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FSX native AVRO Tutor

Postbaer61

Bluebear
I want to let you know, that i have converted Nigel's great AVRO 621 Tutor models to FSX native format,
which means, that it will work also in P3Dv4+

Nigel gave again his kind permission, to publish my conversions,
until he had done his own FSX Native version.

So here we go again

The conversions

https://www.mediafire.com/file/lu4m8o772rsdd1q/FSX_native_AVRO_Tutor_port_over_Part1.zip/file

https://www.mediafire.com/file/cf7yf7p5zxfnynh/FSX_native_AVRO_Tutor_port_over_Part2.zip/file

I have also updated the FSX native 621 and Trainer models
with a new smaller navlight effect, the new models have to
redownloaded .

https://www.mediafire.com/file/89waosn4x9jrovw/FSX_native_AVRO_621_port_over.zip/file

https://www.mediafire.com/file/prhthk20bo00hhh/FSX_native_AVRO_621_Trainer_port_over.zip/file

Cheers
Ulrich
 
Thank you very much, downloading now.

Out of curiosity, The old package is the Avro 621 Tutor, the new one is just the Avro Tutor, other than the cowl around engine is there a real world difference between them? Are they all Avro 621's?
 
Hi Ulrich

only one question: the Tutor Texture files are Bitmap files and not DDS. Work P3D 4.4 fine with Bitmap files???

Liebe Grüße aus Oberfranken

Julio
 
Hi Ulrich

only one question: the Tutor Texture files are Bitmap files and not DDS. Work P3D 4.4 fine with Bitmap files??? Many many thanks for you SuperB work. Nigel thank you so much för this beautiful plane. Check Checkers and Dischem Specials.

Liebe Grüße aus Oberfranken

Julio
 
Hallo Julio,

Yes bmp files works fine with P3Dv4, no need to convert to dds format.

Vielen Dank
und Viele Grüße aus dem schönen Ruhrpott

Ulrich
 
For all, which have download the files until yet,
There was a bug in model.cowl folder.

You have to change the model.cfg with the editor
to

[models]
normal=cowl_FSXn
interior=cowl_FSXn_int

Sorry for the cicumstances, i have correct the download file
meanwhile.
 
Trial Pic, P3D v4.3

Tutor out of Fairoaks.
Flies magnificently.
T43

TESlsZq.jpg


[Does the pic show]?
 
Just downloaded and tried the new native FSX files in FSX. Compared to the original port over, I no longer have the pilot animation (head movement). The nav lights (red and green) also seem to be missing. Using FSX in DX10.

-d
 
Thank you very much, downloading now.

Out of curiosity, The old package is the Avro 621 Tutor, the new one is just the Avro Tutor, other than the cowl around engine is there a real world difference between them? Are they all Avro 621's?

Hi Joe, no, not really all 621's, while the majority of the airframe is same, they do have different engines, Armstrong-Siddeley Mongoose 155 hp in 621, Armstrong Siddeley Lynx 180hp in Tutor. (Although some late build Tutors were in fact model 626 Prefect with gunners position faired over). Then there are the 626 Prefect, export versions got Armstrong-Siddeley Cheetah 230 hp engine, and then there's the 646 Sea Tutor (on floats),and then Polish built ones, which were wood, with Wright Whirlwind engines.

Oh, and as things progressed, the Lynx engine got more hp, as did the Cheetah.

As you can imagine, Magoo, myself, and Keith have had a bit of fun and head scratching to make them all similar but different to fly.

Ttfn

Pete
 
Just downloaded and tried the new native FSX files in FSX. Compared to the original port over, I no longer have the pilot animation (head movement). The nav lights (red and green) also seem to be missing. Using FSX in DX10.

-d

Hi dvj ,
I have attached the missing nav lights now to all
native models.
You can redownload the files, to get the updates.

The pilot head movement must be complet animated new,
the current state represents a compromise.
Also the vc lighting don't work very well in P3Dv4,
so i have use the fx_vclight.fx variant in the aircraft.cfg.

When you load the original file to MCX you will get
something like this here

XerKtOG.jpg


it was the best result i could get, so we have to live
with that compromiss, until Nigel brings the real native version.
I can only recommend to use Nigel's port over models for FSX,
my converted FSX native models are intended primarily for P3Dv4 users,
who will not be able to enjoy Nigel's Avros until he releases his FSX original native models.

Cheers
Ulrich
 
I see nothing wrong with that pilot.....other than he's probably experiencing the effects of Ouzo in the cockpit.

It's probably a regional thing....

None the less....Avro's 621 aircraft were known to be a "gentleman's" flyer, and could certainly be expected to fly themselves home within such scenario.....

........And the pilot would wake up refreshed.
 
Last edited:
Hi dvj ,
I have attached the missing nav lights now to all
native models.
You can redownload the files, to get the updates.

The pilot head movement must be complet animated new,
the current state represents a compromise.
Also the vc lighting don't work very well in P3Dv4,
so i have use the fx_vclight.fx variant in the aircraft.cfg.

When you load the original file to MCX you will get
something like this here

XerKtOG.jpg


it was the best result i could get, so we have to live
with that compromiss, until Nigel brings the real native version.
I can only recommend to use Nigel's port over models for FSX,
my converted FSX native models are intended primarily for P3Dv4 users,
who will not be able to enjoy Nigel's Avros until he releases his FSX original native models.

Cheers
Ulrich

Oh I like that. The sleeping pilot.

-d
 
Nav lights

Hi dvj ,
I have attached the missing nav lights now to all
native models.
You can redownload the files, to get the updates.

Cheers
Ulrich

Nav lights??
Real pilots don't need nav lights!:mixed-smiley-010:

Having made several 'landings' in the Native Tutor I am wondering how on earth the pilots could see where they were going on approach?
Perhaps I'm 'sitting' too low in the cockpit, but I can't see any runway in the last 50' or so. Did they side slip in to get their line up altitude correct?
T43
 
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