Converting FSX textures to P3D PBR textures

Tako_Kichi

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Staff member
As some may know I recently made the move from FSX:SE to P3D v4.5 and I haven't regretted a second of it. I really liked what I was seeing on P3D models with PBR textures activated and started to investigate how it was done. Initially I was banging my head against a wall as I could not find any decent information on how to make PBR textures and I was actually at the point of moving on when I got a couple of replies to a question I raised at the FS Developer forum. Armed with this information (and the correct search terminology) I was off to the races and inspired to try my first attempt at a PBR texture.

I chose Manfred Jahn's C-47 for P3D as the test bed as I much prefer it to the default P3D DC3 and for the test texture I chose Duckie's FSX Braniff repaint which I had admired in FSX and it contained both bare metal sections and painted sections and fitted onto the P3D model perfectly. Unfortunately there are not many P3D native textures for the P3D model hence searching out usable FSX ones.

I had to change the texture names for the key texture files to comply with the PBR schema and I had to dump the FSX specular textures (after extracting the data to use later) as PBR models do not use them (the information is instead contained in the 'metallic' texture). Making the 'metallic' texture was 'interesting' having never made one before and the first couple of attempts failed but I figured it out eventually and the results are spectacular!

I now have a former FSX texture set converted to P3D PBR standard and the effort was well worth it. The knowledge gained is going to be very useful in the future either for more C-47 texture conversions or maybe even bringing my LDR FSX models over to P3D native with PBR textures!

Here are a few shots of the P3D C-47 model with my adapted PBR textures on it.

P3D_PBR_4.jpg
P3D_PBR_5.jpg
P3D_PBR_6.jpg
P3D_PBR_7.jpg

This is a JPG of the 'metallic' texture sheet and the colours are generated from the grayscale data which has been 'packed' into the RGB channels of the file. The sim apparently reads this grayscale data and alters the amount of shine, reflection, bloom and 'metallic-ness' based on the values.

Braniff_PBR_Example.jpg

Any thoughts, comments or feedback appreciated.
 
Attempt number two involves a livery for Eastern Airlines. When placed on the P3D PBR model the FSX texture metal surfaces show up looking like a pale silver paint while putting it on the non-PBR P3D model makes the metal go very shiny. Here is how it looked when I made the 'metallic' texture for the forward part of the fuselage and you can clearly see the difference between the new metallic sections and the original FSX textures.
EAL_1.jpg
EAL_2.jpg
EAL_3.jpg

The difference from adding just one more texture sheet is stunning! I went on to make the rear fuselage/wings texture and this is how that came out.

EAL_4.jpg
EAL_5.jpg
EAL_6.jpg

I might have to play around a little bit with the grey scale values in the packed channels to change the tonal qualities but the process is obviously working!
 
Attempt number two involves a livery for Eastern Airlines. When placed on the P3D PBR model the FSX texture metal surfaces show up looking like a pale silver paint while putting it on the non-PBR P3D model makes the metal go very shiny. Here is how it looked when I made the 'metallic' texture for the forward part of the fuselage and you can clearly see the difference between the new metallic sections and the original FSX textures.
View attachment 156659
View attachment 156660
View attachment 156661

The difference from adding just one more texture sheet is stunning! I went on to make the rear fuselage/wings texture and this is how that came out.

View attachment 156662
View attachment 156663
View attachment 156664

I might have to play around a little bit with the grey scale values in the packed channels to change the tonal qualities but the process is obviously working!
👍
 
I've been playing again! 😉

Having done a few more paints for the P3D version of the C-47 (British ones this time) I decided it was time to experiment and try my hand at converting a FSX native aircraft to P3D v4+ native with the PBR materials activated. I wanted to try this before attempting to bring some of my LDR models over (as well as the already released stuff I have three FSX models 99% finished but never released).

My aircraft of choice has a long history and has provided thousands of people with a lot of fun over the years. I first came across it in FS2004 and I flew it a lot in that sim (it may even have been made originally for FS2002!). Then it was converted to FSX and I flew it there too even after getting a payware version of the same aircraft as I liked the freeware one better. Now I have converted the FSX native version to P3D v4+ and the legacy continues.

What is it I hear you ask, well it was originally built by our very own Milton Shupe assisted by Scott Thomas, and André Folkers. It was then converted to FSX native by Dave Carroll and now I've converted that version to P3D. It is of course the venerable Beech D18S an absolute classic that's been missing in P3D.

I started the conversion process after breakfast today and 6 hours later I have converted the exterior and interior models and made one set PBR textures to test things out. The conversion was surprisingly easy to do and only a little time consuming and repetitive in places. Now I have the models converted and the Photoshop files set-up more repaints should be easier to do.

This is what it looks like in the sim with the FSX native model (in P3D) on the left and the P3D native model with PBR textures on the right.

Comp_1.png
Comp_2.png
Comp_3.png
Comp_4.png

The end results are stunning in the sim and the screenshots don't really do the model justice.

I am very happy with the outcome and now I know what works I can convert anything I need to. There might still be a few more tweaks with textures as I just converted the major fuselage parts to test it out but it should be easy to do now I've done the first one.
 
I have been knocking out a few PBR repaints recently as you can see from this thread and now I have taught myself how to convert FSX native models to P3D native models with PBR materials too. At the moment all these paints/aircraft have been for my personal use and education but if anyone would like a copy or if you think I should publish the PBR textures for Manfred's P3D C-47 or release the D18S conversion and PBR repaints let me know. If only a few people are interested I could make them available privately but if more are interested I could add them to our Resource Library here. Obviously I would need to get permission from the original creators first as I have just been converting existing textures/models and only renaming two texture sheets and adding one new texture sheet per paint scheme.

In addition to the above if anyone has any suggestions for FREEWARE aircraft they would like to see in P3D V4.5+ with PBR textures let me know. Milton Shupe has already granted free use of any and all of his creations so that is a good start and there are several of his that are old favourites of mine like the Lodestar, Dash 7, F7F Tigercat, etc. There are all the LDR Development aircraft too of course. The only stipulations I would have are that the donor aircraft must be freeware (or old payware that is now freeware) and they should preferably have a paintkit available as that just makes life easier for making the PBR textures. I would have to contact the original creators to get permission first though.

Let me know your thoughts!
 
Larry,
my thoughts - FWIW -
AlphaSim = MB.5
Dave Garwood = Beaufighter, Mosquito
Milton = Dash-7, Tigercat, Boston / Havoc

Thanks for the many possibilities in your kind offer,
Ro
 
Hi Ro, thanks for the suggestions.

MB.5 - I have never seen that model before but I did just find a conversion to FSX done by Danny Garnier so it's a possibility.
Beaufighter - Oh man I had forgotten about that and I put many hours on the Beau when it was first released! I do still have it in my FSX back-up hangar but I've not tried it in P3D yet.
Boston/Havoc - The A20 was another much flown aircraft in my sim and it's still in my FSX back-up hanger.

I have discovered that the PBR textures work way better on bare metal or partly metal schemes so fully painted versions are not really worth converting to PBR. What I did with the D18S (and Manfred did with his C-47) is to keep at least two models in the conversion. One as a FSX model for all painted schemes and one as a P3D model with PBR active for the bare metal/combo schemes.
 
Larry,
my thoughts - FWIW -

Milton = Dash-7,
Hi Ro (and anyone else interested for that matter) I have found a good FSX/P3D conversion of Milton's Dash-7 that is so good in P3D that I don't even think I need to do anything to it especially as there are no bare metal paints so PBR is not as effective (IMHO). Here is the link if anyone wants to check it out: https://www.rikoooo.com/downloads/viewdownload/50/957
 
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