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PTO Scenery Hierarchy Notes

PTO Scenery Hierarchy Notes 1

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UncleTgt

SOH-CM-2025
UncleTgt submitted a new resource:

PTO Scenery Hierarchy Notes - A collection of screengrabs & notes to help with the hierarchy of add-on sceneries for the PTO

CFS2 PTO Scenery Library Hierarchy

View attachment 163829

This example is my Test Install circa FEB 2025.

It uses 75 layers (though not all are active).

I have all add-on scenery packages held in a dedicated separate folder structure (called "3rd Party Scenery"). For each different install, I navigate to this location, select the sceneries I want to use, & then activate them as I need them. This avoids having to keep multiple copies of each package, saving space &...

Read more about this resource...
 
Thank you Uncle, a really useful guide, I'm gonna check if my scenery.cfg is in the right order :applause:
 
UT, Thank you ! for the guide, especially the scenery hierarchy. It took my addled brain a little while, and quite a few drops to blackness, to realize that having the 87 Days Campaign goes along way to really making it work right. As a certain person, whose named cannot me mentioned, used to say **** ! in this case the Read-me:oops: . Sooooo, after reading I must report THANK YOU ! Now , I will revert and ask a maybe stupid question here. Do Rhumbas new regions of the world work here , and if so where in the Hierarchy do they go? Inquiring minds are wondering.
 
Fibber,

Never tried them.

I would suggest that they would sit around wher I have Rhumbas CFS2 Tropical landclass in the hierarchy, as they're regional landclass files.

The hard work would be putting texture sets together - especially difficult unless you know which landclass numbers are used, & therefore which texture bitmaps would be active...
 
UT, Thanks for the info. I was just curious about them and how they would fit. Guess they will go to the sideboard for now.:wavey:
 
Fibber,

I gave you a bum steer regarding Rhumbas Regions.

The download at SOH includes full texture sets for each region.

However

They are rather "generic" & neon green...
1000001138.jpg

1000001137.jpg

Pics are using Region S for NW Thailand, whilst I work on the strips at Mae Sot & Raheng.

The Regions seem to match those from FSX, so whilst tweaking the texture set might be useful as an underlay for the CBI, the landclass will be " modern". It will lack variety, & the cities/town will be way too expansive for WW2 period.

I might persevere with it as a replacement for CFS2 Tropical in a CBI install. It would save me time creating detail landclass patches just for the areas of interest ...
 
Fibber & John,

The regional texture sets provided are all the same - the default CFS2 ones.

I tried out the northern Australia Region Y and found there was little variation in the terrain when using either Otis's PacTex2 or Aussie's AusTextures.

I reverted to the stock CFS2 land class.
 
Doh!
Why didn't I see the similarity to the stock textures...

I guess we could lose the ...h... textures for all the Regions outside the SWPTO area - that would reduce the size a bit.

I'll play around with the S Region a bit more...
 
UT; No problem, at the price of beef I'll take a bum steer anytime !:LOL: Actually I inserted them via the scenerydb and I thought they looked a little like the generics. You just validated that my eyesight is not that bad with my glasses on. Guess I will look for something a little more jungleish.
 
Did a bit more work on Rhumbas Region S textures. The landclass used isn't as good as the one he created for CFS2 Tropical (e.g. the town of Tak, 2 miles W of Raheng aerdrome in NW Thailand is missing from Region S, but IS in CFS2 Tropical), but it might be useable as a background landclass with the right texture set...
THA_Raheng_from_SW.jpg

THA_MaeSoht_1.jpg

THA_Raheng_3.jpg

THA_Raheng_overflying_Tak.jpg
 
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