PhantomTweak
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Remember, HTR configs and settings are sensitive to each system's differences. What works perfectly for system X won't work worth a darn for system Y. The trick is to read the documentation that comes with HTR. It contains a PDF on HOW-TO make your own .cfg file from scratch, and another containing each and every .cfg file entry, what they do to/for the helicopter and control input/outputs, and how to adjust them for your plane on your system.
Also, Jordan Moore, a superb and very educated helicopter developer, wrote two article on how to tweak the aircraft and .air file to make the MSFS limitations and errors at least controllable. I've found them excellent. Part 1 is here: http://www.hovercontrol.com/artman/publish/article_67.shtml , and part 2 is here: http://www.hovercontrol.com/artman/publish/article_88.shtml .
They are fascinating, and I strongly recommend reading them, at the very least.
Make sure you have the correct version of HTR for your sim. FSX:SE, and the latest FSUIPC for it, requires V6.2, and FSX (I think P3D as well), with the latest FSUIPC needs V6.1. You may need to google them. I don't recall Fred putting up a link on Hovercontrol, but hey, I may be wrong. AND he may have updated again. I haven't had a chance to check up on it in a couple months.
Bear in mind, there's a huge difference between "easy to fly", and how a helicopter really flies. If you have everything just right, they will be flyable, but not a one of them is easy.
Setting the realism sliders down off max right makes a big difference, and most devs set up the .air file entries for such a setting. Anywhere down off max makes a big change in the aircraft.cfg and .air file's settings utilization. Like the low_realism_stability_scale= setting mentioned previously. It's only applied if the realism sliders (and I don't recall just which one) are down off max. If you set them to 99%, it's applied, 100%, it's not. See? I leave mine at about 80-90%.
And Null zones should be 0, or very very close there-to, with the sensitivity maxxed out, or close to it. This is for a hall-effect type controller. No "dead spot" like the potentiometer type controllers have. No matter how old they get. They either work, or not.
I haven't used a potentiometer type in a long time, so I can't recall just what they need, but I know you have to have a wide enough Null zone setting to accommodate the "dead spot" all pots have. An it changes with use. It may get larger, smaller, whatever. Usually larger, though.
Try Jordan's adjustments first, as well, and work from there. THEN step into HTR's world. It's an amazing bit of software. When properly utilized and set up.
Pat☺
Also, Jordan Moore, a superb and very educated helicopter developer, wrote two article on how to tweak the aircraft and .air file to make the MSFS limitations and errors at least controllable. I've found them excellent. Part 1 is here: http://www.hovercontrol.com/artman/publish/article_67.shtml , and part 2 is here: http://www.hovercontrol.com/artman/publish/article_88.shtml .
They are fascinating, and I strongly recommend reading them, at the very least.
Make sure you have the correct version of HTR for your sim. FSX:SE, and the latest FSUIPC for it, requires V6.2, and FSX (I think P3D as well), with the latest FSUIPC needs V6.1. You may need to google them. I don't recall Fred putting up a link on Hovercontrol, but hey, I may be wrong. AND he may have updated again. I haven't had a chance to check up on it in a couple months.
Bear in mind, there's a huge difference between "easy to fly", and how a helicopter really flies. If you have everything just right, they will be flyable, but not a one of them is easy.
Setting the realism sliders down off max right makes a big difference, and most devs set up the .air file entries for such a setting. Anywhere down off max makes a big change in the aircraft.cfg and .air file's settings utilization. Like the low_realism_stability_scale= setting mentioned previously. It's only applied if the realism sliders (and I don't recall just which one) are down off max. If you set them to 99%, it's applied, 100%, it's not. See? I leave mine at about 80-90%.
And Null zones should be 0, or very very close there-to, with the sensitivity maxxed out, or close to it. This is for a hall-effect type controller. No "dead spot" like the potentiometer type controllers have. No matter how old they get. They either work, or not.
I haven't used a potentiometer type in a long time, so I can't recall just what they need, but I know you have to have a wide enough Null zone setting to accommodate the "dead spot" all pots have. An it changes with use. It may get larger, smaller, whatever. Usually larger, though.
Try Jordan's adjustments first, as well, and work from there. THEN step into HTR's world. It's an amazing bit of software. When properly utilized and set up.
Pat☺