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Papua New Guinea Redux

rbp71854

PTO Solomons ,PTO Rising Sun, ETO Expansion
Been working on the nuts and bolts that require to be done to get a theater to run.

Map with airfields so I can figure out a frontline and splash screen to fit the time frame.
 

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Excellent news Bob! If I can be of any assistance with the airfields etc let me know.

Love that RAAF poster!
 
:biggrin-new: The recruiting poster these days would be considered highly offensive to the ladies.

Thanks Clive for the generous offer. Of course I can use the help in the airfield area. I have maps, sketches, and data on most of the airfields. A lot of the airfields were marsten mat, coral and or just dirt, some were even swamps:biggrin-new:. So pick your poison,let me know by private message and I will send you the data. Right now I am concentrating on 1941 to 1943 action.

pngalexishafen IairfieldS5*5'0"E145*48'0"0Alexishafen Ipng01Japan
pngalexishafen IIairfieldS5*5'0"E145*48'0"0Alexishafen IIpng02Japan
pngawarairfieldS4°8'0"E144*51'0"0Hansa Northpng03Japan
pngbut-westairfieldS3*23'0"E143*12'0"0But Westpng04Japan
pngbut-eastairfieldS3* 24'0"E143*18' 24"034But Eastpng05Japan
pngbunaairdromeS8*40'08.00"E148*24'00.00"00Buna Airdromepng06Japan
pnglaeairdromeS6*34'50"E146*59'56"0Lae Airdromepng07Japan
pngmadangairdromeS5*12'31.74"E145*47'15.83"00Madang Airdromepng08Japan
pngnubiaairfieldS4*12'0"E144*55''0"0Nubia Airfiledpng09Japan
pngsaidorairdromeS5*34'0"E146*30'0"0Saidor Airdromepng10Japan
pngwewakairdromeS3*34'0"E143*38'0"0Wewak Airdromepng11Japan
pngkila-kilaairdromeS9*29'25.36"E147*11'31.41"003-Mile Airdromepng12RAAF
pngberryairdromeS9°24'0"E147*18'0"012-Mile Dromepng13RAAF
pngdurandairdromeS9*22'0"E147*9'0"017 Mile Airdromepng14RAAF
pngjacksonairdromeS9*26'36"E147*13'12"07-Mile Airdromepng15RAAF
pngrogersairdromeS9*2'37.12"E146*53'40"030-Mile Airdromepng16RAAF
pngschwimmerairdromeS9*22'25.56"E147*13'56"014-Mile Airdromepng17RAAF
pnggurney-strip-1airfieldS10*18'15"E150*20'20"0Milne Bay No.1png18RAAF
pnggurney-strip-2airfieldS10*19'0"E150*15'0"0Milne Bay No.2png19USAAF
pngturnbullairfieldS10*18'0"E150*23'0"0Milne Bay No.3png20USAAF
pnghorandaairfieldS8*46'45"E148*20'35"0Dobodura Airfieldpng21USAAF
pngport-moresby-seaplane-baseseaplaneS9*28'0"E147*10'60"0Port Moresby Seaplane Basepng22USAAF
pngfinschhafenairdromeS6*37'15"E147*53'0"0Finschhafen Airdromepng23USAAF
pngsamarai-seaplane-baseseaplaneS10*36'36.1656"E150*39'42.9588"0Samarai Seaplane Basepng24USN
pnggasmataairdromeS11*20'02.5000"E154*07'34.0800"0Gasmata Airdromepng25Japan
pngrapopoairfieldS4*31'24.45"E152*18'56.9100"00Rapopo Airfieldpng26Japan
pngtoberaairfieldS4*24'45.5904"E152*14'40.2072"030Tobera Airfieldpng27Japan
pngvunakanauairdromeS4*40'39.68"E152*08'44.9700"0490Vunakanau Airdromepng28Japan
pngkerevatairdromeS4*20'59.5500"E152*3'50.3568"090Kerevat Airdromepng29Japan
pnglakunaiairdromeS4*13'37.1568"E152*10'40.2000"020Lakunai Airdromepng30Japan
pngmalagunaemergency-stripS4*14'10.7988E152*8'0.000000Malaguna Emergency Strippng31Japan
pngballaleairfieldS7*5'17.0200"E155*45'57.81"0Ballale Airfieldpng32Japan
pngbukaairfieldS5*25'19.34"E154*39'56.92"0Buka Airfieldpng33Japan
pngbonisairfieldS5*26'48.83"E154*43'8.32"0Bonis Airfieldpng34Japan
pngkahiliairfieldS4*6'8.6300"E152*59'10.7200"0Buin Airfieldpng35Japan
pngkaraairfieldS6*41'11.3700"E155*50'12.7100"0Kara Airfieldpng36Japan
pngtorokinaairfieldS6*12'32"E155*04'05"0Cape Torokina Airfieldpng37Japan
pngborpopairfieldS3*52'34"E152*48'45"0Borpop Airfieldpng38Japan
pngkaviengairfieldS2*34'46"E150*48'29"0Kavieng Airfieldpng39Japan
 
Looks like a great map Bob! The one thing about Rabaul in PTO was that it was near the edge of the map and the elevation data was missing in that area. Looking forward to seeing some proper Rabaul action here!
 
Yes should be able to get some great bomber runs on Simpson Harbor, also battle of Bismarck Sea, some of battle of coral sea, and definately the 45 days of defending Port Moresby by the RAAF.
 
Yes should be able to get some great bomber runs on Simpson Harbor, also battle of Bismarck Sea, some of battle of coral sea, and definately the 45 days of defending Port Moresby by the RAAF.

The battle of the Bismarck Sea and the RAAF defense of Port Morseby was done in CFS3 Rising Sun by Talon many years ago.He also did Carrier strikes on Rabaul for PTO,my son(his nephew)still flies them.

Hiede
 
The battle of the Bismarck Sea and the RAAF defense of Port Morseby was done in CFS3 Rising Sun by Talon many years ago.He also did Carrier strikes on Rabaul for PTO,my son(his nephew)still flies them.

Hiede

Yes, Al contributed a considerable amount of quality and very accurate work to all the pacific theaters that we worked on. Sorry that a lot of Al's work did not get into an update to RS before everyone scattered back to the ETO. :(
 
Still making progress, have finished up the rivers portion of the theater. Started work on the lakes, however, it will be a slow go as the world shapefiles include the swamps as lakes which is not going to fly. So I will have to do the lakes on PNG island point by point using the topos.

Started removing some of the rs aircraft not part of the PNG. Also been working on the uimusic, I think I got it right now. Have to relearn all these ins and out of the game. Took me 2 days to figure out how to do an alpha and process the splashscreen in DTX 555-1. geez. I have just forgotten so much.
 

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Still making progress, have finished up the rivers portion of the theater. Started work on the lakes, however, it will be a slow go as the world shapefiles include the swamps as lakes which is not going to fly. So I will have to do the lakes on PNG island point by point using the topos.Started removing some of the rs aircraft not part of the PNG. Also been working on the uimusic, I think I got it right now. Have to relearn all these ins and out of the game. Took me 2 days to figure out how to do an alpha and process the splashscreen in DTX 555-1. geez. I have just forgotten so much.
Wow, that's a lot of water, and great progress Bob! Another thing I have wondered about is the possibility of creating a hi-res in game map based on the theater creation files. Is it possible to put those shape files into some sort of very large bitmap or jpg?

Also, an interesting challenge with the jungle is how the trees overhang and cover everything. Having spent some time in PNG and flown over some of those jungles, there's a lot of those streams you'd never know were there.
 
Yes it is a lot of water. You should see all the amount of swamp areas. I have been using a map generated by gm to create the theater map. Did it for all the theaters in RS. I have used tiff, and png exported maps of the PNG islands and then flood fill the 2 colors in corel. Very difficult to get a high resolution map after processing to extended bmp 555-1. :(

Wow, that's a lot of water, and great progress Bob! Another thing I have wondered about is the possibility of creating a hi-res in game map based on the theater creation files. Is it possible to put those shape files into some sort of very large bitmap or jpg?

Also, an interesting challenge with the jungle is how the trees overhang and cover everything. Having spent some time in PNG and flown over some of those jungles, there's a lot of those streams you'd never know were there.
 
Hi Bob, :wavey:

On that list, are the co-ords correct for the new map? Am assuming they are but just wanted to check!
 
The coordinates are from 2 different sources, Pacific Wrecks and Airdromes Guide of Southwest Pacific published by FEAF 1944.

Now the map will be needing tweaking once all the bits and pieces are put into a theater. The present coastline of the map was produced by using 1945 US Army army topos. Some of the scanned topos were skewed some so there will be some problems that will require tweaking. :(
Right now I have 3 different sets of alt_xxx.bmp maps ready to see which ones are best.

Clive you have now been drafted into the FEAF.:triumphant:



Hi Bob, :wavey:

On that list, are the co-ords correct for the new map? Am assuming they are but just wanted to check!
 

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Making progress, still a long way to go.
 

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Work continues. Its a slow slog right now. Working on dirt roads and dirt trails. Each line has to be manually done. Not many roads in the 1940's on these islands. Mostly native trails linking the various villages, plantations and missions. The brown lines are the roads and the green lines are the trails.
 

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I am using the 1945 US Army topos as the source, tracing the map. I am also using a shape file of the 1970's when the topo and shape match, to decrease the need to trace out the road vector.
Some cases I am finding it is easier to create a straight line then go back and insert vertices to match the curves.
 
Need a little help with Japanese translation. The attached map indicates its an aeronautical map. It looks more like a shipping lane map?.
 

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I have run into a major snag, in PNG. The Rabaul area has major phantom islands when placing the Lakunai airfield. I have tried all different flattening tricks to try to eliminate them to no avail. I could flatten the whole area as was done before, but one of the reasons for redo was to get terrain elevations in the Rabaul area. :(
So right now the theater is on-hold in the hopes that I can come up with some clever solution or if not it the existing work will be abandoned.
So I am off to work on getting individual theaters of Pearl and China uploaded. I also have another thing that I have started on.
capture_001_20052024_121521.jpg
 
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