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Convair Delta Wing Test

I'd be happy to put any of these three gentlemen daredevils in the cockpit:

f92m.jpg


cheers,
Jan

Great photo, thanks...:encouragement:
Worth taking a look at the career of Jack Ridley, a brilliant engineer and pilot...

https://en.wikipedia.org/wiki/Jack_Ridley_(pilot)
 
Now that would be awesome Jan. :wavey:

Glad to be of some assistance, Milton. I have a new pilot figure for your- and Gordon's F-7F Tigercat as well :

f7-pilotwip2.jpg



I have a P-1A helmet and a A-13A O2 mask lying around in the workshop somewhere too, it's Max though so i have to convert to Gmax.

Can you send me the XF92 gmax source so i can fit him in ?

Great project, Milton ! Love these testplanes ! :encouragement:

Cheers,
Jan
 
Glad to be of some assistance, Milton. I have a new pilot figure for your- and Gordon's F-7F Tigercat as well :

http://sectionf8.com/f86files/f7-pilotwip2.jpg[/IMG

I have a P-1A helmet and a A-13A O2 mask lying around in the workshop somewhere too, it's Max though so i have to convert to Gmax.

Can you send me the XF92 gmax source so i can fit him in ?

Great project, Milton ! Love these testplanes ! :encouragement:

Cheers,
Jan[/QUOTE]


That would be wonderful Jan! Thank you! Precisely what we were hoping for!
 
UPDATE:

This is my first true "from scratch" project. I've never taken the paint from absolutely nothing. First time I've done the full load. Very reward but slow going with rivets and alignment of panel lines. I've not much time with 3 kids and all that that implies. But had some time tonight. I've got the rivets and panel lines finished on upper and lower wing surfaces and canopy. Now I just need to attack the fuselage and this sheet will be ready for the bump treatment.

I did the custom wing vapor texture effect tonight as well. Once it's working properly (I can see it in MCX, but not in sim! Go figure!??), we'll get some nice g loading induced wing vapor. Milton worked hard on getting this feature integrated. We also have wing fences as an option selectable through an on/off VC switch. Again, Milton working his tail off for these features.
 
Since I have no jets in my build inventory, I am in need of the typical jet engine gauges (single engine). Anyone aware of some period typical gauges for the late 40's/early 50's jets that we may use (with permissions) for this project.

We can modify as necessary but most important is period correct with permissions to use/modify.
 
Something from the FSX T-33 project or any other of Tim's jet birds?

Getting explicit permission is, of course, not really possible unless we'll be witnesses to a resurrection miracle. Yet, I think one can get away with giving him credit (in absentia).
 
In addition to the standard stuff, We do need an Afterburner ignition gauge upon reaching a throttle %power setting, as this model has AB. Anyone able to help in that arena? Milton will need that as well.
 
Took a break from riveting and created a wing vapor texture. Thanks to Century Series for helping us with the coding and how to achieve this result!

38105875181_730aa3a407_o.jpg


24253539128_2ac6f6890f_o.jpg
 
Since I have no jets in my build inventory, I am in need of the typical jet engine gauges (single engine). Anyone aware of some period typical gauges for the late 40's/early 50's jets that we may use (with permissions) for this project.

We can modify as necessary but most important is period correct with permissions to use/modify.

If these are to your liking you're good to go, Milton :

f86_gauges.jpg


110% sure that if he was still around Hansi would've been glad to donate his F-86 gauges for your XF-92 project, Milton. They are from quite a few years ago of course so no 3D alas. And our F-86 model was for FS9 but the gauges work fine in FSX. However they don't in P3Dv4.... I just checked... I don't have enough knowledge of gauges to know if they can be *made* to work in v4.... ( Bjoern ?.... )

Nice option here is that some gauges are double, click them and they'll turn into another gauge. F.i. the ILS gauge can change into the ADF gauge.

So, if you like i can send you the gauges or maybe you have our old Sabre puppy still lying around somewhere ? It's all Hansi's and my work, you're very welcome to it, naturally. In addition to the gauges you can of course use anything. I'd say put the whole VC in and remove what's not needed. :) In that case i'll send you our F-86 model source.

( afraid no AB gauge, Rick.... F-86 didn't have one.. )

Cheers,
Jan

f86gauges.jpg

f86gauges.jpg
 
I thought about the gauges and of course most any gauge will work for FS9/FSX/P3D_V3, however once you get to P3D_V4 you lose any "gau" or "dll" based gauges due to the 64bit architecture ("cab./xml" gauges only).
 
Last edited:
I'm currently using the xf-92 only in P3DV4. So far everything works as should. yes, any non-xml gauges would not work in v4.
 
Gentlemen, understand that there are only 2 pictures of the cockpit that I'm aware of. Both are of the piece in the USAF museum, and both are terribly out of focus! They are useless for reference. As such, Milton and I discussed converting the XP72 VC for use in the XF-92A. This greatly reduces production time. It also is in line with the spirit of the actual production of the real thing. Where parts were borrowed from off the shelf inventory. Also, being a test aircraft, there were no externa lights, and navigation equipment was likely lmited to a single ADF. Though I'm up for something more modern in order to facilitate use with VORs for ease of sim use.
 
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