• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Could FSX Compiler make a FS9 model??

Lionheart

SOH-CM-2014
Hey guys,


In my pursuit to make high detail models that work in both FS9 and FSX, I have been running into the limitations of the FS9 compiler (alot).

It occurred to me today. What if one could have the FSX compiler create a model and use Hex editing to create the FS9 model from it???


Sounds crazy.. But what if? Take out all of the GUID bits, etc.... Create a FS9 model platform and paste it all together into one big happy file from two other files.




Bill
 
i reckon even if it was possible, it would be wwwwaaaaaayyyyyyyy to much effort for so little gained.

It'd also mean opening up the .mdl file and i cant see that happening any time soon :kilroy:
 
Bill, that sounds like drinking wine from the bottle..........:jump:

LOLOL..... :costumes:


Its called desperation... This darn thing was compiling fine all day yesterday, deep into the night. I add 2 parts and bang, it wont compile.. Says the file is too large. Crashes.....

I am at the brink of getting upset again.. but I know it wont do any good to throw the computer out the window, slug the wall a few times, yell things in French, and break open the bottle of wine (this early in the day)....

My eyebrow hairs are a sufferin...


Just think though. What if you could (could) actually burn 2 models in the FSX Gmax compiler, and copy/paste them into a file that would have your interior and exterior, and from there, drop that bad boy into FS9 and Voila! A high detail mesh, close proximity Vertices, and boucoups of polygons.. That would mean I could add some passengers in the back!

man................




Bill
 
prolly allready done this, but have you cut down the polys on parts to the bare min possible? Not just useing the optimize tool as to be honest that does a crap job really :kilroy:
 
prolly allready done this, but have you cut down the polys on parts to the bare min possible? Not just useing the optimize tool as to be honest that does a crap job really :kilroy:

Hey Stiz,


Yep.. I took a load of parts out (hid them from the scene) and re-exported, bang, crash... I hid the 'new' parts, bang, crash... I loaded up a file from yesterday and it compiled.. So something in the assembly is definately causing this. I cant seem to find out what it is. Could be a hidden part, where the name was deleted but the part is still in the scene..

Hey... I can merge the parts to a new scene and retry it... Might work!

Brb...
 
Just come over to the dark side! :costumes:
The crappy compiler is the main reason why I didn't do a lot of work for FS9.
The 4mm cockpit weld alone was a step back from FS8 as far as building is concerned.
 
Just come over to the dark side! :costumes:
The crappy compiler is the main reason why I didn't do a lot of work for FS9.
The 4mm cockpit weld alone was a step back from FS8 as far as building is concerned.

LOLOL.... :costumes: Roger that Mathias.

I am actually working in both FSX and FS9. The FSX compiler really spoils a developer, but I still like making models for FS9 as well.


Stiz,

That did it. I found two parts that were detached from the Exterior. They were 'hidden', which means it should have compiled perfectly fine, but it didnt, lol.. Glad I found that. Saved my walls, and some French language at high volume.



There must be a way to make higher density mesh models in FS9... There must be.
 
fsxdarthuj8.jpg
 

No kidding!!

Bill, even if you could compile a larger than what the FS9 compiler would compile model, wouldn't your model then be to resource intensive to even use in FS9?
 
Robert, lol... Where did you get that FSX / Lucas advertisement at??

:costumes:

Yes Michael... And my 32bit high rez textures dont help either. :banghead:

But, oh.. what 'shiny' details I can achieve.... :d



Bill
 
Bill, I found the pic on the net & did a bit-o-editing in PSP :costumes:

Seriously, Bill's predicament is a tough one. It's the massive issue every developer has to face, and I really do understand why he asks the question. This is why you guys are seeing many of the big guns deciding that it's FSX only from now on...Personally, I just don't have the time or energy to support 2 sim platforms as this is very much a part-time thing for me. When I got to the point that Pete was taking 20+ minutes to compile i saw the writing on the wall...along with the fact that a lot of things like part animations were done differently. With the FSX compiler the same model was compiling in under 2 minutes. Ultimately time is money.

I really do admire your drive to create good product for both sims...but I'm afraid you will never see answer to your question.
 
Personally I don't see the point of creating new products for FS9, but that is just me and if I was doing payware fulltime for FS I "might" feel differently, but I highly doubt it.

Whenever I see a post about a new commercial addon for both sims, I can't help but think that they could get the FSX version out quicker is they weren't jacking around with an FS9 version of which there is probably a version that exists for that sim already.:banghead:

While I don't understand it, I do admire Bill's persistence, dedication and drive to still deliver to the FS9 users.:ernae:
 
Personally I don't see the point of creating new products for FS9, but that is just me and if I was doing payware fulltime for FS I "might" feel differently, but I highly doubt it.

The chief problem is that ~30% of all "new sales" are still for the FS9 platform...

...of course, if no more new product were developed for FS9, perhaps more would finally make the switch! :icon_lol:
 
It occurred to me today. What if one could have the FSX compiler create a model and use Hex editing to create the FS9 model from it???

The two formats are totally incompatible, Bill. It's more than just some header information. There's a reason why the new FSX compiler is 90+% faster than the slow and ancient FS9 compiler!

Moreover, a major part of FSX's less-than-stellar performance is due to ACES having to leave so much "legacy code" in the executable to support the "slow and ancient" .mdl format... :bs:
 
The two formats are totally incompatible, Bill. It's more than just some header information. There's a reason why the new FSX compiler is 90+% faster than the slow and ancient FS9 compiler!

Moreover, a major part of FSX's less-than-stellar performance is due to ACES having to leave so much "legacy code" in the executable to support the "slow and ancient" .mdl format... :bs:


Roger that Bill.

I guess I wont devote tomorrow to stairing at endless MDL code, trying to figure a way to fuse them into an FS9 MDL. It was a good fantasy though.

Thanks Michael.

I prefer FS9 to FSX, as most of you know. Thats the sim I usually fly in. I just cant handle the terrain in FSX. I'm sorry Aces. The rest of it is awesome, but the scenery ruins it for me. I love it otherwise. (I wish it ran faster or smoother as well, but I guess thats the way it goes).

So I guess for a personal motive, I make FS9 models as well as FSX models, creating the FSX model second after the refinements are finished on the FS9 model.

My secret is out.. arrghh....


<--- ducks from the veggies being thrown :kilroy:



Bill
 
Strange that Bill,
The fact that ground now looks a lot more "real" to me is the reason I find it difficult to go back to Fs9??
 
Strange that Bill,
The fact that ground now looks a lot more "real" to me is the reason I find it difficult to go back to Fs9??

This is what I see when I fly in Phoenix. No grass around a desert airport, and not grass on the mountains. (or golf courses).

I think the world of FSX. Not bashing it. I just cant handle the scenery. Thats all Im saying. I would think England looks far far better then my dusty ole Phoenix Arizona with our dried out shrubberies and cactii...

:ernae:


Bill
 
Back
Top