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Martin Marauder Gold for FS9 has been released

Hi,
Just one so far...

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Andy.
 

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Screen shots of the Bombardiers world ...
 

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Prop Disc

In looking at the B-26 pictures I noticed that as the engines grew in power so did the size of the prop blades. At the end they almost touched the fuselage. My question is what size prop disc will you use on your b-26. Sorry I'm late on this.
Bud
 
In looking at the B-26 pictures I noticed that as the engines grew in power so did the size of the prop blades. At the end they almost touched the fuselage. My question is what size prop disc will you use on your b-26. Sorry I'm late on this.
Bud

Hi Bud, the prop diameter for this model series is 13.5 feet; I have seen no changes to that throughout the B and C series mods.

The only prop change I am aware of is switching to the Lycoming blades in the model B-50 build but no mention of a size change.

The large propeller spinners were permanently removed to improve engine cooling and reduce maintenance in the B-1 series build.
 
Question for all you painters interested in painting this aircraft:

Do you want every inner surface paintable (i.e. bomb racks, cat walk, bomb bay walls and ceilings all the way back to the tail gunner, tables, seats, racks, shelves, etc.), or shall I do some of those miscellaneous things.

Generally, things inside should be dark and subtle (not highlighted like in pictures with lights to show details).

I want consensus and lack of that will get everything mapped for textures for your brushes. :)

Thanks in advance for your input.

EDIT: Full disclosure: there are 374 parts in the interior. Some small items I could do for you but the bulk of the items will be yours to paint.
 

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Wrapping up small items here and adding crew throughout. Successfully got the rear gunner, turret gunner, and co-pilot added without issues so will try adding the bombardier now.

I added a no specular shine model to the package and that seems to work great as well.

I removed specular from many of the interior parts making that quite dark, but those dark charcoal textures are temporary.

Will not make much progress Tuesday as I have RW stuff to do.

I hope to wrap up the modeling and mapping by the end of the week, Sunday and release a beta package to you ready for paint, panel gauge work, sounds ( I alias to the Harpoon), effects updates, etc.

I want to add some turret and gunner animations as well this week.
Curious how people want the nose gun to sit. Usually it is canted to the right (silly looking) when not in use, and not sitting on the bomb sight.
 

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I, for one... would like them paintable...

Question for all you painters interested in painting this aircraft:

Do you want every inner surface paintable (i.e. bomb racks, cat walk, bomb bay walls and ceilings all the way back to the tail gunner, tables, seats, racks, shelves, etc.), or shall I do some of those miscellaneous things.

Generally, things inside should be dark and subtle (not highlighted like in pictures with lights to show details).

I want consensus and lack of that will get everything mapped for textures for your brushes. :)

Thanks in advance for your input.

EDIT: Full disclosure: there are 374 parts in the interior. Some small items I could do for you but the bulk of the items will be yours to paint.

You know I love to do interior work... so count my vote...
:wavey:

G.
 
You know I love to do interior work... so count my vote...
:wavey:

G.

G,

LOL yes, and so far, that is the consensus vote ... of one. :wiggle:

EDIT: Last night and early this morning I was able to get the co-pilot, turret gunner, tail gunner, and bombardier in the model, all animated, and working in the sim. :) So we have 5 animated figures in the model.

I worked yesterday morning trying to get the "bulges" in the nose gear doors and fuselage, and in the main gear bays. That did not turn out well at all. Really messed up the mesh and did not look good to my artistic eyes at all. So, after trying 3 different ways to accomplish this, I am dis-satisfied with results. I will have to ponder on it a while before the next series of attempts.

Meanwhile, also got the rudder pedals mapped and a few other internal things to wrap up the inner sides of things to eliminate see-though issues.

Since I am not yet constrained by polys even though my count is climbing well upward, I will try to add a few more eye candy thingies in the cockpit and nav/radio areas before starting the interior mapping.
 
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