Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
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SOH ADMINISTRATIONThanks Pete, I had missed that!Simviation has a Kourou scenery Huub
Ttfn
Pete
Thanks for your research and very complete answer. However I'm afraid it sounds a bit too complecated for a simple man like me.....so to answer the original query @huub vink the conversion is somewhat involved:
in brief, per https://www.orbiter-forum.com/resources/mesh-wizard-1-9d.2746/ and https://www.scenerydesign.org/modelconverterx/ you'd have to, essentially, export the relevant orbiter .msh scenery object file to an intermediary MCX supported wavefront *.OBJ file format. Subsequently, you'd have to import said intermediate scenery OBJ file into MCX, and after making the relevant requisite adjustments, finally export the OBJ object as scenery BGL for use in FS2004/X; together naturally, with the relevant texture/UV mapping and texture conversion from DDS to FS2004 supported bitmaps; there may also be minor issues of scales and geo-positioning, given the underlying variations in world models between Orbiter and MSFS, and that too would have to be taken into account in MCX prior to export to said FS2004/X scenery BGL file format
cheers