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FSX and Virtual Reality?

I don't know about any official support for prescription lenses. The ones I got are from a 3rd party company that designed them from scratch themselves, I don't think they had any help from Oculus.
They do them for Rift, Vive and PSVR.
 
So I decided I'm committed to going VR. Considering graphics cards now. I have an HP Pavilion Notebook (cannot for the life of me recall the exact model), but I'm running an i5-5200U. Is it possible to even add a graphics card to this setup? Right now I'm looking at a GTX 1050 2GB. Thoughts?
 
I think it would be a waste of money.
First of all, a GTX 1050 is a low-end card that is not suitable for VR. You would need at least a 1070.
Then, I don't think you can buy this generation of video card for laptops. There are laptops fitted with such cards, but I haven't seen the cards sold separately (only for desktop computers).
Your laptop is fitted with a dual core (4 threads) CPU running at 2,5GHz only, and that's also not powerfull enough for using VR, especially in our sims like FSX ou P3D.

I'd recommend you to keep your money for your next computer.
 
Is there anything I can do? I don't think I could stomach dropping $1000+ on a computer plus $400 for the headset
 
Is there anything I can do? I don't think I could stomach dropping $1000+ on a computer plus $400 for the headset

I might be able to make you a nice deal on an Alienware 17 R3 and graphics amplifier. The R3 needs an updated warranty and small repair, but otherwise a very robust and GPU expandable system for longer life. PM if interested. Price wise, after you add a new warranty, still short of $1000, but a great deal for both pieces and very much capable of running VR and built for it.
 
My two cents here...

Flying in VR is amazing - but there are a number of issues mostly headset resolution and cockpit interaction.
It is true that current headsets have a quite low resolution: it is OK for larger analog gauges, but it is not good enough for digital displays and small gauges.
New, 4K headsets are in the works - true... but do not expect they will be super-smooth on high graphic settings even on a very powerful computer.

That being said, at least for VFR flying, VR is indeed AMAZING - the closest thing to actual flying you can get without leaving your home - it closely reminded me of the sensations I felt in my PPL days.

I'd reccomend AT LEAST a GTX1060.

Last, for the record, the best VR experience I have had so far is flying with Aerofly FS2 - it is a barebone flight sim, yes - but using it with Orbx Innsbruck was nothing short of stunning.
 
One thing I'd add to those of you contemplating buying a VR headset is to try-before-you-buy (preferably in your chosen sim), if possible. If you're at all prone to motion sickness you'll probably get it in VR, even with a powerful system (and particularly if manoeuvring regularly). Also, there are plenty of VR users who complain of getting headaches after using the headsets for a while. I tried both the Vive and the Rift and had both of these problems. Most people say that you get used to it if you persevere long enough but that's not my idea of enjoyment. I think that if the resolution hadn't been so low (in my opinion) I might have been tempted to try to stick it out. However, that was just a compromise too far for me.

I agree with Dino that you should consider a 1060 as the minimum standard for using VR. If you want to see if your system's likely to cope with VR (but not necessarily in FSX, which tends to be more demanding) then try the SteamVR Performance Test: http://store.steampowered.com/app/323910/SteamVR_Performance_Test/.
 
I have thought about a desktop, but a lot of the ones I see for sale on Best Buy don't even seem to come with a monitor. Plus I really like the portability of a laptop
 
Computers with GeForce 1060 or 1070 are still quite expensive nowadays.
I would also be very careful about laptops, because sometimes their components are less powerful than their desktop counterparts. And more expensive as well.
In the end I still recommend you to keep your money for now. Start saving it to buy a powerful computer (laptop or not) and a nice helmet from the next generation once they become available, with good reviews/tests about them.
Spending 1x00$ on that computer, and 400 other dollars for an Occulus Rift right now... Sorry I cannot recommend this.

EDIT: sorry, I have deleted my previous answer because it was not precise enough.
 
In the mean time, what about TrackIR?

TrackIR makes a huge difference to FSX. However, it's expensive for what it is and is quite sensitive to the lighting conditions in your room. I use OpenTrack with a homemade LED source clip and, having compared it directly to TrackIR I'd say there was no difference in performance. See: https://github.com/opentrack/opentrack/releases. The OpenTrack software is free and, if you're OK with soldering, the LED clip is very inexpensive to make and there are detailed guides available online. If you want to buy everything you need, there are two companies (Delan Engineering and Trackhat) that can provide a complete bundle - LED clip/hat, webcam and links to the software. The best thing is that it's less than half the cost of TrackIR (less than a quarter if you make it yourself).
 
So what advantage does VR offer over TrackIR? Is it just the freer head movements? Or something more?
 
Apples and oranges. TrackIR is a controller for a 2D screen. VR makes the image three-dimensional, and the view in front of your eyes changes as it would if you turned your head in a real plane.

TrackIR changes your monitor view. VR puts you inside the airplane.
 
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