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Just Flight/AH DHC-3 Otter released!

OK I've checked the violent bucking problem. First off, I had not realised you were in P3D. I could not understand why you were having this problem and I was not. I was in FSX.

Now, I believe the problem lies with the excessive head motion effects in P3D, If you disable the head motion entries in the sim CFG, just edit them all to "0" , I think this will solve your problem. The entries can be found under [DynamicHeadMovement] in Prepar3D.cfg in your user/APPdata/Roaming/LockheedMartin/Prepar3Dv... /Prepar3D.cfg file.

For some reason, V4 up has a vicious amount of head movement effect, I have no idea why. It might have something to do with the changes made for VR views etc.

Please try it and let me know.

Thanks.
 
OK I've checked the violent bucking problem. First off, I had not realised you were in P3D. I could not understand why you were having this problem and I was not. I was in FSX.

Now, I believe the problem lies with the excessive head motion effects in P3D, If you disable the head motion entries in the sim CFG, just edit them all to "0" , I think this will solve your problem. The entries can be found under [DynamicHeadMovement] in Prepar3D.cfg in your user/APPdata/Roaming/LockheedMartin/Prepar3Dv... /Prepar3D.cfg file.

For some reason, V4 up has a vicious amount of head movement effect, I have no idea why. It might have something to do with the changes made for VR views etc.

Please try it and let me know.

Thanks.

Hey Baz, on my install in v4, that fix did work with the otter. Thanks
 
Hi Cees,

Navigate to:

USERS/OWNER(or whatever you call yourself)/AppData/Roaming/Microsoft/FSX/

then look for the FSX.cfg file and open it in Notepad.

Travel down the list until you see [DynamicHeadMovement]
0 (zero) all entries under that title and save the cfg.

Next time you run FSX, the dynamic head movement will be cancelled.
 
quote_icon.png
Originally Posted by speedy70

Sorry to ruin your theory but I am getting exactly the same bucking in FSXA.

Regards Chris

Hi Chris, do you have momentum effect turned on?:engel016:

Sorry no I do not and am using FSX acceleration not P3D

regards Chris
 
Hi Cees,

Navigate to:

USERS/OWNER(or whatever you call yourself)/AppData/Roaming/Microsoft/FSX/

then look for the FSX.cfg file and open it in Notepad.

Travel down the list until you see [DynamicHeadMovement]
0 (zero) all entries under that title and save the cfg.

Next time you run FSX, the dynamic head movement will be cancelled.

Thanks Bazar,

that did the trick in FSX, no more bucking when reducing rpm.
Works for other props as well.
Btw, like your rendition of the DHC-3.

Wim
 
Instead of zero-ing all the constants, one can also change them.

at this moment i use the following;

[DynamicHeadMovement]
LonAccelOnHeadLon=-0.0100//-0.020000
LonAccelOnHeadPitch=-0.00500//-0.010000
RollAccelOnHeadLat=0.0050//0.010000
YawAccelOnHeadLat=-0.050//-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=2.5000//5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=.3//1.000000


Wim
 
Well being an Otter fan, I succumbed and got this one, just to be rid of the other FSX variety. Favourably impressed on a lot of levels, textures, fitout etc. Number of issues for which a ticket has been lodged with JF. Namely flap indicator on glareshield does not operate if flap selected via the lever but does if keycommands used. Flaps retracted when using the pump to pressurise hydraulic reservoir In reality there would be a shutoff valve to prevent this happening in a real hydraulic system).

The AH is inoperative except in roll plane, pitch remains fixed at 20 degree pitch down and bar on AH can not be altered via the dial/switch at the bottom of the AH. (Day VFR only for the time being).

The mysterious oscillation in pitch with prop/power changes evident, not bad but irritating, it is a pitch up and down in the lateral plane for me.

The view from inside to out is not very clear and makes the terrain look fuzzy to me.

Otherwise I really like it, these are minor bugs. Off to try the changes suggested by WIM re the oscillation or bucking.
 
It sounds like you may not be using the flap control correctly. You select flap status using the switch and then you pump. As you pump you will see the flaps move and indicator will also move to the selected position once you have pumped sufficient pressure. To retract, set the switch to the position required and pump again. You break this code if you use the keystroke.

Not sure what's going on with the AH, it works fine here.
 
Noted re flaps will try this procedure (read the manual LOL). Still have an issue with the loss of hydraulic pressure to flaps with pump, this would not happen in real life, it would hold the pressure and the setting until more pressure was provided, otherwise you would not be able to retract flaps or would lose flaps with a hydraulic failure.

The AH problem is weird I will admit, not sure why it does this.
 
Noted re flaps will try this procedure (read the manual LOL). Still have an issue with the loss of hydraulic pressure to flaps with pump, this would not happen in real life, it would hold the pressure and the setting until more pressure was provided, otherwise you would not be able to retract flaps or would lose flaps with a hydraulic failure.

The AH problem is weird I will admit, not sure why it does this.

No prob with loss of hydraulic pressure here, BF, flaps operate fine either by using the indicator/pumphandle or buttons on my joystick. Same for the AH. Works perfectly here too. You sure you use the mid mouse wheel to operate the attitude calibration knob ?..

(btw, i'm in P3Dv4.. )

cheers,
Jan
 
Where is the FSX DHC-3 Manual

I can't find the manual. Could someone please let me know where to download it from.

Thanks,

Tom
 
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