MaskRider
Tiller of Soil
A long way back, 2 years, Rhumbaflappy posted a conversion routine by which one could convert a G2Kv4 LWM water bgl into an A16 flatten. Here is what Dick wrote at the time:
At that time I was making the MR Marianas pack and used this routine successfully, without any hitches so far as I recall.
Well, recently, just for something to do, I started reworking my old Solomons fields to fit in with the new mesh and masks.
A mesh anomaly popped up that requires me using this routine to convert a water mask into an a16 flatten but I'll be danged if I can get Sbuilder to load the bgl so that I can get on with it.
It keeps giving me a "Not valid sbuilder file" message every time I try.
As far as I recall nothing has changed since the last time around.
Any suggestion welcomed!
Thanks,
MR
Hi MR.
CFS2 LWMs have no flatten ability.
Sander's cfs2AutoCoast has a menu option to import an SBuilder SBX file and convert it to an Area16n flatten bgl. But, there is a problem in that SBuilder will not accept an import of a CFS2 LWM bgl.
The work-around is to compile a copy of your LWM in Ground2k as flight simulator ( not as cfs2 ). Make sure the polys are zero altitude for sea-level. This bgl can be imported to SBuilder, and exported as an SBX file.
That SBX file can then be converted to an A16n flatten bgl by Sander's program.
We found there was no frame-rate difference between A16n flattens and FS2002 LWM water flattens in Fs2002, so I wouldn't worry about frame-rate issues.
Dick
At that time I was making the MR Marianas pack and used this routine successfully, without any hitches so far as I recall.
Well, recently, just for something to do, I started reworking my old Solomons fields to fit in with the new mesh and masks.
A mesh anomaly popped up that requires me using this routine to convert a water mask into an a16 flatten but I'll be danged if I can get Sbuilder to load the bgl so that I can get on with it.
It keeps giving me a "Not valid sbuilder file" message every time I try.
As far as I recall nothing has changed since the last time around.
Any suggestion welcomed!
Thanks,
MR