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Native A-20 Havoc for FSX / Prepar3D

:dizzy:

What do you mean?

I mean I respect Milton and He was requesting that I don't say anything about replacing things like the panel or changing out the model like I did
trying to get his great aircraft to run in my FSX with SP2!

Seems pretty clear to me!:very_drunk:
 
This was a question and no wish!

Enough explanation both of you. . .szolt, you asked how the pilot could be removed. Milton gave the following answer:
"The pilots/crew are removed by turning off the battery switch". Beyond that simple answer there should be no other questions or further conversation. Lets move on!
 
Works very well in FSX SP1 & 2 .......

Just downloaded into my FSX with SP 1 & 2.
Simple copy and paste install of files provided in download.
Everything so far working as intended.
Thank-you, Milton and co. for another great bird !

Love the glass shine effect esp. on the 'camo' model. :applause:

Dwm2017-10-0619-58-50-98.jpg

Dwm2017-10-0619-58-54-11.jpg
 
Thanks :)

Glass courtesy of Tako_Kichi among a lot of other helpful FSX native tidbits and guidelines when I first started native FSX conversions. Thanks to Larry Green.
 
Enough explanation both of you. . .szolt, you asked how the pilot could be removed. Milton gave the following answer:
"The pilots/crew are removed by turning off the battery switch". Beyond that simple answer there should be no other questions or further conversation. Lets move on!

Not disappeared crews
Any idea?


2017-10-7_8-29-7-694.jpg


2017-10-7_8-28-25-481.jpg
 
Just downloaded into my FSX with SP 1 & 2.
Simple copy and paste install of files provided in download.
Everything so far working as intended.
Thank-you, Milton and co. for another great bird !

Love the glass shine effect esp. on the 'camo' model. :applause:

Dwm2017-10-0619-58-50-98.jpg

Dwm2017-10-0619-58-54-11.jpg


Well I'll be dipped! Could my problem in FSX SP1 and 2 be caused by my Texture setting to 1024?
 
Smoke Trail Effect

The video I posted devoted quite a bit of time to the office, covering power management, fuel management, cowl management, correct TO, approach and landing speeds, flaps, gear and mixture settings. At the same time flying the cameras, choreographing the cinematography, doing the navigation and trying to keep the airplane on the center lines in an eight knot crosswind.

Yeah...we still fly them. :encouragement:

Hi Gordon,
In your A20 video clip at around 18:30 you show a flyby with a wonderful dark smoke trail effect left behind by each one of the two engines.
https://youtu.be/6_6X7IZXPEA
Could you please share with us how this was done as there is no [smoke] section in the aircraft config, nor is there any fx file for it in the download that I can see ? :confused:
 
Hi,
With the "C" I noticed the same thumbnail for 4 versions due to each version using a common texture folder with different models. Not a big thing but I prefer a different thumbnail for each version. I recalled seeing a Carenado aircraft that had thumbnais outside of the texture folders so I copied what they had done. As the info is not in the SDK I'm posting what I did here in case anyone else is unaware of this.
attachment.php


Jim F.

P.S. How can I prevent the "Attached image" from appearing in my reply?
 

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Hi,
With the "C" I noticed the same thumbnail for 4 versions due to each version using a common texture folder with different models. Not a big thing but I prefer a different thumbnail for each version. I recalled seeing a Carenado aircraft that had thumbnails outside of the texture folders so I copied what they had done. As the info is not in the SDK I'm posting what I did here in case anyone else is unaware of this.


Jim F.

P.S. How can I prevent the "Attached image" from appearing in my reply?


Jim F,

My apologies; that beta was a little sloppy in that regard. We should have the final release ready by next weekend.

EDIT: If you select the boxes with the pictures, do not select Insert Inline, and vice versa.
 

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Hi Gordon,
In your A20 video clip at around 18:30 you show a flyby with a wonderful dark smoke trail effect left behind by each one of the two engines. Could you please share with us how this was done as there is no [smoke] section in the aircraft config, nor is there any fx file for it in the download that I can see ? :confused:


The smoke effect can be added to any airplane via the aircraft.cfg,
The effect is activated with a small xml-gauge I ran across here on SOH years ago. It still works very nicely in FSX and P3D, up to V4.

Link:
http://www.sim-outhouse.com/sohforums/local_links.php?linkid=14821&catid=118

The instructions are straightforward. The effect switches on above 60% throttle, so at TO and Climb Power, the effect is switched on. As power is rolled back to cruise, the smoke turns off. Trick.

The nice feature about this little gauge is the ability to point the gauge to any smoke effects you have installed in your Effects folder. This allows the user to point to a smoke effect most appropriate to the airplane model he is flying.

The SDK also allows the end user to create their own smoke effects if they so desire.
 
Gordon, did you try that in P3D V4? I installed it and it basically works, but I only get a puff of smoke at the 60 percent mark. No steady stream as it was depicted in the video.


Cheers,
Mark
 
Decided to add a fresh early "G" model to the package sporting the 20mm cannons up front (as compared to the later mod that used the 4-50's).

EDIT: This is not a true early model as it has a turret versus the manual rear gun but it adds some flair.
 

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Gordon, did you try that in P3D V4? I installed it and it basically works, but I only get a puff of smoke at the 60 percent mark. No steady stream as it was depicted in the video.

Definitely works Mark, the video was shot in V4. I've got it working on most of my A-list planes there. If the airplane uses smoke effects to initiate wing or fuselage guns, some .xml mods are required, otherwise you will see continuous gunfire and engine smoke.

I haven't seen the single puff though. Post up that chunk of the aircraft.cfg.
 
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