Sure, that's fine, sir.
Ok, now wait a minute, clearly you hearten MP's B-17 project and that's very commendable of you but in the end you don't really care for a B-17 model to fly in FS24 ?.. Not even if it has A2A quality ??..... Huh ??!!...
I think i may have lost you here completely but i might understand that you don't like new FS projects being 'bashed' as a common rule. Again, very commendable of you and i do certainly agree and if the B-17 not happend to be so close to my heart i certainly wouldn't have bothered to spend another word on it.
Besides, i might have to tone down my comments so far a little bit because i found 'the culprit' that is givin the MP B-17 dev a headache regarding the wheels animation : they want the tires to look like they carry a heavy load while on the ground. An admirable pursuit that, AFAIK, never really has come to fruitation. I know Milton has been working on it for a while and gave up on it. And that's exactly what i'd like to propose to MP as well: fuhgeddaboutit and do a normal wheels animation. ;-) The bulging outwards bottom of the tires look great but the solution to having that stay there while the wheels are supposed to be rotating is *not* to rotate the rim only....
They should've worked on the external model and VC only to begin with, leave the entire inner fuse for later, not important (in MSFS which is *not* a game, right ? ;-) What's important in a model like the B-17 is, when inside the cockpit and you look right or left, the spinning props should deffinately be 3D ! Personally i can't even look at those 'spinning props' like it is now. Totally ruining the immersion (the VC does look nice apart from looking left/right)
Ok, then, i'll be happy to stop whining about those stuck wheels now that i know what's causing it and i do applaud the effort. Maybe there's still a shred of hope left in me..