There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
LoadBitmap( x type a r g b name_of_a_BMP_file )
Loads a bitmap in uncompressed BMP format. These bitmaps usually have formats:
256x256, 128x128, 64x64, 32x32 and uses a 256 color palette.
If the bitmap is smaller than 256x256 it seem to be expanded. You have to take this into account when dealing with bitmap coordinates.
Do not use the old BitmapMode() instruction with this command.
x unknown, always set it to 0
argb color code, used if texture not found or disabled. see RGBSColor()
name Filename of the .BMP file. Long filenames allowed. Use quotation marks if containing spaces.
type type/classification and flag bits for this texture. This classification is used in the Option/Setup menus (does not work in FS2K) -> textured ground ON/OFF selection.
0 none
1 aircraft
2 map
3 water
4 sky
5 ground
6 building
7 effect (FS2002)
8 damage (FS2002)
Optional flag bits (FS2K). These flag bits enables the search and conditional load of replacement bitmaps with the following name template:
L <name>_LM.BMP (night) light map
W <name>_WI.BMP winter bitmap
H <name>_HW.BMP hard winter bitmap
F <name>_FA.BMP fall/autum bitmap
S <name>_SP.BMP spring bitmap
If needed use these flags as a prefix to the type number without spaces. Example: L6 for a building with aditional night bitmap or WSF5 for a ground texture with aditional seasonal replacements. It seems that not all flags work with all texture types.
LoadBitmap( 0 WFS6 EF 0 0 0 tree1.bmp )
Kev,Thanks Allen, I didn't realise John had got rid of the offending objects which are trees. It's just a matter of finding their BGL file.
I reinstated the original De Vlijt.bgl and here they are.
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