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JF Tornado GR1 RELEASED

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This is in Prepar3d through, and FSUIPC uses FS Controls for the button assignments and I cannot use the default F keys something isn't right, secondly how can you set the loadout, I fill out the WSO screen but nothing shows, are they instant? BTW this is while engines are running.

FSX I have flap control and I had a bunch of DLL launches...
 
This is in Prepar3d through, and FSUIPC uses FS Controls for the button assignments and I cannot use the default F keys something isn't right, secondly how can you set the loadout, I fill out the WSO screen but nothing shows, are they instant? BTW this is while engines are running.

FSX I have flap control and I had a bunch of DLL launches...


Chris, to get the pylons/loads to show go to the left rear MFD (use 2d panel), when on the station you need to load press the "Select" button then press FA, this should make the entry go from "no pylon" to "empty" then you can select your loads for that pylon.

To remove pylons ensure that the pylons are "Empty" then press FA button and the line should change to "No Pylon"
 
Yo yo, turn off the rear cockpit in the configuration tool provided, I think it could be implemented in the release version (I'm still on the RC model, so I'm not sure)


Ian


TY. This?



I see still VC of Navigator and near 20 fps in front VC so impossible to enjoy to fly.

AS F-14 A and B has a too 2 VC stations (Pilot and RIO) and no any problems with FPS, with FLIR on too (30-33 fps with Picture in Picture, 45-50 without this in "B" model with advanced HUD).

Madel isn't optimalized for me. Its a big problem for simulations of fast jet...

I hope it will be fixed and I'm surprised of low performance (btw. see my spec below, normally no ANY problems with many addons of FSX).
 
Chris, to get the pylons/loads to show go to the left rear MFD (use 2d panel), when on the station you need to load press the "Select" button then press FA, this should make the entry go from "no pylon" to "empty" then you can select your loads for that pylon.

To remove pylons ensure that the pylons are "Empty" then press FA button and the line should change to "No Pylon"

Thank you that worked... Doing some more testing with FSUIPC currently.
 
Well took off the FSUIPC Assigned Flaps buttons and axis and now F keys work, added in FSX control the buttons for the thrustmaster and they work. Im sure ill find more things that are FSUIPC assigned and will conflict or not work.
 
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In case of anyone else has fsuipc assigned controls/buttons I have found that my incremental open/close air break rocker switch doesn't work, assigned air break open/close and the air break auto arm. Had to remove the axis for my saitek throttle quad to allow the air breaks to work.
 
Pfft, the Just Flight DC8 uses 9.5gb.

Nick.

Well, the VRS FA-18E is 541MB and thats as complex as a fighter can get. 3.5GB is not trivial. Normally I wouldnt worry about this but I have a 1TB hard drive dedicated to FSX and its darn near full. Im wingeing about this but will still buy the thing because I am addicted to the Gr1 Tornado ever since the sim of the mid 1990s.
 
The airbrake on the tornado is a simple in/out affair, no graduated amounts selectable by the pilot (though you should see graduated amounts of extension automatically applied as speed gets higher). That's how it's modelled from what I recall so you may find you need a button rather than an axis.
 
Now it's been released and we've all paid our money.. is anyone going to be honest and say how it runs?? Similar to the Canberra was quoted early on yet I see users running i7's seeing huge frame hits. If the beta ran so well, why doesn't the release?? Don't think I'll bother downloading until at least SP1 comes out!!

ATB
DaveB:)
 
I'm running an i7 - 2600 CPU @ 3.40 GHz, Win7 64 bit, Nvidia GTX760 graphics card.
At no point in testing did I suffer from stuttering or low frame rates, and I use photoscenery with autogen trees. I know one tester had regular problems through the various beta versions but on the whole frame rates weren't a massive problem for the majority and multiplayer testing was also undertaken with no reports of problems.

I'm still running the RC, yet to download the release version.
 
3570K@4.3GHz and a GTX680 and my frame rates are poor - typically 15 to 18 fps in the VC ( knock off a few more if the mouse pointer is on screen). I sure hope something better becomes available to the common folk. With the performance I'm getting, it won't be out of the hanger much no matter how cool it is otherwise. :banghead:
 
Now it's been released and we've all paid our money.. is anyone going to be honest and say how it runs?? Similar to the Canberra was quoted early on yet I see users running i7's seeing huge frame hits. If the beta ran so well, why doesn't the release?? Don't think I'll bother downloading until at least SP1 comes out!!

ATB
DaveB:)

Check in on the Just Flight forum, GR1 release. It's not a happy place
 
3570K@4.3GHz and a GTX680 and my frame rates are poor - typically 15 to 18 fps in the VC ( knock off a few more if the mouse pointer is on screen). I sure hope something better becomes available to the common folk. With the performance I'm getting, it won't be out of the hanger much no matter how cool it is otherwise. :banghead:

Model looks very well and for me it was very promising project, till the fix (and stable 45-50 fps like in other high level model, see my tests on this and page before) I must stay out till the the performance patch. Strange, for beta testers 20 fps was ok? I was a beta tester of AS F-14 and it was a big push for developer to do nice and smooth fps for fast jet. Now I see only slideshow with Tornado :( . Some of modern models has a 2 cocpits too with nice and stable FPS (with more advanced avionics and TacPack) like AS F-14, Dino's T-45C Goshawk, IRIS all Pilatus or Texan series - so it isn't the reason of this big drop of performance for me.
 
I've been keeping an eye on this and the SSW Tornado projects and figured that at some point I might buy both but I had already made up my mind to wait until there could be a side by side comparison which covers all the bases. By the time the SSW version is out, I'm sure the JF version should be squared away with an SP to clear up the issues some are having with the model.
 
Bruce448, that is some very cool looking repaints. :applause:


They are, there is 4 schemes that I have done but am trying to get JF to agreed to put them on their site as Donationware seeing as this Saturday is the UK Armed Forces Day and I would like to see if I can raise something for Help For Heroes.
 
Downloaded the 1.22gb installer.. installed painlessly. Had a look at the config prog and selected fwd cockpit only and 1024 maps. Opened her up in FSX and greeted by 8.9fps! Without the benefit of ****.. clicked open the 2D's.. found Rapid Start.. flicked everything on then off I stuttered into the wild blue yonder. FR's increased slightly the further I got from mother earth though I guess 12-13fps showed more often than not. Externally.. better FR's. A high of 23 and a norm of around 19.. worse on the deck.
With it stuttering like this.. it's impossible to get a feel for the model. I managed a greaser at Culdrose after my one brief flight though failed to stop before the runway end!:biggrin-new:

This really does run nothing like the Canberra on my rig.. not even close. Intel i5 2500k (unclocked) Win7 Ultimate, GTX560Ti 1.2gb, 8gb DDR3 system ram.

ATB
DaveB:)
 
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