Is there an easy way to convert Orbiter 5.1 scenery into a usable FS2004 format?

huub vink

Administrator
Staff member
As the title already explains, is there an easy way to convert this scenery into something I can use in FS2004? (Looks similar)

1771966009890.jpeg


Cheers,
Huub
 
That would be nice.
Garry Smith did Blackhawk scenery that has a lot of Space stuff (& AI)
 
Huub,
That does look Fs2002/2004-ish. I don't have Orbiter, what format is the scenery in? If it's in a .bin or other compressed format, I doubt it, but if seperate items (like a .bgls etc), then quite possibly.

cheers

Shessi
 
The general stucture has some similarities. The objexts seem to be in a .msh format and the textures are in .dds format, It seems that .ini files put the structures in place.

So not stopped by any knowledge knowledge I thought, when it is possible to convert the .msh (mesh) file and .ini into .bgl and convert the .dds file into (dtx3) .bmp there might be a change to have this scenery working in FS2004.

While writing this, I realise that the the system to indicte a position is most likely completely different as well. So the best achievable is perhaps to convert the structures, but it will most likely be impossible to save or convert the positioning.

Its a pity as the way FS2004 or even FSX looks in that area is completely different than reality. The l;aunch site is in the savanne and not in the rain forest.

Cheers,
Huub
 
on a related note, if Cape Canaveral / NASA is of interest, then the freeware Ron Jeffers' Shuttle Launch 06 ought to prove interesting: https://library.avsim.net/extsearch?extended_search[name]=shuttle&extended_search[filename]=&extended_search[author]=jeffers&extended_search[category]=44

and going the payware route - Aerosoft Cape Canaveral X for FS2004/FSX proves rather gratifying and still on sale: https://www.aerosoft.com/en/shop/fl...neries/fsx-north-america/267/cape-canaveral-x

cheers!
 
so to answer the original query @huub vink the conversion is somewhat involved:

in brief, per https://www.orbiter-forum.com/resources/mesh-wizard-1-9d.2746/ and https://www.scenerydesign.org/modelconverterx/ you'd have to, essentially, export the relevant orbiter .msh scenery object file to an intermediary MCX supported wavefront *.OBJ file format. Subsequently, you'd have to import said intermediate scenery OBJ file into MCX, and after making the relevant requisite adjustments, finally export the OBJ object as scenery BGL for use in FS2004/X; together naturally, with the relevant texture/UV mapping and texture conversion from DDS to FS2004 supported bitmaps; there may also be minor issues of scales and geo-positioning, given the underlying variations in world models between Orbiter and MSFS, and that too would have to be taken into account in MCX prior to export to said FS2004/X scenery BGL file format

cheers
 
Last edited:
so to answer the original query @huub vink the conversion is somewhat involved:

in brief, per https://www.orbiter-forum.com/resources/mesh-wizard-1-9d.2746/ and https://www.scenerydesign.org/modelconverterx/ you'd have to, essentially, export the relevant orbiter .msh scenery object file to an intermediary MCX supported wavefront *.OBJ file format. Subsequently, you'd have to import said intermediate scenery OBJ file into MCX, and after making the relevant requisite adjustments, finally export the OBJ object as scenery BGL for use in FS2004/X; together naturally, with the relevant texture/UV mapping and texture conversion from DDS to FS2004 supported bitmaps; there may also be minor issues of scales and geo-positioning, given the underlying variations in world models between Orbiter and MSFS, and that too would have to be taken into account in MCX prior to export to said FS2004/X scenery BGL file format

cheers
Thanks for your research and very complete answer. However I'm afraid it sounds a bit too complecated for a simple man like me.....

Huub
 
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