Firekitten
Charter Member 2016
Stupid question... UIAutomationCore.dll... still a thing?
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The Staff of SOH
If anyone has problems with clouds and performance in P3D V.2.3, there is a official workaround by LM which incorporates changing a value in the clouds.fx and deleting the shader cache.
See
http://www.prepar3d.com/forum-5/?min...ewtopic&t=7984
Thanks, Ed (falcon409), for the head up. I tested it on my systems and it worked wonders. It seems like LM changed something in the math of rendering the clouds which led to oversized cloud sprites that drag down the performance. The workaround reduces the size by one half, problem is gone. LM stated to adress this in the service pack / hotfix for the v2.3 version.
Cheers,
Mark
Can somebody post this exact information because I am not sure this thread on the prepar3d.com site still exists. This tweak worked well for me before in 3.2 but I cannot find the info to apply in 3.3.
DAGR pointed us to a interesting tool that incorporates some tweaks and tunings, including shader mods:
http://1coder.ru/PTA/
I tried it in V 3.3 and it works quite well, as far as I can see.
Cheers,
Mark
YoYo,
Would you be so good as to post a screenie of your terrain cfg?
I've added "TEXTURE_SIZE_EXP=10" under [TERRAIN] in prepar3d.cfg but I just like to know if that is correct.
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