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The Staff of SOH
Mick, et al,
Attached are some pics of civil B-26's and article about same.
OK, I did modify one other texture that isn't in the pain t kit, the turret rails texture. But I still don't recall doing anything with the misc texture.
Those pics are all A-20s!
I confess that I didn't spot it right away. It wasn't until I got to the very last picture that I thought, how odd, they painted it up like an A-20. Then I noticed that it was indeed an A-20. Only then did I see that all the photos are of A-20s.
OK, time to go out and play. Maybe the fresh air will clear my head.
Well, I thought I found a data point for the JM's performance, but I'm not at all sure now.
Francis H. Dean, in American Navy And Marine Corps Airplanes, slips us this tidbit in a photo caption. He says that he JM-2 had a top speed of about 285 mph, about the same as the earlier JM-1. Hooray, I thought, that's a good starting point, something to compare with the bomber.
Then I took a quick look at the Wikipedia entry for the B-26 and it gave 285 mph as the Marauder's top speed. Same thing!
Now maybe the Wiki article cited the highest top speed of any version, and that would be the JM, but that just leaves the question of how much slower were the bomber versions? Or maybe Dean just took the figure from the bomber version, thinking they were all about the same.
Dean is mainly a picture book - a metropolitan phone book size volume of high resolution photos printed fairly large on heavy glossy pages, of every type of plane the Naval services ever owned from the beginning through the F-18 - and about the only information about the planes is what's in the captions. Sometimes not much at all. (Still, love them pics!)
I have a question: will you be making a JM-1 model with specular gloss, like you did with the bomber?
I ask because the two yellow birds and the post-war one all have glossy finishes. The 1943 one was matte, and the silver one was bare metal, and they are both well catered to by the matte model, which is reflective. But the glossy ones need a glossy model. Either that, or I'd have to rework the textures with alpha channels for metallic sheen, which doesn't really look right, and would require not just redoing the skins, but re-releasing them and deleting the ones i the library now, which would make work for Rami.
I hesitate to ask for a glossy model because I haven't the foggiest notion of what's involved. If it's more work that redoing three skins, then I'll try to do the skins with metallic shine. Bit if it's just a matter of making a copy of the model and adding specular gloss with a click or two, then I'd sure like to have a glossy model. If you make a glossy model, make it as glossy as possible, since the layers of dust and grime (aka "noise" in the paint kit) have a flattening effect. (Or would that be a mattening effect?)
The info I found from one source stated 315 MPH (I forget the altitude). Anyhow, I have removed the excess weight and trying to hit the empty and loaded weight numbers from the specs. Once I do that, with only fuel in the mains, I will check speeds. Before any other changes, I'll reduce drag a bit to compensate for the lack of a turret. Then I'll see where I am with speed and go from there.
Yes, I'll do a variant that adds specular highlights. You have the ability already to do gloss in the alpha channel (in FS9 only). For me, it simply involves changing the material properties for each of the textures that needs it (i.e.fuse, wings, tails, engines).
Rami does not have to be involved. You should be able to simply Edit your previous uploads and replace the current files. You can also change descriptions and any other item you need including the screen shots. I assume that you have that access. The Edit Icon is on the top right of each library item. You can also Delete your entries if your prefer. You will find that when you Edit. Just scroll to the bottom and check the Delete box, and select the Delete button.
Attached is the JM model folder with specular highlights added.
Looks good here. Tested using this paint as darker shows it better.
FS9 Only Model
Mick,
Unless you do not have the permissions, you can Edit your uploads any time.
Just find the Edit Icon top right of your entry, and your original upload page pops up with all your original entries. You can change any part you wish, then save it.
You can replace the original zip file, or just change the text description.
If there are files in the zip you wish to change or replace, you must change your source and re-upload the zip using this page.
Alrighty then!
The Upgrade/Update/Enhancement/Fix Packages have been uploaded. There are separate ones for the B-26 and the JM. I made those so folks who have already downloaded the skins can apply the new items with some simple dragging and dropping.
The library copies of all the skins have been updated for those who might download them in the future.
Milton, Rami owes you a stein of digital beer for telling me how to do this. I can't count the times I've PM'd him to ask him to do that sort of thing for me.
Thanks for a really great a/c Milton and all the team!
I have faithfully followed the gestation, birth and upbringing of this fine baby. Have kept abreast of all the model changes and updates, gave a whoop! when Milton went 'turretless' and am religiously installing the latest batch of texture updates.
Despite all of these modded models and up-dated skins, the texture 'placards.bmp' remains steadfastly unchanged. Are all the control knobs and the trim wheel meant to remain in all these various day-glo colours? Or have I missed something during the gestation and upbringing phases?
Note that I am no longer in the 'first-flush of youth' and increasingly miss the obvious, so grateful for your assistance in this minor but niggling matter.
Love the flt model - very addictive to 'touch and go' addicts.
Mal