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Sale at Lionheart Creations

My apologies for the mishap.

Thanks and Happy Thanks Giving to you too.

Be sure to read through the manual located in the 'Lionheart Creations Documentation' folder in the main FS folder you installed to. That will show you where all the various options and controls are at.

Let me know if you have any questions on it.



Bill
LHC

Thanks again Bill, no worries, I knew you would sort it out.

Yep, have read some of the documents, which means I found them ;)

Powerful bugger isn't it? And really 'light on it's wings'...made for an interesting first take-off :d

I've already set-up a panel with an RXP Garmin 430 in the panel for some nice cross country trips, which I may try to get to this evening. But boy, she flies like a dream while hand flying. Rock solid, and easy to trim. Great cockpit, great sound, great 'feeling'.:mixedsmi:

Very nice, thanks again.
 
Thanks again Bill, no worries, I knew you would sort it out.

Yep, have read some of the documents, which means I found them ;)

Powerful bugger isn't it? And really 'light on it's wings'...made for an interesting first take-off :d

I've already set-up a panel with an RXP Garmin 430 in the panel for some nice cross country trips, which I may try to get to this evening. But boy, she flies like a dream while hand flying. Rock solid, and easy to trim. Great cockpit, great sound, great 'feeling'.:mixedsmi:

Very nice, thanks again.


I had negative feelings on the amount of power it had, such as in take-off's and taxiing, but I heard from the factory about how it was indeed just like that in reality. Taxiing is a thing to learn, and get this... when they are running tests on one, they can climb out at 3,000 FPM or 170 knots, continuing to 31,000 feet, lol.... Incredible bird.

The reason the PC12 is nicer to taxi and take-off is that it has a turbine 50% limiter lockout on the throttle until its at a certain altitude, at which you can then pour on the power. When testing the PC12, they had roughly 3 incidents where the turbine left the airframe from too much power, so they installed a limiter.

Its more like a big race plane, lol...


Bill
 
I picked up the Super Viking earlier and its another keeper,definitely great value.

Thanks Bill:ernae:
Hector:applause:
 
Loving this plane Bill....glad I saw your post.

Reading about it's history is also very interesting....just a great, unusual, addition to my hanger.

....Oh, and I've learned I don't need full power on take-off :icon_lol:

One question: I like to modify the pilots in my aircrfat with my own 'mug', but it seems when I try to do that with this aircraft/image file, the texture does not show up (even with very selected editing, per the default). Any clues you can provide here? Or is it simply not possible?

Couple shots, one of my modified panel with RXP Garmin and Friendly Panel radios installed....I decided to keep the quirky stock AP ;)
 
I had a lot of discussions about that autopilot with Bill while working on the project...:costumes:
Glad to see you're enjoying the plane! :)
 
I got your Juncker series and I just love the airplanes. I have a real infatuation with aircraft of the pre WW2 area. I have the Valkeryri addon and they fit so nice together. Keep up the great work. Oh, and thank you for the nice Hoiday gift.
 
One question: I like to modify the pilots in my aircrfat with my own 'mug', but it seems when I try to do that with this aircraft/image file, the texture does not show up (even with very selected editing, per the default). Any clues you can provide here? Or is it simply not possible?

Couple shots, one of my modified panel with RXP Garmin and Friendly Panel radios installed....I decided to keep the quirky stock AP ;)

Hey BKeske,

The pilot is fully editable. The only problem would be that the arms and hands use some of the area on the mesh, so if you have a long beard, it will get into the arms and hands area. But it should work fine. Just make sure you are compiling it to a correct FS format, and remember to flip the texture vertically if its DDS.



I had a lot of discussions about that autopilot with Bill while working on the project...

N2056


Its historic! :d You cant get rid of such antiques. We have to remind people that we didnt always have such cool autopilots back in the old days.



Bill
 
Hey BKeske,

The pilot is fully editable. The only problem would be that the arms and hands use some of the area on the mesh, so if you have a long beard, it will get into the arms and hands area. But it should work fine. Just make sure you are compiling it to a correct FS format, and remember to flip the texture vertically if its DDS.

Bill

I'll have to give it another go Bill. Yes, I'm keeping the file format exactly the same...I use DXTBmp, modify in Photoshop, flatten image, them 're-save' exactly as I opened.

Perhaps, for whatever reason, I need to reboot FS after changing. I usually do not need to do that, but there are those certain image files that can be finicky.

Thanks.
 
Its historic! :d You cant get rid of such antiques. We have to remind people that we didnt always have such cool autopilots back in the old days.

Bill

Surprising enough, looking at many shots via the Bellanca web site you linked to in the documents, the AP seems to have been retained by many. even after retrofitting others. It was good to see some retrofits similar to mine....at least I don't feel like I have made it unrealistic....the variety of panel configurations I have looked at is pretty amazing actually.
 
Surprising enough, looking at many shots via the Bellanca web site you linked to in the documents, the AP seems to have been retained by many. even after retrofitting others. It was good to see some retrofits similar to mine....at least I don't feel like I have made it unrealistic....the variety of panel configurations I have looked at is pretty amazing actually.

Probably my downfall, lol.. Too many extra's and paint schemes.
 
Here's a cool thing to see...
Look at the nose of the plane while starting / stopping the engine. Pay attention to the ring gear. :d
 
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