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For the boat lover...

I agree, would love to know myself. Based on my limited experience with his older models, he has a ways to go in optimizing his work for FS. Plus he has a hefty system as well.

Outside of FS I come from a world of very highly detailed models with high poly counts for realism that can be used for film/studio work, so I am used to this kind of detail. It took me awhile to change my mind set when I first started getting serious in FS design in having to cut corners and rely on textures for detail rather than modeling the actual part.

For example, here is a police car I use in 3DSMax and other render apps. It is to poly heavy for FS use (thought about making it drivable), There are no textures, each part uses procedural shaders, very much like some of his other ships, which means that each part is modeled
Your BMW looks great! A FSX version would be really nice... or an ultradeluxe vehicles/animals replacement package for FSX :engel016:

I have not really a clue about modeling.. i only sit back and drool:
http://www.youtube.com/watch?v=HqQe-IVlP6U :isadizzy:
 
I'm gonna have to break down and buy this thing! What amazing detail! Even the crapper works! I wonder about the bidet? Now where's Barbie? :d
 
It looks awesome, and kudos to the developers, but I'm going to have to pass. Freeware novelties are great, but I can't see spending $20+ on a boat for a flight simulator. Until someone cracks the code and adds some life to the water in the form of waves, sea states, and response to weather, I'm going to save my money.

That being said, it does look great, and if it was released for Ship Simulator or Virtual Sailor, I would be tempted to buy both the simulator and the ship.

*Edit* Argh! Hit by the edit bandit!
 
Anybody know how i can paint this yacht along with Deltasim's Rotterdam and Orca? Rotterdam needs USCG Treatment along with the Orca and the Yacht a USCG Admirals dream. I tried my FsRepaint but some sort of Texture memory full Error.
 
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