but with absolutely no AI, boats or car traffic.

Unless you are willing to put up with more shimmering and poor anti-aliasing (especially compare to FSX) than I am; 8XSSAA is a required setting. "



I'm running a 6 year old PC with an AMD 8150, and have none of the problems discussed. and was running an old 770 GTX for the longest time -- AMD isn't as good as Intel for the FSX/P3D from my experience...so if my rig can work, it sounds like you need to tune that rig into the machine it can be!
 
+1 Same here. i7700k 4.2GHz non-oc, GTX1070. Frames locked at 60fps for completely smooth aerobatics and maneuvering. No cfg tweaking at all.
 
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