If it were not for James Shaddox and his FS2004 custom buildings, the original placement of chemical plants, and UTX Ultimate terrain USA, and my work, this shot would be just grass and sparce houses. Anybody who has flown into, lived, or drove through Houston knows city with greater than 4 million people. This V2.0 got rid of unnecessary highrise landclass, this was noticable the second I took off in a helo, I was like woah, there are not skyrises everywhere; looked great from altitude, but a hazard for helos. This also tightens up landclass significantly, is almost unnoticeable except for awkward triangle polys for trees on the outskirts that I plan to do last. Once finished, this will be extremely high quality, it honestly catches me in disbelief as I fly around how canny of an environment it is. It is to the point that any local will go, "woah".Wow another fairly neglected area in FSX is being transformed - looking good!
Bill

Here is Morgan's Point Shipping containers, this is insane level of detail for a runway 22 approach, as this is the point where you turn base for R22 KEFD. But also about the point where departing and arriving KHOU planes make base turn. I like to fly VOR, and this is such a treat when you arrive after a cross country to set up a landing.

Here is relative to downtown Houston, and also an example of James Shaddox's work from FS2004!! But this shows you where my project is relative to downtown.

This shows you the scope! Those little dots in the background are the sky scrapers and space center houston

Also, would not be Houston without a battleship representing the USS Texan.
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I don't plan to hog the outhouse! My projects are very much finite, I only plan on finishing Texas landclass around major cities and select airports. Having a PC that fits in your hand that you can plug into any monitor or TV in the world with no internet connection, and be flying an accurate approach to your favorite airports..... with modules that have yet to be replicated in modern day sims. = Priceless