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CFS3 WMScenery Alt replacement texture for Summer/Spring

wiekniera

Charter Member
If anyone interested with my ground texture as seen in my screenshots thread, i can release it "As-Is" but it's for summer or spring replacement only and only tested with WMScenery
actually this's for my personal use but i think it's good to share it with ppl, i've been using it for my CFS2 as i found some useful texture inside my CFS2 folder
and i think that's a good idea to put it on CFS3..voilaaa it works well but not in low altitude
this's not the best but rather as an alternative sight if you're boring with just flat color texture in CFS3 but i recommend you to use it with sweetfx or ENB or maybe combine both

here's my final ( i can also release my enb settings as seen in this samples if anyone like the color - the result might be bit different depends on what your monitor color settings, brightness,saturation,contrast)
*This sample taken using Nvidia GT745M with ENB - No bloom, No blur, No DOF..just color correction and full customized configoverrides setup)*






Cheers,
Woki
 
Here's download link *A bit big*
Make sure you make backup first in case you didn't like it :)

For WMScenery only (i dunno if it works also without WMScenery installed)

i also included my enb setting, if ENB doesn't work at first try to press Alt+Tab then press Alt+Tab again to back ingame
Never turn on ENB at the same time you start turn the engine on at first take off or it will crash

http://www.mediafire.com/download/p2cpwvnx717k5qa/Master_ENB_ETO.rar
 
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Have not as yet installed it, sadly. Current ETO is "wobbly" because of all the new stuff being tested. I want to get a stable install first so have decided to wait for the Christmas Version!! :wavey:
 
@Daiwiletti
Ahh i see..everyone is waiting for it including me..time for another experiment :)


btw someone ask how much the difference with or without enb? here's i give comparison between my enb & original look
(fyi: i don't recommend it to play on night mission or dusk with my enb as they're not design to play at dark)

Original without ENB


With ENB

 
Finally after tweaking WMscenery a bit, this fs2004 stuff looks beautiful on my CFS3...Thanks to WMScenery Team effort for making this addon, without this addon seems pretty hard to use some fs2004 stuff!
now the ground texture looks more solid & really nice at high distance than before even playin without enb/swetfx still great !

enb2014_12_13_6_53_462a_zpseb75b955.jpg~original

enb2014_12_13_6_43_32a_zpsc28569c7.jpg~original

enb2014_12_13_7_1_572a_zps1ab6bb90.jpg~original

enb2014_12_13_6_43_122a_zpsc292811d.jpg~original
 
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i'll release soon another version of FSX land texture as wmscenery alternative replacement spring/summer
All credits goes to original creator not me, as im only convert & tweak the color just for fun because it's all about an idea

Here's some preview without ENB/SweetFX still using old Shader.xml and old Ankor shader not the newest 1.50


enb2014_12_18_15_11_14_zps8d6e4c7e.jpg~original

enb2014_12_18_15_10_5_zps711b107a.jpg~original

enb2014_12_18_15_8_18_zps1b2ad457.jpg~original

enb2014_12_18_15_7_16_zps6e4b0b74.jpg~original
 
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Thank you Led zeppelin & Mongoose !!

It's already on final stage now but due to my Internet provider stil on maintenance and so slow for uploading the file so i've to delay the release, as it's was plan to be released on night of the Christmas and i hope before night of new year :)

Btw this's high res 1024x1024 24bit tiles but in game it's has scaledown to 384 due to the ETO map design, i think it's the best game setting for the looks as it will show most of the part in texture file also this can be forced to 512 but sadly losing some good part of the texture itself, yet stil lookin good
If ETO team can increase the map or makin new map for the tiles of 512 setting for images 1024x1024 that looks would be much much better, as i've seen 512 settings is lookin best also but just lose some part of texture if use this fsx 1024x1024 tile
Im only beginner at all this stuff, I' just saying from what im experimenting but im not an expert at all this stuff, this's just an idea that came cross of my mind :)
 
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here's some preview of the latest build with SweetFX (still using MAW suneffect.xml, Shader.xml 1.40, cubictest 1.40 and Old Ankor self shadow)

Screenshot56808_zps96190d06.jpg~original

Screenshot31147_zps291f9b44.jpg~original

Screenshot10528_zps0ab81d1d.jpg~original

Screenshot77420_zps3bf882dd.jpg~original
 
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