• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

damage screen messages

KellyB

Charter Member
Anyone ever tried to change the color of the "You hit so and so" or "You destroyed so and so?" and all the bad things that happen to me, like my entire tail just fell off.

I find the dark blue hard to read, and wondered if there were a way to change the color.
 
It doesn't seem as if you can change the game color codes for text, Just be at peace knowing that blue means you're cool and red means you're dead.
 
:) I wasn't saying this was the answer AT, just that it looked a likely place to fiddle.

You can edit xml files in notepad btw, if you didn't know.

Pat :salute:
 
Pat_Pattle: Yes, i did look at the xmls you mention, but will do so more acutely.

And I like to be more forensic about WHY I'm dead. Did my wing actually fall off? or what.

Thanks all. I'll let you know if I have any success.

All things are possible; not all things are probable...
 
Anyone ever tried to change the color of the "You hit so and so" or "You destroyed so and so?" and all the bad things that happen to me, like my entire tail just fell off.

I find the dark blue hard to read, and wondered if there were a way to change the color.
Hi KellyB, I think you need to look in the viewui.xml, found in the folder under your Application Data pathway (which varies depending on which version of Windows you are running). Open in Notepad or an XML editor. What you are looking for is the label colour? (I think) I don't have access to it at the moment so You'll just have to read through until you find the right entry.

The colours are defined in a funny way, like "0000ff" and stuff like that. But if you want a different colour just look in the view ui to see how that colour is described for other text of the same colour. For example, I've changed the colour of the text showing ammo percent etc, and used the colour description for unidentified aircraft so the text comes out white. Not too godd when I'm in clouds, LOL.

HTH,
D
 
I agree, I'd like to get rid of the "You have been killed" messages, but keep the weaponry status messages. I tried switching the lot off, but then dropped my bombs when I wanted to use rockets, etc, etc...
 
If you can find the line for damage reports, I wonder what colour colourless is? So to speak...
 
IIRC the color is given with eight hexa digit : RRGGBBTT where the last two set transparency. I guess 00 should do the trick.

(I may be absolutely wrong anyway :isadizzy:)
 
IIRC the color is given with eight hexa digit : RRGGBBTT where the last two set transparency. I guess 00 should do the trick.

(I may be absolutely wrong anyway :isadizzy:)

<Colors FriendColor="0xFF0000FF" EnemyColor="0xFFFF0000" TargetColor="0xFFFFFF00" BogieColor="0xFFFFFFFF" GoalColor="0xFFAF00AF" HumanFriendColor="0XFF00FFFF" HumanEnemyColor="0xFFFF00FF"/>

Erm....
 
Thanks to all for the ideas. I looked in fonts.xml and found where the colors are set for various fonts. The trick is to figure which of these fonts is used for which particular aspect of screen presentation.

I did manage to effect one change, but didn't get the result I expected. There are colors upon colors, and when you change it to yellow, you don't necessarily get yellow; you get yellow plus the color you don't see immediately.

This all takes me back to printing production days (I started with J. Gutenberg and finished in postscript).

It does tell me that it can be done, but not without the rosetta stone which identifies which font goes where.

I'll report when I've come back out of the jungle.
 
RGB Color Code Chart

You got me curious on this topic, to that end here is a RGB #'s reference chart website I found.

http://www.tayloredmktg.com/rgb/

White = 255,255,255

Black = 0,0,0

Blue = 0,0,255

Red = 255,0,0

Green = 0,255,0

Yellow = 255,255,0

I cross referenced at this website also.

http://www.web-source.net/216_color_chart.htm

So the first number is the intensity of Red, the second is the intensity of Green, and the third is the intensity of Blue, within the Fonts.xml file.

My methodology would be to back up the file, then change all the highest instances of Red (255,X,X) to Green (X,255,X) or .etc to zero in on it.
 
Doesn't with mine. I edited the ViewUI file in Application Data, and all it did was lock up when I clicked on Fly.
 
here's a copy of a thread from the OFF site about just this...Look in this path: C:\Documents and Settings\(your user name)\Application Data\Microsoft\CFSWW1 Over Flanders Fields

for the flie: ViewUI.xml

make a copy of it and then you can edit the original file to change colors. for example to change the HUD colors:

original dark blue value: <HUDText Color="0xFF0000FF"/>
modified neon blue value: <HUDText Color="0xFF00FFFF"/>

Look at this website for the HTML color chart: http://www.immigration-usa.com/html_colors.html

you must ignore the beginning 4 characters in the line, 0xFF , and change only the last 6 characters of a color code.


<HUDText Color="0xFF0000FF"/>
------------------ >|_____|<------ change these values only

<HUDText Color="0xFF0000FF"/>
-------------->|___|<-------------- ignore these values
 
Interesting - I've got one or two other colours sort of working... Pastel shades, because they interfere less with the visuals.

<Colors FriendColor="0xFFFFAAFF" EnemyColor="0x9EEEEEFF" TargetColor="0x4993DDFF" BogieColor="0x00000000" GoalColor="0x4993DDFF"

HumanFriendColor="0xFFFFAAFF" HumanEnemyColor="0x9EEEEEFF"/>

If you check against ViewUI, some of the colours quoted are not on your chart... FFAF00AF for example. And the goal colour comes out as yellow...:isadizzy::confused: :eek:
 
Damage Screen Messages

Kelly is looking to change the color/size of Damage Screen Messages (Advisor Messages), not the HUD.

PTO has a Purple Color for the "HUD text", and as mentioned above someone did theirs white...

But the idea here is to systematically make changes to the Fonts.xml file entries...not ViewUI.

They seem to be already aware of it, it just requires finding the corresponding entries for the Advisor Messages.
 
Well, I've just had pink and white damage messages... With ViewUI. This is getting terribly confusing!
 
Back
Top