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Lockheed A-12 V1.1 is out now

Rick,

Looking very good! Have the bare metal A-12 got the threatment as well? I'm very much looking forward to test your textures, are they available yet?
Where can I find the bananabob file?
 
Thanks guys. JensOle, yes I have a 2 pack already available here with this treatment to the prototype bare metal as well as a fictional early style paint on the serial number aircraft. The main difference between that early black paint scheme and this one and the all black versions is that the prototype used the sawtooth leading structure which is visible on the bare metal along the chines and leading edges. Later production models only had that saw tooth structure along the leading edges of the wings and not the chines. Which is visible in the speculars of the painted areas. Thanks to Century Series for pointing that out to me.
 
Thanks Rick, got it now!

Now we just need a dedicated bare metal KC-135A for those refuelings... the fan engine grey Tacpac KC-135R looks out of place.. Checking out an old MAIW model right now
 
A KC-135, but the wrong model to fit the A-12 time frame. But still jolly fun to try.

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Ok, I discovered that what I thought was complete had a glaring error. So I went back to correect the placement of the pain on the forward fusealge nose section, and discovered that the rear canopy isn't painting! I've contacted Century Series, and he's on it, locating the location of the rear canopy on teh texture sheet for me. So I've revisted my alpha channels in the mean time to get a more used and less reflective look. Looks good with either bananabob's ENV map or Dynamic Reflections ON. This is more along the lines of what DaveQ likes in metal, and honestly, the real deal is more like this than reflective. I know because I've seen it many many times in Real life as it's final resting place is currently the Seattle Museum of Flight. Hope you all like it. Once the final canopy location can be found, I just need to add the paint then edit the specular for that small area and we'll be uploading. Thanks for the interest!

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Hi Rick,

Just uploading V1.11 to the shops now with the fixed rear canopy texture. I've also added two fresnels for exterior3 and 4.

Looking forward to the finished version. Will let you all know when the package is updated.

Regards,

David.
 
Hi Rick,

Just uploading V1.11 to the shops now with the fixed rear canopy texture. I've also added two fresnels for exterior3 and 4.

Looking forward to the finished version. Will let you all know when the package is updated.

Regards,

David.

The update is done and uploaded to the shops excluding fspilotshop who I'm waiting for confirmation. The V1.11 update includes a minor texture mapping correction and a fresnel map for exterior texture 3 and 4.

David.
 
New Speculars for the Prototype, and now using custom fresnels, which give a off a nice variation in metallic coloring dynamically while moving around the aircraft. The photos don't realy convey this well, but move around the airplane to see the effects. Personally like the effect. Thanks David! See below for alternate Envmap vs. Dynamic Reflections using P3D (in that order). Yes, I realize this is the FSX forum, but there's more foot traffic here!


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I'll add the effects to the early paint scheme and adapt it to the M-21 #09640. Will release it all as one package.
 
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