MSFS Gravricks Hangar/Kodiak Hangar (KIYK) - Inyokern, CA Scenery

gray eagle

SOH-CM-2026
Gravricks Hangar and the Kodiak Hangar at KIYK Inyokern, California get a detailed rebuild for Microsoft Flight Simulator, replacing much of the default airport with a custom 3D interior and exterior, 4K PBR textures, animated doors, and upgraded dynamic night lighting. Real-timed collision beacons and a low-poly P-51 Mustang prop complete the scene.



I think this was for 2020 but in 2024 the hanger doors do not fully open. If anyone using this in 2020, pls let me know or show me a pic of the doors open.
Thanks.
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"Them is some old doors, ya know. Jest needed greased."


Hey Pete! During World War II the Inyokern Airport was used by the US Navy as Harvey Field and opened on May 10, 1944. Harvey Field was also used as Inyokern Auxiliary Field. Naval Ordnance Test Station, Inyokern opened on December 12, 1943 with a 900-square mile test range. Vought F4U Corsair trained at the base. Harvey Field is named after Lieutenant Commander Warren W. Harvey for his work on aviation Ordnance for aircraft. Harvey commanded Fighting Squadron Three (VF-3) before the start of WW2. Started the plans for fighting plane tactics. Harvey Field closed in April 1946. The airstrip was built as an emergency landing field in 1935

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I have faced this weird problem with animations of the SR hangar door opening when converting the Beale AFB scenery from 2020 to 2024. The animation is temperamental and does not always complete the movement. For me this is somehow encouraging to see that others have the same issue. I have managed to finally solve it by converting the animation from bone based to object based. Not sure what animation tecnique the author is using here.
 
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