CodyValkyrie
Charter Member 2016
lol.. the ideas are spinning now.
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The Staff of SOH
So how is performance, say compared to a default aircraft?
Your BMW looks great! A FSX version would be really nice... or an ultradeluxe vehicles/animals replacement package for FSXI agree, would love to know myself. Based on my limited experience with his older models, he has a ways to go in optimizing his work for FS. Plus he has a hefty system as well.
Outside of FS I come from a world of very highly detailed models with high poly counts for realism that can be used for film/studio work, so I am used to this kind of detail. It took me awhile to change my mind set when I first started getting serious in FS design in having to cut corners and rely on textures for detail rather than modeling the actual part.
For example, here is a police car I use in 3DSMax and other render apps. It is to poly heavy for FS use (thought about making it drivable), There are no textures, each part uses procedural shaders, very much like some of his other ships, which means that each part is modeled
I have not really a clue about modeling.. i only sit back and drool:
http://www.youtube.com/watch?v=HqQe-IVlP6U :isadizzy: