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Martin Marauder Gold for FS9 has been released

Thanks guys! It means a lot to me!
So....a little more work done before heading off to work....
marad3.jpg



and Carlos, I haven't been avoiding you...just now I am back to doing my 10 hour shifts, so I don't get home until 21:30 my time....by that time I only have about an hour or so to unwind, as I have to get up the next morning at 05:00 to do it all over again. I should have Friday off though, so I can Skype Friday night with you.

Amazing Work Nate, wish I knew how to paint that good, I would like to try to do B-26 "Carolyn" of the CAF. Saw her at her last Wings Over Houston before she crashed.
 
I gotta be honest....this is the first time doing something like this. Gaucho_59 has given me numerous hours of tutorial, on how to do this stuff....plus seeing as I work as a hotel desk clerk, I have a lot of free time on my hand to surf the net. Youtube has provided me with tons of tutorials on basics, like what brush to use when, etc...
 
Thanks guys! It means a lot to me!
So....a little more work done before heading off to work....
marad3.jpg



and Carlos, I haven't been avoiding you...just now I am back to doing my 10 hour shifts, so I don't get home until 21:30 my time....by that time I only have about an hour or so to unwind, as I have to get up the next morning at 05:00 to do it all over again. I should have Friday off though, so I can Skype Friday night with you.

Hey Nate, can I get that template from you for the fuselage? Carolyn is a little darker on top but has the Grey on the bottom like that.
 
Milton, question.....where are the exhaust pipes mapped?

The exhaust pipes are located on the eng0_t.bmp, center top between the left and bottom sides of the nacelle as shown in the attached.
 

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Bare metal version....be aware, I have not added the alpha channel yet on the bare metal version...

marad5.jpg
 
FSX Native Marauder in the Works ...

Well, it has taken me a few days to get my head around the FSX SDK and get the setup working right, but have since been focused on getting the Marauder converted to FSX native.

Wrapping up the exterior model today, then I'll go inside to test that. All animations and materials/textures are now FSX native for those of you interested.

I'll probably be a few more days cleaning up loose ends but will release this the same way as I did the FS9 version.

I may also use this as a test bed for 3D gauges depending on timing with other projects.

Tom Falley has also provided an excellent FSX native flight model for this one. Thank you Fliger! :applause:

EDIT: I should also add that since this is a WIP release, there will be one model without spec and bump maps, and one with. That should help the painters to evolve their work.

EDIT2: I forgot to mention, the mapping for the FSX native model is the same as the FS9 model.

EDIT3: Okay, got all the FSX native VC animations done, tagged and working and things cleaned up to about where the FS9 model is. A few tweaks needed. I will have a painters version ready in a few hours.
 

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Well, it has taken me a few days to get my head around the FSX SDK and get the setup working right, but have since been focused on getting the Marauder converted to FSX native.

Wrapping up the exterior model today, then I'll go inside to test that. All animations and materials/textures are now FSX native for those of you interested.

I'll probably be a few more days cleaning up loose ends but will release this the same way as I did the FS9 version.

I may also use this as a test bed for 3D gauges depending on timing with other projects.

Tom Falley has also provided an excellent FSX native flight model for this one. Thank you Fliger! :applause:

EDIT: I should also add that since this is a WIP release, there will be one model without spec and bump maps, and one with. That should help the painters to evolve their work.

EDIT2: I forgot to mention, the mapping for the FSX native model is the same as the FS9 model.

EDIT3: Okay, got all the FSX native VC animations done, tagged and working and things cleaned up to about where the FS9 model is. A few tweaks needed. I will have a painters version ready in a few hours.

Great to see you making progress in the FSX world, Milton!
 
Well, it has taken me a few days to get my head around the FSX SDK and get the setup working right, but have since been focused on getting the Marauder converted to FSX native.

Wrapping up the exterior model today, then I'll go inside to test that. All animations and materials/textures are now FSX native for those of you interested.

I'll probably be a few more days cleaning up loose ends but will release this the same way as I did the FS9 version.

I may also use this as a test bed for 3D gauges depending on timing with other projects.

Tom Falley has also provided an excellent FSX native flight model for this one. Thank you Fliger! :applause:

EDIT: I should also add that since this is a WIP release, there will be one model without spec and bump maps, and one with. That should help the painters to evolve their work.

EDIT2: I forgot to mention, the mapping for the FSX native model is the same as the FS9 model.

EDIT3: Okay, got all the FSX native VC animations done, tagged and working and things cleaned up to about where the FS9 model is. A few tweaks needed. I will have a painters version ready in a few hours.

Massively AWESOME milestone in progress, dear Friend :)

KUDOS!!!
 
Massively AWESOME milestone in progress, dear Friend :)

KUDOS!!!

Thank you Sir! Invested heavily in the setup and conversion. Over the hump now with the FSX equivalent of the FS9 version released.

Taking a breather before I get back into it to tweak the interior animations.
 
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