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New update available.

Ferry_vO

Retired SOH Administrator
There's a 120 mb update out, though it is not mentioned on their website.
Downloading right now!
 
Yep, it's V.1011! :applause:

Offline mode, quick mission editor, upgraded flight dynamics and some new graphic effects including HDR are now included. There's problably more, but I don't have time to test it today. Note that the HDR needs to be controlled from the game launcher, and I noticed some of my settings were changed.

Mission editor:

2010_3_3__22_7_1.jpg


New effect when the pilot is hurt:

2010_3_3__22_11_47.jpg


HDR (On medium setting here) :

2010_3_3__22_16_9.jpg
 
Drat! I didn't get a chance last night. Read about it though ... maybe tonight.
 
i got it...i also bought the DVIIFoxtrot...with the Beemer engine:applause:
 
Change list 1.010 - 1.011:

NEW/IMPROVED FEATURES:

1. MAIN: Offline General Game Mode added.
2. MAIN: Quick Mission Game Sub-Mode added.
3. MAIN: Fokker D.VIIF fighter added.
4. MAIN: "Hat In The Ring" Campaign added.
5. MAIN: Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions.
6. MAIN: Over-G graphics and sound effects added.
7. MAIN: New Wounding graphics and sound effects added.
8. MAIN: 3rd party skin approving system for MODS OFF game mode added.
9. GRAPHICS: Gamma-correction control added to Settings.exe.
10. GRAPHICS: New optional Bloom post-effect added.
11. GRAPHICS: Optional HDR post-effect added.
12. GRAPHICS: New Rain Drops post-effect added.
13. GRAPHICS: Planes and Vehicles visibility range increased for views with narrow FOV.
14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
15. VIEW: "Allow spectators" option completed. Now if it's off, then any user is only able to look from his cockpit or friendly camera operator.
16. PLANE: Mixture and Radiator controlling keys are smoothed.
17. PLANE AI: Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders.
18. GUI: New design of the Main Menu added.
19. GUI: Mission Options dialog redesigned.
20. GUI: Mission Options presets added.
21. GUI: Logoff function on Main Screen.
22. GUI: Flight Recording settings moved to Options screen.
23. GUI: New design of Hangar Plane Settings window added.
24. GUI: Career screen redesigned.
25. GUI: In-game flight map and chat position, size, opacity now storing.
26. GUI: MG convergence setting storing added.
27. GUI: Chat is accessible from all Pre-Mission screens in Cooperative game mode.
28. GUI: Ships and Trains map icons added.

FIXES/BALANCING:

1. MAIN: Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced.
2. GRAPHICS: Night reflections on chrome surfaces fixed.
3. GRAPHICS: Moon phase inversion fixed.
4. INPUT: Curves storing bug fixed.
5. INPUT: Mouse sensitivity and mouse Y invert options fixed.
6. VIEW: Camera controls (zoom) stuck fixed.
7. VIEW: Camera should no more "look to nowhere" when deactivated planes are presented in mission.
8. VIEW: Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders.
9. PLANE: In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch.
10. PLANE: Now in case of "start in air" radiator shutters are in "full open" mode (before is was in "full close" position).
11. PLANE: MG Belts movement now visible when firing (not only when reloading).
12. PLANE AI: Fokker Dr.I often ground-crashing in low-level air combat fixed.
13. PLANE AI: Sopwith Camels often ground-crashing when attacking landed plane fixed.
14. PLANE AI: Sopwith Camels oscillation when attacking landed plane fixed.
15. VEHICLES: Ground units should no longer fire in place where deactivated object was located.
16. VEHICLES: Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship's pathfinder, but CTD is fixed.
17. CAREER: Career should now be correctly finishing if squadron plane time of service is over in 1917.
18. STATISTICS: Aerostats should be correctly counted in the post-mission statistics now.
19. STATISTICS: Client's wounding, which was caused by collision, now is shown in post-mission statistics.
20. STATISTICS: Autopilot now not blocking profile statistics.
21. STATISTICS: Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted.
22. DSERVER: System logs added.
23. DSERVER: Added missions rotation limit parameter (ShutdownLoads=...), it is temporary solution against DServer crashing after 16..19 like on COCOS server.
 
Got it tonight and tried it ... so far it works absolutely perfect, despite the fact I had my butt handed to me in the first mission of the "Hat in the Ring" campaign.
 
LOL

Yes the new version is excellent and I have also bought the new Fokker FVII which flies well. :jump:
 
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