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OMG It FLOATS!!... ::lol::

I compared what you posted to what I have for the F-18 LEX Vapor effects. I can see a few glaring differences, that may or may not matter. I really think they do, though.
Here is the line from the Hornet's file:
(L:Vapor Calculator, number) 1 >
(A:SMOKE ENABLE:10, bool) ! and
(A:SMOKE ENABLE:11, bool) ! and
if{ 10 (>K:SMOKE_ON, enum) 11 (>K:SMOKE_ON, enum) } els{ }
and here is yours:
(A:SURFACE RELATIVE GROUND SPEED, knots) 5 > (A:SMOKE ENABLE, bool) ! and if{ (>K:SMOKE_TOGGLE) }

The L: var for the '18 is just the G force and ambient temperature requirements to enable the vapor. If the conditions are properly met, it returns a 1 to turn the smoke on. Then the section I posted turns on smoke entries 10 & 11. In yours, the surface relative ground speed is the triggering event, and turns on whichever smoke entry you're using. You don't specify which smoke entry in the aircraft.cfg [Smoke] Section is triggered, though: (A:SMOKE ENABLE:10, bool) vs (A:SMOKE ENABLE, bool). See the difference? You need to specify just what [smoke] section line entry you want to trigger, not just a [smoke] entry of some sort.
Then, the section triggered in yours isn't specified again in the K: Var entry.
if{ 10 (>K:SMOKE_ON, enum) vs if{ (>K:SMOKE_TOGGLE) }.
Also, I am not sure the K: var you're using is the right one. K:SMOKE_ON in the f-18 instead of K:SMOKE_TOGGLE in yours. Notice that in the F-18 one, the [Smoke] entry triggered is specified in the line, if{ 10 ... and in yours it's not, again.
Last, that I see, for what that's worth, in the F-18 line, the entry goes (>K:... but in yours it's just (>K:...

Do all these differences make a owl's hoot worth? I'm not, repeat NOT, an XML programmer, but all the things I pointed out, I believe, may be very significant.

No way will I even try to program your gauge, but maybe you can take a little look, and try making a few changes? Maybe see about making things match, or resemble would be a better word, a little more?

I hope all my babbling may be so some small assistance.
Pat☺

EDIT: I see now I am way too late in my post. I apologise if I insulted your gauge coding capabilities. I meant no disrespect. I was just trying to help, is all...





Sorry, say what...?
The code you mentioned isn't mine but a sample from Bjoern.
This is my code.....for line items 7-11 under the smoke section...

Code:
<Element>
        <Select>
            <Value>
                (A:Airspeed select indicated or true,knots) 15 >  if{ 7 (>K:SMOKE_ON) } els{ 7 (>K:SMOKE_OFF) }
            </Value>
        </Select>
    </Element>

                  <Element>
        <Select>
            <Value>
                (A:Airspeed select indicated or true,knots) 15 >  if{ 8 (>K:SMOKE_ON) } els{ 8 (>K:SMOKE_OFF) }
            </Value>
        </Select>
    </Element>

                 <Element>
        <Select>
            <Value>
                (A:Airspeed select indicated or true,knots) 10 >  if{ 9 (>K:SMOKE_ON) } els{ 9 (>K:SMOKE_OFF) }
            </Value>
        </Select>
    </Element>

                 <Element>
        <Select>
            <Value>
                (A:Airspeed select indicated or true,knots) 10 >  if{ 10 (>K:SMOKE_ON) } els{ 10 (>K:SMOKE_OFF) }
            </Value>
        </Select>
    </Element>

                 <Element>
        <Select>
            <Value>
                (A:Airspeed select indicated or true,knots) 10 >  if{ 11 (>K:SMOKE_ON) } els{ 11 (>K:SMOKE_OFF) }
            </Value>
        </Select>
    </Element>
 
ok, so, I am still going around in circles with enabling the boat too reverse. The real boat would have a transmission with a reverse setting in it like a car has, and simply reverse the rotational direction of the prop shaft, however, it seems fsx doesnt allow for that possibility. I'll work it out though..
On another note. In the wheelhouse of the s-100 type, what i have modeled is correct, but incomplete. Off too the left of the throttles, theres a square box with some instruments in it. I've been searching the web for the past two hours looking for an image of either the box, the wheelhouse or both and have come up empty handed.. The current setup as I have it is way too simplified, but then, I never expected anyone to use the wheelhouse before.. kinda boring from in there, but i think we should have them.. and yeahh, I'm a bit defeated and a little upset at my gfailure to find images, but i'll keep looking.. Just hope i can remember how to model them once we find them..
 
ok, so, I am still going around in circles with enabling the boat too reverse. The real boat would have a transmission with a reverse setting in it like a car has, and simply reverse the rotational direction of the prop shaft, however, it seems fsx doesnt allow for that possibility. I'll work it out though..
On another note. In the wheelhouse of the s-100 type, what i have modeled is correct, but incomplete. Off too the left of the throttles, theres a square box with some instruments in it. I've been searching the web for the past two hours looking for an image of either the box, the wheelhouse or both and have come up empty handed.. The current setup as I have it is way too simplified, but then, I never expected anyone to use the wheelhouse before.. kinda boring from in there, but i think we should have them.. and yeahh, I'm a bit defeated and a little upset at my gfailure to find images, but i'll keep looking.. Just hope i can remember how to model them once we find them..

I'll scan my sources to see if I can pull anything at all up on the S-100's wheelhouse
 
Wheel House

I found this modeler who did extensive modifications to a model to try and get it right.
Scroll down and see the hand built throttle out of aluminum and wheel house snaps.
Who's to say if he got it exactly right...?
As well take a look at the only wheel house photo I've seen. We know some of the S-38
were retro-fitted with "skull caps" so you figure the helms have to be pretty similar. The model
constructs seem to support this..


http://www.modelersalliance.com/forum/in-the-navy/44790-schnellboot-s-100?limit=8&start=240



 
the one wheelhouse in the images is either from an S-14 or s-20 type. My guess is S-14. however the other images are revealing.. I visited the link given and am impressed. the turtleback thats shown isnt just for an S-100, but rather it's from S-130; the last S-boot to survive the war..I think i can use those images to correct the existing model. It might make for a good distraction away from the fde for a bit..
 
The red and white stripes on the nose of the ship are authentic. When my memory is still correct these stripes were used by the Germans as identification aid by the fleet on the Black Sea or Baltic Sea (I need to check, but I have been reading this recently).

Great work on this model! I hope you will make your work availble for download when finished.

Cheers,
Huub
 
The red and white stripes on the nose of the ship are authentic. When my memory is still correct these stripes were used by the Germans as identification aid by the fleet on the Black Sea or Baltic Sea (I need to check, but I have been reading this recently).

Great work on this model! I hope you will make your work availble for download when finished.

Cheers,
Huub

Check the 3rd Schnellbootsflotille in the Med, they wore the candy stripe and a green deck to blend in better with the Mediterranean Sea a little bit better.
 
Candy stripes

Thanks for the info.
Good to know the "candy cane" was not an imagined paint scheme.
Any re-paints will be released when Pam does the official unveiling.
Still a fair bit of work to be done to get her ready.
 
From squadron/signal publication 18 "Schnellboot in action"

The red and "Schnellbootweiss" diagonal stripes were painted on the "S-boote" deployed to the Black Sea in 1943. This marking was adopted from Italian pactice and reduced the risk of "friendly fire" from Axis aircraft. The rest of the upper deck was painted pea green (approx.FS34258), which matched the warm and algea tinted water.

And below some photographic proof on the deck of a S-38. Although I noticed the diagonal is the other way round.......

aoe5n8N.jpg


Cheers,
Huub
 
Well, please bear with me. I'm not a 3d artist but i'm trying, and my skills with math have gone out the window, but i'm trying there too.. Frankly, I wish this project was in more capable hands than mine, but no one has ever volunteered to help model or run numbers. So, I'm asking. Someone please help me. My Blood Oxygen level hovers between 87 and 89% now. It will never go back above 90%. My mind is kerfuggled and the person some of you called a soreceress, is long gone, never to be seen again. Someone pleazse help. I'd like to see this boat finished right..
Pam.
 
Layered effect

Layering up the effects at different speeds and placement gives a more realistic bow spray.
I also was wondering what a smoke generator might look like...
 
Its more than a year anything has been posted about this boat. So I wonder whether the boat is still floating.

If not, it it perhaps possible to release it "as it is". I do have the pre-release, which I like very much. But I would love to have Skyhawk's textures and effects.

Cheers,
Huub
 
I'd forgotten about this. It's definitely on my "to have" list. Good e-boats are kinda scarce.
 
Its more than a year anything has been posted about this boat. So I wonder whether the boat is still floating.

If not, it it perhaps possible to release it "as it is". I do have the pre-release, which I like very much. But I would love to have Skyhawk's textures and effects.

Cheers,
Huub


I am not sure what Pam's feelings are about this.
 
Please go ahead and release it.. I still have the original mesh ( .max ) as well if someone wants to take it further. I would love to see it functional in P3D as well, but i just dont have the energy any more. :)

DKvRSjQ.jpg


VLOdKiO.png
 
Please go ahead and release it.. I still have the original mesh ( .max ) as well if someone wants to take it further. I would love to see it functional in P3D as well, but i just dont have the energy any more. :)



VLOdKiO.png

This is such a really nice boat and could use a good modeler to bring her to the finish line....
 
Thanks Pam. Like you I really hope somebody will be able to finish this beautiful model

Your message please go ahead and release it is a bit confusing for me. Do you ask Seahawk72s to upload the model? As I think you both have the latest version, with textures and effects, from this model.

Thanks again,
Huub
 
Thanks Pam. Like you I really hope somebody will be able to finish this beautiful model

Your message please go ahead and release it is a bit confusing for me. Do you ask Seahawk72s to upload the model? As I think you both have the latest version, with textures and effects, from this model.

Thanks again,
Huub

I will get in touch with Pam with some questions.
 
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