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Grumman Goose

And 4 days and 19 posts later we are back at the original question :biggrin-new: :biggrin-new: :biggrin-new:

Please see post #2, euroastar350 seems to be the person to contact..............

Cheers,
Huub

Well, Please understand Huub, that when people start advertising things like FDE upgrades, I get a little protective; not of my work, but of my clientele. Paul and I put over a thousand hours of solid work into that FDE using Grummans own documentation and blueprints. Everything except for the weight of the toilet, was double and triple checked across the board and you simply couldnt get anything that was better. Anyone advertising an upgrade, could only have been removing vital parts from the fde and repackaging it, or changing things in the .air file and risking a catastophic change across the board because of all the inter-dependencies going on in there, where if you change one value, fifteen others are automatically changed as well.. I felt I needed to speak up to try and ensure that people stayed away from these other FDE's that were more than likely not realistic, or reliable, and stay with the original FDE where i could guarantee that they were recieving the very best work I and Paul could possibly do, and experience as accurate, fun and comfortable of an experience as possible.
Pam
 
Am I doing something wrong?

Well, Please understand Huub, that when people start advertising things like FDE upgrades, I get a little protective; not of my work, but of my clientele. Paul and I put over a thousand hours of solid work into that FDE using Grummans own documentation and blueprints. Everything except for the weight of the toilet, was double and triple checked across the board and you simply couldnt get anything that was better. Anyone advertising an upgrade, could only have been removing vital parts from the fde and repackaging it, or changing things in the .air file and risking a catastophic change across the board because of all the inter-dependencies going on in there, where if you change one value, fifteen others are automatically changed as well.. I felt I needed to speak up to try and ensure that people stayed away from these other FDE's that were more than likely not realistic, or reliable, and stay with the original FDE where i could guarantee that they were recieving the very best work I and Paul could possibly do, and experience as accurate, fun and comfortable of an experience as possible.
Pam

Hi Pam,
I'm flying the 1.2 Redux Goose (450 HP) in FSX:SE. The paint jobs you and the team created are incredible! I just finished modding the VHIRM skin to Colling's N985R. The two planes are nearly identical, I just had to redo the floats, but, man, what a job that was. I think it took me about 6 hours to get the floats sort of decent.

But the real reason I'm writing is I'm having a really hard time flying the plane, it's zero fun to fly :(. Even by reducing the fuel load to 65% to bring the plane down from 100 lbs over MGW (it starts out at 9300 lbs) to about 8600, I need at least 3000 feet to take off, and the plane is incredibly nose heavy. It won't lift off till I hit 120 kts. I've tried using flaps on takeoff, no help. And at first I thought the elevator trim wasn't working. But I realized I could dive even faster if I started putting in down elevator trim. I'm pretty sure it starts out at max up when you open the plane. Obviously it's impossible to really tell what it's really at, since the trim tabs don't operate on the plane nor do the cockpit controls, but adding up elevator trim has zero effect on the attitude of the plane, and adding down trim does work. The upshot being, I have to fly with the elevators about 50% back just to fly level, and flying is really tiring since I can't trim the plane up any further. Funny thing is, I was just moving around on the map, and when I got out of the map, the plane was magically flying level with no control input(?). But then as soon as I touched the control, it returned to its previous behavior. So I did it again, and in level flight, viewing the plane from outside the elevator was turned pretty far up. I know some planes (i.e. Spitfire and P28) are like this normally, but the nose heaviness of the plane seems really out of wack. I'm assuming I should be able to trim the plane to fly level.

I've gone back and compared the aircraft.cfg to the original from the 1.2 install, as well as the air files, and everything is exactly the same.

Any thoughts? Am I doing something wrong? Plane is set up with 340 lbs load and 65% fuel for about 8300 lbs net weight total. I'm flying based on the real POH for the plane, I've gone over it looking for something I might be doing wrong. Cruise at 31 or 27.5/2100 RPM but nothing helps.

I even tried the load another plane first, then switch to the goose. I've never experienced that problem myself, but I've seen people talk about how sometimes modded planes don't perform properly if the sim is started with that plane.

Thanks for this great plane, I hope I can figure this out.
P.S. I am a rated pilot with about 220 hrs in GA aircraft.
 
I figured it out!

Well, Please understand Huub, that when people start advertising things like FDE upgrades, I get a little protective; not of my work, but of my clientele. Paul and I put over a thousand hours of solid work into that FDE using Grummans own documentation and blueprints. Everything except for the weight of the toilet, was double and triple checked across the board and you simply couldnt get anything that was better. Anyone advertising an upgrade, could only have been removing vital parts from the fde and repackaging it, or changing things in the .air file and risking a catastophic change across the board because of all the inter-dependencies going on in there, where if you change one value, fifteen others are automatically changed as well.. I felt I needed to speak up to try and ensure that people stayed away from these other FDE's that were more than likely not realistic, or reliable, and stay with the original FDE where i could guarantee that they were recieving the very best work I and Paul could possibly do, and experience as accurate, fun and comfortable of an experience as possible.
Pam

I'm feeling a little stupid. I kind of knew the answer, or rather, had just solved another problem earlier in the day that was related, and I should have made the connection. If you purchase the Shockwave lights with FSX:Steam, or, like in my case, it comes bundled, it adds a directory in the DLC for the product. And it turns out, if you make any modifications to the default aircraft, you must copy the modifications you make to the aircraft.cfg file to the aircraft.cfg file in the DLC directory, too.

FSX:SE ignores the aircraft.cfg files of the default aircraft and uses the file in the DLC directory!

Which is why the HP version worked fine, but the 450 HP version was all messed up for me, it's based on the default plane.

I had just figured out why my paints for default aircraft weren't showing up. I should have known I needed to replace the WHOLE cfg file. All fixed..... Sooooo much better. Thanks again!
 
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happy to see this thread and learn that the OZx Goose Redux is still available - appreciate the link!

FWIW I am having no problems flying this BEAUTY using the unmodified files from the link provided.

s0Rfcx9.png
 
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