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City Textures rework

Cool! I'm loving seeing the now obsolete infrastructure (thinking also of the gas holders) coming to life. I don't think these often make it into recreations of this time period since many have never seen or heard of them, and we're left with a more familiar scene. These more unusual additions really take you back in time and will make it a unique experience.
 
I've updated the terrain map and replaced the grass texture with farmland at Dungeness.

Compared to present day Dungeness , the sound mirror area looked quite different in 1940, and today I almost created a mos texture of the present day lake to place in that area. Luckily I browsed 1940 images to be 100% sure. There was no lake back then so I saved myself some unnecessary work.

Clive's superb model is now in place, though I still need to edit out that bit of green to the left of the model.

cfs3-2025-11-18-11-57-34-75.jpg


cfs3-2025-11-18-12-06-39-87.jpg


soundmi.jpg

still need
 
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I don't have CFS3 intalled, but I have to say these are stunning shots and it looks like WONDERFUL work!

Makes me want to dig around and see if I can find my old CD's over in storage!

Saludos!

Jorge
Miami, FL
 
Makes me want to dig around and see if I can find my old CD's over in storage!
I know the feeling, Ankor's latest shader pack is reason enough to dive into storage and retrieve those CDs.:)
https://sim-outhouse.org/sohforums/resources/categories/cfs-3-effects.157/

Clive aka Pat Pattle placed the Dungeness texture and buildings as part of his Bob update, and they really make a great difference to the area, now along with his sound mirror models.
 
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