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DCS F-16C Fighting Falcon

Thanks Patrick! Sound's like she's getting close :jump:. In the meantime, I have jumped out of the Hornet and back in to the Warthog over the past week or so, and doing some DLC campaigns I had never got around to. I am using a Rift S now, and boy does that make a difference with the MFDs.
 

****Release Date Announced****

"
[FONT=&quot]Dear Pilots![/FONT][FONT=&quot]We are pleased to announce that DCS: F-16C Viper will be released on our e-Shop and Steam on 03 October 2019! Please note that the pre-order discount from our e-Shop will end then.[/FONT]
[FONT=&quot]DCS World e-Shop:[/FONT]
[FONT=&quot]https://www.digitalcombatsimulator.com/en/shop/modules/viper/[/FONT]
[FONT=&quot]Steam:[/FONT]
[FONT=&quot]https://store.steampowered.com/app/1090850/DCS_F16C_Viper/[/FONT]
[FONT=&quot]We have also been reaching out to Steam through multiple channels to extend the pre-order period, but we have been unsuccessful. We will keep trying.[/FONT]
[FONT=&quot]We are very excited to make this work of art available to you, and we thank you for your encouragement and support. We could not do this without you.[/FONT]
[FONT=&quot]
[/FONT]


[FONT=&quot]Sincerely,The Eagle Dynamics Team[/FONT]
 
Just saw the news over on the Facebook page. Great news and looking forward to flying her and flying a Viper once again!
 
Just saw the news over on the Facebook page. Great news and looking forward to flying her and flying a Viper once again!

Haha!! Yea....It's been over 10 yrs since I flew Falcon 4.0.....Somehow I don't think my Viper landings will be as forgiving than what I get away with in The Hornet:mixed-smiley-010:
 
You'll have to flair a little. The Hornet gear is trailing link type, so it absorbs a lot of energy and reduces the bounce from a hard impact. Perfect for carrier landings. Viper, not so much. :) Plus the viper will be more narrow track than Hornet. Can't wait!
 
You'll have to flair a little. The Hornet gear is trailing link type, so it absorbs a lot of energy and reduces the bounce from a hard impact. Perfect for carrier landings. Viper, not so much. :) Plus the viper will be more narrow track than Hornet. Can't wait!

Haha....yea...It Will be quite a change!!!

I remember being at EAA Oshkosh in 2011 and saw this poor guy land a little long...I felt really bad for him,knowing his Military Career was probably in jeopardy.
 
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I was holding off, but as a fan of the Viper the deed had to be done. After all this time on the still WIP Hornet and then my Cat, it will be fun to remember how to flare during landing again. Not sure if I should fire up F-BMS for one last go!

I've read the AL ANG accident report, not good when pilot error is involved.
 
From FB…
" It often does not get a lot of love in flight simulations, but looking aft, behind the seat is an important graphical element to get right. We recently completed modeling of the rear portion of the cockpit.







 
If that video doesn't get your blood moving, you're probably dead.....

Great video! Already pre-ordered and awaiting time to try her out.
Haha!!! I know what you're saying:jump: This one actually really moved me.....Brought back great memories of Jane's USAF intro

 
Jane's USAF intro

***Incoming***

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Haha!! Yea....It's been over 10 yrs since I flew Falcon 4.0.....Somehow I don't think my Viper landings will be as forgiving than what I get away with in The Hornet:mixed-smiley-010:

Just finished my first flight in it. Regarding the approach and landings, it's a piece of cake! Easily the most forgiving aircraft on approach and landing I have flown in DCS. When you're established on final and in the proper AoA and speed range, it doesn't take much throttle adjustment to keep it where it needs to be and only a tiny amount of flare. I greased it on my first landing and all others. It tracks straight as an arrow on the ground at varying speeds. It's is also the easiest to taxi of any model I have installed. As for my first impressions, it is very nice even in this early access level and you can tell it is in this early stage just like we did with the Hornet. Some points I will make regarding the flight model. It is very solid and crisp in handling but it contrasts with the Hornet a good bit which likely translates to the documented differences between the handling in the actual aircraft. I know guys who flew each aircraft and in once case, one of those pilots were qualified in both and I heard about the handling differences. Just like the Hornet's initial release, I take note that there is some slight areas of the flight dynamics that will get tuned over time. I did find out one thing, it appears the flight dynamics are pretty well tuned to mirror (as much as possible) the automatic trim and damping. I usually set all my modules flight control fine tuning curves to +25 and the dead zone to 5%. With this module, I set the curve to flat (default) and the dead zone to 0 except the rudder which I always leave that curve as default and the dead zone to 5%. I have yet to tweak other controls. Otherwise, she's a beauty and over the rest of the development I am certain we're going to have a lot of fun just as we have with the Hornet.
 
Agree about landings, 1st flight in the books and I almost forgot it's still EA/WIP as it looks complete until you start going deep into the DED menus. Read about the AB detent on/off and still never got 100% throttle, nor did the Tacan seem to be working.
 
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