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Getting rid of OMs

Sometimes devs are extremely insensitive about optimization. That goes to polygon count as well. VC's that drop a good 15 fps in performance are not acceptable no matter how much you advocate towards "extreme detail".

Now with 64 bits becoming the norm, they'll just abuse it more.

There's really no reason for using 32-bit bitmaps other than wasting storage space and memory.


Exactly. But to be fair, there is no established "good practice" regarding optimization during development and much is down to experience or finding the right threads at FSDev.
 
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