Hi Willy,
I am glad you responded because I know you were also working with the original Combat Flight Simulator so you would understand the limitations I am working with.
I actually am fairly familiar with using layers at least in GIMP though I can't claim to have ever done anything fancy.
The first time I tried the layer approach was with my P-40C AVG / British paint scheme.
With my earlier paint schemes of just a single topside colour, things were pretty easy, but with this one, the panel line would need to match the underlying paint colour, so I decided to try something different.
First, I will describe my approach and then the problems that I was running into.
The Bottom Layer was the Camouflage Colours with insignia, squadron markings, etc.
(I should have split this up into multiple layers as you just described, but I was lazy and wanted some instant gratification.)
The next layer was the panel line and rivet detail.
It was Black lines and dots on a White background with White selected as full transparent via Alpha and the entire layer set at about 30% or 40% transparent. (I basically varied it until I got it where I wanted.)
Now you will probably remember that CFS textures are a 256 colour palette but that would not work with transparencies, so I had to convert everything to RGB to make it work.
Next layer was things like Landing Gear, Control Surface Hinges, Marker Lights and such.
This was done on a White background with White as transparent and the entire layer set as 100% opaque so it would cover anything that was underneath.
At this point, I converted back to the standard CFS / FS5 palette and life got interesting. Some of the details outright disappeared and some of the paint appeared "blotchy".
At this point, I had to go back and do a lot of manual corrections which basically lost a lot of the effect of the layer approach....
So all I really ended up with was the location of the panel lines via layers.......
That was the first problem.
The second problem was a lot more serious and I am trying a different approach with my current paint project here:
http://www.sim-outhouse.com/sohforums/showthread.php/79935-Flying-Swallow
The problem is that it is very difficult to match a complicated camouflage pattern or even a simple emblem over several assemblies so that they flow without obvious breaks in the emblem.
It would be nice to be able to take a nice profile image and convert it into a set of texture files without a lot of manual editing.
I do have "an approach" to this, but it involves doing a fair amount of calculation to figure out the mapping of each piece of the aeroplane to the profile image.
So here are the big questions:
How do you handle this kind of situation of matching textures and shading across different pieces of the aeroplane?
Does a Paint Kit address this kind of issue and if so, what is the common format for a paint kit so that others can use it?
Thanks.
- Ivan.